cr47t Posted April 21, 2013 Report Share Posted April 21, 2013 It`s actually an attempt to make a card that is based on Sangan and an attempt to not make it more OP`d than it is, at the same time. Lore: Cannot be Special Summoned. When this card is destroyed and sent from the field to the Graveyard: You can add 1 monster with 1500 or less ATK from your Graveyard to your hand, except "Sangrave". If you do, you cannot Special Summon monsters with that name until your next End Phase. Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted April 22, 2013 Report Share Posted April 22, 2013 Yeah, Sangan was a great (broken) card. But this is too underpowered. Monster Reincarnation is a better choice... Being able to Special Summon it was the whole point of Sangan (In the Xyz Formats). Trying to balance didn't really work out here. Link to comment Share on other sites More sharing options...
NoshpalStefan Posted April 22, 2013 Report Share Posted April 22, 2013 Actually, I think this might be a good choice for a deck running TGU - much better than Reincarnation. I mean look, no one can recreate how broken Sangan was, but this is probably the most balanced version that I can think of because it can be SSed with TGU and it doesn't require to discard one card to get it back. So, yes, I think this a perfect balance for a Sangan-ish card. 8/10. Link to comment Share on other sites More sharing options...
cr47t Posted April 24, 2013 Author Report Share Posted April 24, 2013 bump [spoiler="Why Sangrave (might be) more balanced than Sangan"] At the beginning of a Duel, every card is either in your Deck or hand right away, which puts Sangan into immediate use. In order to add from the Graveyard, it has to already be in the Graveyard, and you can`t just send some card from your hand/Deck to the Grave without using something like Foolish Burial or Lightsworns or stuff like that. Which delays the timing. Oh, and the non-SSing things is so you can`t spam it over the field or to delay the time you need to Normal it if it needs Tributes (ex. Yubel/Blue-Eyes/etc). [/spoiler] Link to comment Share on other sites More sharing options...
TheKaitoKid Posted April 25, 2013 Report Share Posted April 25, 2013 Okay, first, you can go ahead and kick the Special Summon clause cause it's not needed. What made Sangan abuseable was the fact that it worked whenever it was sent from the field (in any fashion) to the Graveyard. This made it incredibly good Synchro & Tribute fodder. With Sangrave, he only triggers when he's destroyed on the field AND on top of that he misses the timing depending on how he's destroyed. The only major way to abuse it is with Call of the Haunted. As a TGU target, he's average. Nothing spectacular about it. And the fact that he adds from the Graveyard to the hand makes him eh, in general. Monster Reincarnation does it better, without missing the timing or an ATK restriction. And the last clause it moot too since most of the time he'd be destroyed on your opponent's turn. tl;dr: The card is severely underpowered and not really worth running in many decks. Link to comment Share on other sites More sharing options...
cr47t Posted April 25, 2013 Author Report Share Posted April 25, 2013 Okay, first, you can go ahead and kick the Special Summon clause cause it's not needed. What made Sangan abuseable was the fact that it worked whenever it was sent from the field (in any fashion) to the Graveyard. This made it incredibly good Synchro & Tribute fodder. With Sangrave, he only triggers when he's destroyed on the field AND on top of that he misses the timing depending on how he's destroyed. The only major way to abuse it is with Call of the Haunted. As a TGU target, he's average. Nothing spectacular about it. And the fact that he adds from the Graveyard to the hand makes him eh, in general. Monster Reincarnation does it better, without missing the timing or an ATK restriction. And the last clause it moot too since most of the time he'd be destroyed on your opponent's turn. tl;dr: The card is severely underpowered and not really worth running in many decks. 1. That was the broken part of it, which is what I tried to fix. 2. It`s supposed to mean if it`s from battle or card effect. 3. Did you read the post I posted right after LiteratureDude posted??? 4. True that Sangrave has some restrictions, but it doesn't require you to discard 1 card. 5. Normal Summoning/Setting solves this. Unless it has a ****load of Tributes required to do it. 6. I can think of some decks to run this in and reasons to. 6a. Dark Worlds: Self-explaintory, add a monster from your Grave to your hand so you can just discard it. 6b. Lv1s, and almost any deck with an Extra Deck: Add that awesome Xyz/Synchro/Fusion you lost to your Extra Deck again. Also, I just realized Sangrave, if it was a real card, can promote use of Swift Scarecrow over Battle Fader. You can just add him to negate and end the BP again, and it doesn't require a discard like Reincarnation. And besides, Sangrave doesn't work with Fader cause you can`t SS him right away. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted April 26, 2013 Report Share Posted April 26, 2013 but this is probably the most balanced version that I can think of because it can be SSed with TGU and it doesn't require to discard one card to get it back *can't Read the card. Can't be SS'd. But yeah. The card doesn't need can't be SS'd clause for the reason that Sangan is insanely good for Synchro-ing/Tribuitng because it turns them to a +0 which often leads to ridiculous pluses back in the days. Since the card can't do that, and it can only fetch cards from the grave, the SS clause just feels a bit overkill for me. Right now, even the elemental searchers might more viable than this in some decks. 6a. Dark Worlds: Self-explaintory, add a monster from your Grave to your hand so you can just discard it. What DW deck uses less than 1500 ATK monsters anyway? DW Decks usually just run Grapha, Snoww and Beiige while the rest are generic tuners/xyz fodders. Link to comment Share on other sites More sharing options...
cr47t Posted April 26, 2013 Author Report Share Posted April 26, 2013 *can't Read the card. Can't be SS'd. But yeah. The card doesn't need can't be SS'd clause for the reason that Sangan is insanely good for Synchro-ing/Tribuitng because it turns them to a +0 which often leads to ridiculous pluses back in the days. Since the card can't do that, and it can only fetch cards from the grave, the SS clause just feels a bit overkill for me. Right now, even the elemental searchers might more viable than this in some decks. What DW deck uses less than 1500 ATK monsters anyway? DW Decks usually just run Grapha, Snoww and Beiige while the rest are generic tuners/xyz fodders. 1. That`s why it`s called Sangrave... 2. You can still Normal/Set it. 3. Broww`s a +1, and Kahkki and Gren destroys (even thought most DW decks might not run thousse, idk). Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 26, 2013 Report Share Posted April 26, 2013 Khakki and Gren are just pretty low minions that do half of what Grapha can do, and Grapha should make his presence soon enough anyway, and can't even do anything else. I used them in older Dark World Decks that were just supposed to humor me by having so many Dark World monsters in every corner of the Deck, but they are obsolete now. As for the card: Relying on being destroyed to use its effect isn't always optimal, but given the glut of monsters that you can add with this effect, it's really more for the best than a more reliable way (then again, its effect goes off whether killed by battle or by effect). Having no DEF lets it become a target for The Recurring Nightmare. That and Dark Eruption would make this a effective Deck searcher for a ton of your cards (I did not see that for some reason), but it is much too slow for the format for you to keep Setting this monster to pull off a combo in the future. If it was fast enough, however, it would be stupid. Still, gaining a monster off of this card's death would be a bit handy in some, more casual, cases. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted April 26, 2013 Report Share Posted April 26, 2013 1. That`s why it`s called Sangrave... 2. You can still Normal/Set it. 3. Broww`s a +1, and Kahkki and Gren destroys (even thought most DW decks might not run thousse, idk). 1. Puns make me go insane 2. Not really worth it. Sangan was good (read: insane) because it can be SS'd and for the aforementioned reasons. 3. Broww I can understand. Kahkki and Gren is useless in DW builds. Basically, you did succeed in making a not broken Sangan, but I just don't see it being ran on most decks. Like ABC said, it will see play in casual games, but it won't be a staple like Sangan was. Link to comment Share on other sites More sharing options...
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