Toffee. Posted May 11, 2013 Report Share Posted May 11, 2013 Scissor Arm's effect: When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.1200/600Egg Head's effect: You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects.● Inflict 800 damage to your opponent.● This card's Level becomes 8 until the End Phase.1600/1200Scissor Arm is a way to further fuel Dreary Doll, and Egg Head can now become Level 8 by himself.Personally, just these two alone, are fantastic.Discuss. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 11, 2013 Report Share Posted May 11, 2013 the fact that theyre both naturally level 4 also opens up some rank 4 plays, even with gear changer. i approve very highly of these additions. also worth mentioning, every main deck gimmick puppet we get makes magne more live, which is always a good thing. Link to comment Share on other sites More sharing options...
Toffee. Posted May 11, 2013 Author Report Share Posted May 11, 2013 also worth mentioning, every main deck gimmick puppet we get makes magne more live, which is always a good thing.Considering Magne requires you to only control Face-Up Gimmick Puppets, and the fact Egg can become 8, yes, it does make him more of a card. Which is also pretty amazing. Link to comment Share on other sites More sharing options...
evilfusion Posted May 11, 2013 Report Share Posted May 11, 2013 I was disappointed by Scissor Arms, but I guess it's okay. Gimmick Puppets needed more than they got. This also pretty much confirms that OOPArts will get some new support in that pack, too. Not just the same stuff from PP13. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 11, 2013 Report Share Posted May 11, 2013 I was disappointed by Scissor Arms, but I guess it's okay. Gimmick Puppets needed more than they got. This also pretty much confirms that OOPArts will get some new support in that pack, too. Not just the same stuff from PP13. well, these are the ones were most sure about their effect. theyre getting gear changer, twilight joker, and nightmare too. Link to comment Share on other sites More sharing options...
Toffee. Posted May 11, 2013 Author Report Share Posted May 11, 2013 I was disappointed by Scissor Arms, but I guess it's okay.Wait, why?If they made it with it's Anime effect, it would literally be unplayable in it's matching deck. Link to comment Share on other sites More sharing options...
Blake Posted May 11, 2013 Report Share Posted May 11, 2013 I was disappointed by Scissor Arms, but I guess it's okay. Gimmick Puppets needed more than they got. This also pretty much confirms that OOPArts will get some new support in that pack, too. Not just the same stuff from PP13. All the Chronomaly stuff is shit. Especially Sol Monolith. OT: EGG HEAD YES <3 for some reason GP remind me of infernity Link to comment Share on other sites More sharing options...
evilfusion Posted May 11, 2013 Report Share Posted May 11, 2013 I just expected something, ANYTHING, different than an Armageddon Knight for Gimmick Puppets. It's better than Arma on the basis that it's a Gimmick Puppet, but that's about all. Granted, that's a big thing, but I expected it to at least keep an effect to make itself Level 8. Link to comment Share on other sites More sharing options...
Canopy Star - Eon Sphere Posted May 11, 2013 Report Share Posted May 11, 2013 Well, I can't say I'm disappointed, I mean, I love the Gimmick Puppets, and now one of the only outliers becomes a semi-staple, and the other slightly odd one becomes an Armageddon Knight that supports both Dreary and Magne Doll. If they release Nightmare, that could prove interesting also... Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 11, 2013 Report Share Posted May 11, 2013 If they release Nightmare, that could prove interesting also... They ARE releasing Nightmare. Link to comment Share on other sites More sharing options...
Toffee. Posted May 11, 2013 Author Report Share Posted May 11, 2013 I just expected something, ANYTHING, different than an Armageddon Knight for Gimmick Puppets. It's better than Arma on the basis that it's a Gimmick Puppet, but that's about all. Granted, that's a big thing, but I expected it to at least keep an effect to make itself Level 8.Ahh, so you wanted an additional Level 8 effect.Regardless, the fact it's an Armageddon Knight that works with the archetype, is still pretty amazing. Link to comment Share on other sites More sharing options...
Organized Chaos Posted May 11, 2013 Report Share Posted May 11, 2013 This is literally the best day of my Yugioh playing life. More Gimmick Puppets. Scissors is a cool Armadgeddon Knight and is Archetype fodder for Dreary Doll and that Special Summon card. Egg Head is amazing because it becomes level 6 by putting fuel in graveyard for Dreary Doll. Both are amazing. Link to comment Share on other sites More sharing options...
evilfusion Posted May 11, 2013 Report Share Posted May 11, 2013 The only thing I remembered about Scissors was that it became Level 8. I now remember what the effect was and how dumb it was. Also because the writers made IV a complete moron who somehow forgot Destiny Strings stopped the opponent's monster from dying in battle, so his "misplay" was even more contrived. I do want to see what Gimmick Puppets can do now. Link to comment Share on other sites More sharing options...
Toffee. Posted May 11, 2013 Author Report Share Posted May 11, 2013 Destiny Strings 'Opponent's monster doesn't die' part was on purpose.IV likes to torture his Opponents, and that Equip was an example of it.I do want to see what Gimmick Puppets can do now.Same. Link to comment Share on other sites More sharing options...
evilfusion Posted May 12, 2013 Report Share Posted May 12, 2013 Destiny Strings 'Opponent's monster doesn't die' part was on purpose. IV likes to torture his Opponents, and that Equip was an example of it.Same. Shark's monster was in DEF mode. Obsessing over using Destiny Strings' gamble is so beyond stupid in that specific scenario BECAUSE it won't die in battle, and he won't inflict damage the same way he could against Shark Drake the previous turn. Link to comment Share on other sites More sharing options...
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