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Chimera Soul [Fairy Tail RP *Relaunch*] [OOC/Started/Accepting/PG-13]


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[spoiler=Apple, uh, 'kay? Shun. W.I.P.]Username: AixDivadis
Name: Ruri
Gender: Male
Age: 15
Rank: B
[hr][spoiler=Appearance]Ruri looks a lot younger than he really is, about 12, and he is really short for his age at 150 cm (4'11"), having not hit a growth spurt yet. He has small, petite features and, in contrast, large, luminous, iridescent eyes. Those magically enhanced eyes may be slightly unnerving the way they move but strangely beautiful, if you look closely, many, many rays/panels of different colours sprout outwards from his pupils, they shift and overlap, creating different colours when light passes through them. He has moderately long hair, mostly light blue on top, but is a gradient into purple going down and indigo at the very bottom.

 

Ruri has a very thin, slender build that is utterly obscured by the oversized black robes he wears with overly long sleeves. The trims of the robe are, like his eyes, constantly changing colours. The robes have a hood, but Ruri prefers to keep it down unless it's raining and he doesn't feel like pulling out his umbrella. [/spoiler]
[hr][spoiler=Personality][/spoiler]
History (4+ lines aka the part I care most about. There must be a reason for why you picked Chimera Soul instead of other guilds in Fiore like my favorite non-Fairy Tail guild Lamina Scale)
Goals/Subplot: (2+ lines or N/A  ß though I do believe everyone has a reason for doing something. In short you can introduce your characters wants from the guild, do they want strength, vengeance, etc. I decided to make this section because you really don’t have a spot for such information your history is nothing but a series of past events so have at this and if your subplot is so grand you want a mission for it PM and we’ll definitely talk and work it in somewhere.)
Magic: (as detailed as possible)
Weapons/Items: (you may choose to forgo traditional magic for a magic armament or have supporting weapons that help boost your magic. Once again as detailed as possible)[/spoiler]

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[spoiler='Satomi Fujika']Username: Liselotte Werkmeister

Name: Satomi Fujika

Gender: Female

Age: 18

Rank: B

[spoiler='Appearance']1FoxA4M.jpg[/spoiler]

 

Personality: Satomi is a generally carefree and agreeable person, and tries to make the most out of any experience always seeing the glass half full. Despite her royal status, Satomi comes off as very casual, and likes to joke around a lot.  Satomi’s positive attitude is very infectious, and often spreads to those around her. Being a party girl, Satomi hates people who are overly grumpy, or serious, and will actually go out of her way to piss them off. As such she also hates it when others around her are sad and disparaging, and will do her best to cheer them up.

 

During battle against a challenging foe, Satomi can become very serious, but is often condescending during battle believing her opponents lower than herself, and assumes they cannot match her level, and will through around sharp and cutting remarks as she moves around the battlefield. At times Satomi’s royal upbringing will show, and she will take the position of a leader ship role. Satomi also seems to have a bit of a narcissistic side commenting on her own good points, but not really noticing her bad ones, or the good points of others.  

 

History: Satomi is the 4th daughter of the Fujika Dynasty in the Sun Dragon Empire.  Despite the royal family having very close connections to their Dragon Gods, they are not Dragon Slayer Disciples, such as people like Natsu, and actually view them as their superiors. Due to the fact that the Empire was very militaristically oriented, Satomi received lessons on battle strategy, as well as contemporary subjects. Despite the seemingly brutish nature of the empire, Satomi’s father, and mother were quite kind to their subjects, which rubbed off on their daughter.  From the day she was able walk and talk Satomi had much of the responsibility of the royal family thrust upon her. From her 13th birthday onward, Satomi received combat training, and it was intended for her to take the seat as General of the Grand Dragon Army on her 21st birthday, as was required of all citizens.  

 

Unfortunately this was not to be so, because on her 17th birthday, General Ido Madarame killed her parents, and led a rebellion against the ruling government of the empire. Rounding up any surviving loyalists Satomi attempted to keep the empire under her control, but was defeated by Ido’s superior forces. Naming himself High Lord of the Empire he intended to have Satomi executed, but the princess was able to escape before the event occurred. Upon arriving in Foire she received news of a Guild known as Chimera Soul, which had a very powerful Guild Master. Satomi hoped to gain the trust of the Guild, and have them help her take back her Empire.

 

Goals/Subplot: She hopes to become a strong enough mage to retake the Sun Dragon Empire from High Lord Ido, and hopefully conscript the help of the guild as well.

 

Magic: Fire Magic: Satomi fights with the very powerful magic of her family, which is fire magic. She is able to draw power from the Dragonic Gods of her kingdom to amplify her magic, but does not do this often due to its sheer destructive force. Her fire also changes in appearance the power she places into it, in this order Red – Orange – White – Blue – Purple – Black, but usually keeps it at Red or Orange power level due to her lesser control over higher levels, and its destructive force. There are currently three Spells she can tap in her Dragon’s power for, but becomes exhausted afterword, due to the fact the channeling the raw, and uncontrolled, power of the Dragons:

 

Sun Sign “Chaotic Dance of the Divine Dragon”: Satomi stands completely still focusing her concentration on the spell. A spinning circle of black flame surrounds Satomi, then branches of into three snake-like “limbs”, and begins “bouncing” around the battlefield, until Satomi exhausts her energy. Satomi can either use them to stab enemies, or explode, in which case the “limb” disperses. Satomi must stand completely still while using this Spell or it will not work, and should she be hit during it, the Spell will disperse.  At full strength Satomi can only hold this Spell together for about a minute.  

 

Sun Sign “Dragon Lord’s Soul”: A large ball of orange fire, blue and black centered, surround by ten smaller ones flies at her opponent. Despite being fairly easy to dodge when it hits something it causes a large explosion, which sends ten more small fire balls outward, and blazing shrapnel. This being the least powerful of all her attacks, she can easily recover from it, and can usually go on fighting for a little while longer afterword.

 

Sun Sign “Dragon Rapture – Unbridled Rage of the High Dragon Gods”: Three dragon-like figures of Purple/Blue flame surround Satomi converging into one, ending at her sword. She runs forward at her opponent, and at the last moment condenses at the end of her sword firing a narrow beam of fire through her opponent. Due to the fatal nature, and the fact that she channels all 7 Dragon Gods during this Spell Satomi will lose consciousness immediately after using this attack.  

 

Weapons/Items: Doragon no dansu: Satomi’s fan. This is Satomi’s primary combat weapon, and has become quite proficient in using it to channel magic through. Her most common attack is forming a fireball on it, and tossing it at her opponent, which can cause second degree burns. Another attack she does shoot five diamond like projectiles from it at her opponent, which don’t burn, but cut flesh. Thirdly she sends out a thermal wave, to hinder her opponent, and can cause first degree burns. She tip of the fan is sharpened and lines in metal, and can be used to make shallow cuts on her opponent.

 

Kō ryū ga: Satomi’s sword, which she only uses for opponents she deems worthy. Satomi often just sends crescents of fire at her opponent, which cut instead of burn. A second attack can be performed when she touches the sun-like ornament at the hilt of her sword, which causes five saw like objects to spread out around her, and spin outward, dispersing when they connect with something. As melee she will surround the sword in fire, and if an opponent is cut by this will cause third-degree burns. [/spoiler]

 

[spoiler='Hitomi Kyakuna']Username: Liselotte Werkmeister

Name: Hitomi Kyakuna

Gender: Female

Age: 19

Rank: B

[spoiler='Appearance']vOt5Tgm.jpg

nix the cape.[/spoiler]

 

Personality: Hitomi has a very optimistic outward look on life, and is not easily discouraged by difficult tasks taking them despite the odds. Hitomi’s greatest desire in life is to help others, and friend or foe Hitomi will help anyone in a dire situation. A goodie-goodie Hitomi has a hard time with doing anything amoral, even the smallest thing. Despite having her own faults, Hitomi is quick to lecture others on theirs, and hope’s by pointing out the faults of others she can make them a better person. An intelligent girl, Hitomi enjoys solving the problems of others, but being very empathetic, she sometimes allows her emotions to cloud her judgment. She can also become very cowardly when overpowered, and values her own self-preservation over that of others.

 

History: Hitomi was born to small mountain village to a poor family. At a very young age both of Hitomi’s parent’s died in an accident, and the young Hitomi would have died had she not been taken in by the Amateras Monastery. From the moment she could walk, and even before that, the teachings and beliefs of her religion were instilled deeply in Hitomi. Even at a young age Hitomi was one of the most devout followers in the monastery, getting up early to do her chores, pray, and perform the daily rituals. On her 10th birthday Hitomi was officially made a nun of the monastery and granted her own Sutra Scroll to record Spells on, and taught powerful magics by the monks of the monastery. On her 15th birthday Hitomi was officially made a priestess, and sent out with one of the master monks to catalogue more spells into her Sutra Scroll.

 

Spreading their religion to many lands across Foire, converting many followers, while also gathering spells along the way. They traveled far and wide collecting man legendary mystical items, which they sent back to the monastery, and originally Hitomi had no plans to join a guild. Unfortunately 4 years in their travels Hitomi’s master died while they were exploring one of ancient ruins of Foire. From that moment on Hitomi developed a deeply ingrained fear of death, and sought a spell that would make her immortal. Hearing of the long lived Talon Bane, Hitomi thought that he might be able to give her the secret she desired, and began the long trek to the Bane’s mansion.

 

On the way, she met a slightly rambunctious girl (she was off her rocker, and was flippin’ s***) named Park Li’ Shang, who became her travelling companion. As per her nature the first thing Hitomi tired to do was convert Park to religion, unfortunately the girl refused her coldly. Together they travelled the rest of the way to the mansion, becoming close friends. They have currently arrived at the mansion, and are awaiting the arrival of the Bane’s to brief them.

 

Goals/Subplot: Hitomi first and foremost seeks to spread her religion to all the lands of Foire. She also seeks to make the greatest, and a complete (or almost complete) record of spells known to man.

 

Magic: Hitomi calls her magic Spectrum magic, as it takes the form of the colors of the rainbow. On her own Hitomi is very weak, with magic only being able to fire off a few spheres of weak energy. Her basic magic’s real strength is in its numbers, when Hitomi swarms the field with many spheres, but this is counteracted by the fact they are slow moving, and easy to dodge.

 

Weapons/Items: Sorcerer’s Sutra Scroll: This is where Hitomi’s real strength lies, the scroll contains a collection of all the spells Hitomi has gathered. There are a few unique qualities to this scroll that make it a good tool for any mage; it is custom made, and will on respond to the owner’s touch, in this case Hitomi’s, and due to its magic origin Hitomi can store an infinite number of Spells in it. So far though she only has these few:

 

Fantasy Sign “Mystical Seal –Blink-“: A red pentagram forms behind Hitomi carrying her a few feet into the air. She rotates around her opponent, fast enough to leave an after image, once then releases a barrage of fast moving thick spheres and thin beams of rainbow energy. After the attack she is left dizzy and disoriented opening her up for attacks.

 

Spectrum Sign “Rainbow’s Aftershower”: Hitomi spins releasing a barrage of hardened rainbow energy that rains down on her opponent. Despite their number they are slow moving, and do not travel far from their origin. Hitomi is rendered immobile during this attack, and one can get past the barrage they can charge in for an attack, and if she is hit and her concentration breaks the spell disperses.

 

Death Sign “Butterfly Ferry to the Afterlife”: A butterfly-like design appears behind Hitomi firing thick blue energy beams from the four tips, while six spheres of energy rotate around her releasing more, smaller, spheres of energy. This attack requires all of Hitomi’s attention, and she can only keep it up for one or two barrages at full strength. After the spell concludes Hitomi is very light-headed, and is most likely out of commission for the remainder of the battle. [/spoiler]

 

[spoiler='Park Li-Shang']Username:

Name: Park Li-Shang

Gender: Female

Age: 19

Rank: B

[spoiler='Appearance']zv6zMR5.jpg

Nix the sword, cape, and quiver[/spoiler]

 

Personality: Park has a very serious personality, and does not get the concept of joking around. She also is usually calm, but becomes annoyed at people who are very loud and/or arrogant. She also has a very detached attitude, unless it’s her problem she doesn’t care, and also has the tendency to look down on people, who are younger, and/or weaker than she is. Park is very condescending and judgmental, basically judging the book by its cover. She does not want to get to know you nor does she care to find more out about you.  Park is very formal, and respects her (more powerful) elders, she also believes thought that silence is a virtue that all of us can learn from. Park is not at all tactful, and being very blunt she never beats around the bush or trying to soften any of her sharp remarks. Park is also very uncomfortable around men, and the thought of intercourse horrifies her, she often wonders why someone would even want to do something like that to their body.  She prefers to keep herself at a distance when forced into participating in direct combat.

 

History: Park was born to a family of skilled assassins in village that lies secluded in a forest, which has a large population of… you guessed it butterflies. This is what attributes Parks strong love of butterflies. Since her early childhood Park was trained to be an assassin. By the age of six, she could hold a weapon, and by the age of ten she could proficiently kill a person without leaving any trace that someone had even been in the house, let alone that someone had killed that person. Park was always very skilled at what she did, and never failed at her missions. At the age of twelve as a present for completing many successful missions her grandfather, though her few magic tricks that might help her on more difficult missions. After this Park began training herself, in the mystical arts, and found a strong connection to lumokinesis. At the age of seventeen, Park was challenged with the task of killing an old mountain witch, who her parents felt had become too powerful for her own good, so they sent Park to silence her. During this assassination, though Park was discovered by the witch, and failed to execute her objective, because she had failed Park was exiled from her village, until she could kill the old witch. Park knowing that she could not defeat the old witch at her current power level, began searching for ways to make herself more powerful. In her searches she found out of guilds, she knew then that these would help her gain the abilities she needed to finally defeat the curse from her past, and so Park set out to find the strongest guild around. What she found was Chimera Soul. 

 

Goals/Subplot: To master her magical duress condition, and to become an S Rank mage, so that she may return to her family, and make up for her blunder, and to kill the witch who disgraced her.  

 

Magic: Park is very fond of lumokinesis , which has learned to manipulate in many different ways. Her first and most proficient way is to manipulate it in to arrows of light. She uses two types of arrows; she likes to call hard light, and soft light. Soft light is the weaker form of her light arrow magic; it has the look of polished glass, and upon impact to a surface will shatter, just like glass, and deal a very painful, but non-lethal wound. Park can fire up to 4 of this type of arrow at one time, and this causes little, to no magic duress on her body. While her other form of light usage, hard light, is much stronger; this light is pure white and if it hits a person can be deadly, she can only fire 2 of this type of arrow at a time though. Park can also manipulate light into a golden light shield, which forms in a diamond-like shape, but she can only keep this shield up for short periods of time. Also this shield only protects her front and she cannot move while using it. Finally Park’s trademark magic is to manipulate light into light butterflies which she can make explode at will.  Park is only able to keep her magic going for a certain amount of time, due to a condition called magical duress, and if she uses magic to often it can cause heart failure.

 

Weapons/Items: Park has 6 throwing knives which she can manipulate using kinesis, and can use to defend herself. Each knife has and intricate, spiraling pattern carved into it, and begins with a butterfly wing shape. She also uses darts that explode with poisonous gas when they come in contact with flesh.  

[/spoiler]

 

My apps are finally done, really sorry they took so long ^^;

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Heres the App for the medic. Thought we may need one >_>

[spoiler=App]Username: HollowXcross

Name: Fran (no known last name)

Gender: F

Age: 25

Rank:  C

Appearance: http://i687.photobucket.com/albums/vv235/BloodStreakedMoon/Anime%20Girls/anime_girl.jpg

Clothing: Fran wears a bright red blouse, with black tights, under a long white lab coat.

 

Personality:  Fran is a very forward individual, often blurting out things that others would never say. This along with her infatuation with alcohol makes conversations with her a nightmare for most. Though some may consider her an airhead, Fran can be very insightful. Often able to understand her friends problems, and give spectacular advice. Though she is rarely sober, when Fran is unable to find alcohol she becomes extremely lethargic, to the point of randomly falling asleep wherever she maybe.

 

History: Fran grew up in large Orphanage, often moved from one foster home to another. During this time Fran was constantly bullied by her peers, because of her love of reading. At the age of 13 Fran was adopted into a family that owned a pub. Whilst there, she was exposed to thousands of brutal brawls, all of which ending in terrible injuries for the participants, and civilians.

 

Troubled by this, Fran sought out away to help people. Leading her to learn the art of Mend magic from her Foster mother, who was a retired mage. Along with her training Fran also began to study the human body, learning medical practices from all over Fiore. Upon hearing about Chimera soul, Fran decided  to move away from home. Eager to make a name for herself as the best doctor in Fiore.

 

Goals/Subplot:  Fran’s only goal is to help people, and enjoy as much alcohol as possible in the process.

 

Magic:  Mend magic: Mages who possess this rare magic are able produce a green aura that reverses nearly any damage done to people or objects. This includes removing toxins, soothing mental damage, and even reattaching severed limbs. This magic has no offensive applications whatsoever, and the aura can only extend to about a foot. This magic also takes a considerable amount of energy to heal the castor.

 

Weapons/Items:  Scalpels: Fran carries a seemingly infinite amount of medical scalpels hidden on her person at all times. All of which are laced with a toxin that can induce numbness, then paralysis if there is excessive exposure.

 

Smoke bombs: Along with her Scalpels, Fran also carries small smoke bombs. That she uses for cover, or to disorients her enemies.

 

Other: Fran likes to refer to herself as "Doctor Fran" even though she has no medical licence.  [/spoiler]

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Knew I forgot something...THe original character cap was 2 but its all good. Not like all of them are going to be used all of the time.

[spoiler=App]Username: HollowXcross

Name: Fran (no known last name)

Gender: F

Age: 25

Rank:  C

Appearance: http://i687.photobucket.com/albums/vv235/BloodStreakedMoon/Anime%20Girls/anime_girl.jpg

Clothing: Fran wears a bright red blouse, with black tights, under a long white lab coat.

 

Personality:  Fran is a very forward individual, often blurting out things that others would never say. This along with her infatuation with alcohol makes conversations with her a nightmare for most. Though some may consider her an airhead, Fran can be very insightful. Often able to understand her friends problems, and give spectacular advice. Though she is rarely sober, when Fran is unable to find alcohol she becomes extremely lethargic, to the point of randomly falling asleep wherever she maybe.

 

History: Fran grew up in large Orphanage, often moved from one foster home to another. During this time Fran was constantly bullied by her peers, because of her love of reading. At the age of 13 Fran was adopted into a family that owned a pub. Whilst there, she was exposed to thousands of brutal brawls, all of which ending in terrible injuries for the participants, and civilians.

 

Troubled by this, Fran sought out away to help people. Leading her to learn the art of Mend magic from her Foster mother, who was a retired mage. Along with her training Fran also began to study the human body, learning medical practices from all over Fiore. Upon hearing about Chimera soul, Fran decided  to move away from home. Eager to make a name for herself as the best doctor in Fiore.

 

Goals/Subplot:  Fran’s only goal is to help people, and enjoy as much alcohol as possible in the process.

 

Magic:  Mend magic: Mages who possess this rare magic are able produce a green aura that reverses nearly any damage done to people or objects. This includes removing toxins, soothing mental damage, and even reattaching severed limbs. This magic has no offensive applications whatsoever, and takes a considerable amount of energy to heal the castor.

 

Weapons/Items:  Scalpels: Fran carries a seemingly infinite amount of medical scalpels hidden on her person at all times. All of which are laced with a toxin that can induce numbness, then paralysis if there is excessive exposure.

 

Smoke bombs: Along with her Scalpels, Fran also carries small smoke bombs. That she uses for cover, or to disorients her enemies.

 

Other: Fran likes to refer to herself as "Doctor Fran" even though she has no medical licence.  [/spoiler]

 

So the magic...does it only work on people that she touches, what's the distance limitation on it.

 

 

[spoiler='Satomi Fujika']Username: Liselotte Werkmeister

Name: Satomi Fujika

Gender: Female

Age: 18

Rank: B

[spoiler='Appearance']1FoxA4M.jpg[/spoiler]

 

Personality: Satomi is a generally carefree and agreeable person, and tries to make the most out of any experience always seeing the glass half full. Despite her royal status, Satomi comes off as very casual, and likes to joke around a lot.  Satomi’s positive attitude is very infectious, and often spreads to those around her. Being a party girl, Satomi hates people who are overly grumpy, or serious, and will actually go out of her way to piss them off. As such she also hates it when others around her are sad and disparaging, and will do her best to cheer them up.

 

During battle against a challenging foe, Satomi can become very serious, but is often condescending during battle believing her opponents lower than herself, and assumes they cannot match her level, and will through around sharp and cutting remarks as she moves around the battlefield. At times Satomi’s royal upbringing will show, and she will take the position of a leader ship role. Satomi also seems to have a bit of a narcissistic side commenting on her own good points, but not really noticing her bad ones, or the good points of others.  

 

History: Satomi is the 4th daughter of the Fujika Dynasty in the Sun Dragon Empire.  Despite the royal family having very close connections to their Dragon Gods, they are not Dragon Slayer Disciples, such as people like Natsu, and actually view them as their superiors. Due to the fact that the Empire was very militaristically oriented, Satomi received lessons on battle strategy, as well as contemporary subjects. Despite the seemingly brutish nature of the empire, Satomi’s father, and mother were quite kind to their subjects, which rubbed off on their daughter.  From the day she was able walk and talk Satomi had much of the responsibility of the royal family thrust upon her. From her 13th birthday onward, Satomi received combat training, and it was intended for her to take the seat as General of the Grand Dragon Army on her 21st birthday, as was required of all citizens.  

 

Unfortunately this was not to be so, because on her 17th birthday, General Ido Madarame killed her parents, and led a rebellion against the ruling government of the empire. Rounding up any surviving loyalists Satomi attempted to keep the empire under her control, but was defeated by Ido’s superior forces. Naming himself High Lord of the Empire he intended to have Satomi executed, but the princess was able to escape before the event occurred. Upon arriving in Foire she received news of a Guild known as Chimera Soul, which had a very powerful Guild Master. Satomi hoped to gain the trust of the Guild, and have them help her take back her Empire.

 

Goals/Subplot: She hopes to become a strong enough mage to retake the Sun Dragon Empire from High Lord Ido, and hopefully conscript the help of the guild as well.

 

Magic: Fire Magic: Satomi fights with the very powerful magic of her family, which is fire magic. She is able to draw power from the Dragonic Gods of her kingdom to amplify her magic, but does not do this often due to its sheer destructive force. Her fire also changes in appearance the power she places into it, in this order Red – Orange – White – Blue – Purple – Black, but usually keeps it at Red or Orange power level due to her lesser control over higher levels, and its destructive force. There are currently three Spells she can tap in her Dragon’s power for, but becomes exhausted afterword, due to the fact the channeling the raw, and uncontrolled, power of the Dragons:

 

Sun Sign “Chaotic Dance of the Divine Dragon”: Satomi stands completely still focusing her concentration on the spell. A spinning circle of black flame surrounds Satomi, then branches of into three snake-like “limbs”, and begins “bouncing” around the battlefield, until Satomi exhausts her energy. Satomi can either use them to stab enemies, or explode, in which case the “limb” disperses. Satomi must stand completely still while using this Spell or it will not work, and should she be hit during it, the Spell will disperse.  At full strength Satomi can only hold this Spell together for about a minute.  

 

Sun Sign “Dragon Lord’s Soul”: A large ball of orange fire, blue and black centered, surround by ten smaller ones flies at her opponent. Despite being fairly easy to dodge when it hits something it causes a large explosion, which sends ten more small fire balls outward, and blazing shrapnel. This being the least powerful of all her attacks, she can easily recover from it, and can usually go on fighting for a little while longer afterword.

 

Sun Sign “Dragon Rapture – Unbridled Rage of the High Dragon Gods”: Three dragon-like figures of Purple/Blue flame surround Satomi converging into one, ending at her sword. She runs forward at her opponent, and at the last moment condenses at the end of her sword firing a narrow beam of fire through her opponent. Due to the fatal nature, and the fact that she channels all 7 Dragon Gods during this Spell Satomi will lose consciousness immediately after using this attack.  

 

Weapons/Items: Doragon no dansu: Satomi’s fan. This is Satomi’s primary combat weapon, and has become quite proficient in using it to channel magic through. Her most common attack is forming a fireball on it, and tossing it at her opponent, which can cause second degree burns. Another attack she does shoot five diamond like projectiles from it at her opponent, which don’t burn, but cut flesh. Thirdly she sends out a thermal wave, to hinder her opponent, and can cause first degree burns. She tip of the fan is sharpened and lines in metal, and can be used to make shallow cuts on her opponent.

 

Kō ryū ga: Satomi’s sword, which she only uses for opponents she deems worthy. Satomi often just sends crescents of fire at her opponent, which cut instead of burn. A second attack can be performed when she touches the sun-like ornament at the hilt of her sword, which causes five saw like objects to spread out around her, and spin outward, dispersing when they connect with something. As melee she will surround the sword in fire, and if an opponent is cut by this will cause third-degree burns. [/spoiler]

 

[spoiler='Hitomi Kyakuna']Username: Liselotte Werkmeister

Name: Hitomi Kyakuna

Gender: Female

Age: 19

Rank: B

[spoiler='Appearance']vOt5Tgm.jpg

nix the cape.[/spoiler]

 

Personality: Hitomi has a very optimistic outward look on life, and is not easily discouraged by difficult tasks taking them despite the odds. Hitomi’s greatest desire in life is to help others, and friend or foe Hitomi will help anyone in a dire situation. A goodie-goodie Hitomi has a hard time with doing anything amoral, even the smallest thing. Despite having her own faults, Hitomi is quick to lecture others on theirs, and hope’s by pointing out the faults of others she can make them a better person. An intelligent girl, Hitomi enjoys solving the problems of others, but being very empathetic, she sometimes allows her emotions to cloud her judgment. She can also become very cowardly when overpowered, and values her own self-preservation over that of others.

 

History: Hitomi was born to small mountain village to a poor family. At a very young age both of Hitomi’s parent’s died in an accident, and the young Hitomi would have died had she not been taken in by the Amateras Monastery. From the moment she could walk, and even before that, the teachings and beliefs of her religion were instilled deeply in Hitomi. Even at a young age Hitomi was one of the most devout followers in the monastery, getting up early to do her chores, pray, and perform the daily rituals. On her 10th birthday Hitomi was officially made a nun of the monastery and granted her own Sutra Scroll to record Spells on, and taught powerful magics by the monks of the monastery. On her 15th birthday Hitomi was officially made a priestess, and sent out with one of the master monks to catalogue more spells into her Sutra Scroll.

 

Spreading their religion to many lands across Foire, converting many followers, while also gathering spells along the way. They traveled far and wide collecting man legendary mystical items, which they sent back to the monastery, and originally Hitomi had no plans to join a guild. Unfortunately 4 years in their travels Hitomi’s master died while they were exploring one of ancient ruins of Foire. From that moment on Hitomi developed a deeply ingrained fear of death, and sought a spell that would make her immortal. Hearing of the long lived Talon Bane, Hitomi thought that he might be able to give her the secret she desired, and began the long trek to the Bane’s mansion.

 

On the way, she met a slightly rambunctious girl (she was off her rocker, and was flippin’ s***) named Park Li’ Shang, who became her travelling companion. As per her nature the first thing Hitomi tired to do was convert Park to religion, unfortunately the girl refused her coldly. Together they travelled the rest of the way to the mansion, becoming close friends. They have currently arrived at the mansion, and are awaiting the arrival of the Bane’s to brief them.

 

Goals/Subplot: Hitomi first and foremost seeks to spread her religion to all the lands of Foire. She also seeks to make the greatest, and a complete (or almost complete) record of spells known to man.

 

Magic: Hitomi calls her magic Spectrum magic, as it takes the form of the colors of the rainbow. On her own Hitomi is very weak, with magic only being able to fire off a few spheres of weak energy. Her basic magic’s real strength is in its numbers, when Hitomi swarms the field with many spheres, but this is counteracted by the fact they are slow moving, and easy to dodge.

 

Weapons/Items: Sorcerer’s Sutra Scroll: This is where Hitomi’s real strength lies, the scroll contains a collection of all the spells Hitomi has gathered. There are a few unique qualities to this scroll that make it a good tool for any mage; it is custom made, and will on respond to the owner’s touch, in this case Hitomi’s, and due to its magic origin Hitomi can store an infinite number of Spells in it. So far though she only has these few:

 

Fantasy Sign “Mystical Seal –Blink-“: A red pentagram forms behind Hitomi carrying her a few feet into the air. She rotates around her opponent, fast enough to leave an after image, once then releases a barrage of fast moving thick spheres and thin beams of rainbow energy. After the attack she is left dizzy and disoriented opening her up for attacks.

 

Spectrum Sign “Rainbow’s Aftershower”: Hitomi spins releasing a barrage of hardened rainbow energy that rains down on her opponent. Despite their number they are slow moving, and do not travel far from their origin. Hitomi is rendered immobile during this attack, and one can get past the barrage they can charge in for an attack, and if she is hit and her concentration breaks the spell disperses.

 

Death Sign “Butterfly Ferry to the Afterlife”: A butterfly-like design appears behind Hitomi firing thick blue energy beams from the four tips, while six spheres of energy rotate around her releasing more, smaller, spheres of energy. This attack requires all of Hitomi’s attention, and she can only keep it up for one or two barrages at full strength. After the spell concludes Hitomi is very light-headed, and is most likely out of commission for the remainder of the battle. [/spoiler]

 

[spoiler='Park Li-Shang']Username:

Name: Park Li-Shang

Gender: Female

Age: 19

Rank: B

[spoiler='Appearance']zv6zMR5.jpg

Nix the sword, cape, and quiver[/spoiler]

 

Personality: Park has a very serious personality, and does not get the concept of joking around. She also is usually calm, but becomes annoyed at people who are very loud and/or arrogant. She also has a very detached attitude, unless it’s her problem she doesn’t care, and also has the tendency to look down on people, who are younger, and/or weaker than she is. Park is very condescending and judgmental, basically judging the book by its cover. She does not want to get to know you nor does she care to find more out about you.  Park is very formal, and respects her (more powerful) elders, she also believes thought that silence is a virtue that all of us can learn from. Park is not at all tactful, and being very blunt she never beats around the bush or trying to soften any of her sharp remarks. Park is also very uncomfortable around men, and the thought of intercourse horrifies her, she often wonders why someone would even want to do something like that to their body.  She prefers to keep herself at a distance when forced into participating in direct combat.

 

History: Park was born to a family of skilled assassins in village that lies secluded in a forest, which has a large population of… you guessed it butterflies. This is what attributes Parks strong love of butterflies. Since her early childhood Park was trained to be an assassin. By the age of six, she could hold a weapon, and by the age of ten she could proficiently kill a person without leaving any trace that someone had even been in the house, let alone that someone had killed that person. Park was always very skilled at what she did, and never failed at her missions. At the age of twelve as a present for completing many successful missions her grandfather, though her few magic tricks that might help her on more difficult missions. After this Park began training herself, in the mystical arts, and found a strong connection to lumokinesis. At the age of seventeen, Park was challenged with the task of killing an old mountain witch, who her parents felt had become too powerful for her own good, so they sent Park to silence her. During this assassination, though Park was discovered by the witch, and failed to execute her objective, because she had failed Park was exiled from her village, until she could kill the old witch. Park knowing that she could not defeat the old witch at her current power level, began searching for ways to make herself more powerful. In her searches she found out of guilds, she knew then that these would help her gain the abilities she needed to finally defeat the curse from her past, and so Park set out to find the strongest guild around. What she found was Chimera Soul. 

 

Goals/Subplot: To master her magical duress condition, and to become an S Rank mage, so that she may return to her family, and make up for her blunder, and to kill the witch who disgraced her.  

 

Magic: Park is very fond of lumokinesis , which has learned to manipulate in many different ways. Her first and most proficient way is to manipulate it in to arrows of light. She uses two types of arrows; she likes to call hard light, and soft light. Soft light is the weaker form of her light arrow magic; it has the look of polished glass, and upon impact to a surface will shatter, just like glass, and deal a very painful, but non-lethal wound. Park can fire up to 4 of this type of arrow at one time, and this causes little, to no magic duress on her body. While her other form of light usage, hard light, is much stronger; this light is pure white and if it hits a person can be deadly, she can only fire 2 of this type of arrow at a time though. Park can also manipulate light into a golden light shield, which forms in a diamond-like shape, but she can only keep this shield up for short periods of time. Also this shield only protects her front and she cannot move while using it. Finally Park’s trademark magic is to manipulate light into light butterflies which she can make explode at will.  Park is only able to keep her magic going for a certain amount of time, due to a condition called magical duress, and if she uses magic to often it can cause heart failure.

 

Weapons/Items: Park has 6 throwing knives which she can manipulate using kinesis, and can use to defend herself. Each knife has and intricate, spiraling pattern carved into it, and begins with a butterfly wing shape. She also uses darts that explode with poisonous gas when they come in contact with flesh.  

[/spoiler]

 

I'll accept these three though you were in the original one where it was only two per person.



[Spoiler= Zack Reyes]

Username: Lord JZ of the Enigma


Name: Zack Reyes

 

Gender: Male

 

Age: 20

 

Rank: D

 

Appearance: Zack is of average height of 5'11, with shaggy dark brown hair leaving a few unkempt spikes in the back and three long pointy bangs in front, he has rather tan skin from being the outdoorsy type and it somehow accentuates his rather bright golden brown eyes. His usual apparal is that of a dark blue worker polo shirt and khaki cargo pants. over it he normally wears a dusty shoulder cape connected to a hood for when he travels in the desert, seven rings are adorned on the inside of the cloak to hold his 7 amulets, which is a bit of a disadvantage as he has a knack for stripping the cloak to look cool. Since he is rather new to his magic he normally wears light armor, consisting of shinguards, arm guards and a light chest plate, so he can still have high maneuverability. It seems a bit worn and sometimes the pieces seem mismatched but he doesn't have the money to repair or replace them, so they'll do.

 

Personality: Zack is definitely a proud guy, comparing himself to his hero from legends his mother told him, the "Dragon Guard" and stating one day he'd be a great warrior like him, Magic wasn't always what he wanted but after learning he had some he decided to give it a whirl, as such he's pretty naive about it all and is easily impressed by anything anyone else can do. He is however friendly and open minded so he hopes to get along with the guild well...not to say he isn't competitive despite his lack of skill, what he lacks in overall power he makes up for in stamina and resistance, taking heavy blows and usually (comedically almost) getting up, though only if he feels he has a reason to stand, such as a friend in need.

History: There isn't much to Zack's history, especially not as a mage, he was born to a very average childhood, his parents loving and caring, and always wanting the best of him, he attended school like any other and always seemed impressed by anything that seemed "cool" or "exciting" but never really trying anything dangerous.


While he never suffered any physical or emotional trauma, Zack was always a very depressed person, only due to his feeling of weakness, hearing the stories of the great magic guilds and more importantly, the legend of the Dragon Guard, a fairy tale passed along his village of the underdog that fought the Dragon Kingdom. He longed to be strong, maybe not for honor and glory but simply so that he could have some meaning to his life, something or someone to actually fight for.
The time came when he turned 16, his father, wanting his son to truly bring out his fullest potential, told his son to venture the world, giving him the family's good luck amulet to keep him safe on his travel. He was bid a very happy farewell from his village as they all expected him to find his true self, grand or not.

 

There was one major problem...the real world was a dangerous place for someone not versed in magic, and his limited combat skill also proved to be dangerous, his travels, always constant had him finding ways to train and become strong, but no matter what he normally found himself nearly getting killed and surviving by pure stupid luck. all of which he gives thanks to his lucky amulet, known in his village as "The Swift"

 

During his travels he decided to buy some basic spells, if he was going to survive the cold nights he'd need to be able to cast a simple fire...but his attempts to use any spell from a book or scroll..proved....nearly fatal, he ended up spending too much money, and learning nothing, after being kicked out of said magic shop the owner threw one book at his face "The Seven Auras" it spoke of a magic that was normally disregarded, the use of the bodies own seven chakras to bring great strength forward and in his own mind "become a hero!" The book even described 7 amulets which could help someone unlock these potentials, and how to make them, but what surprised him the most was the blue Amulet "swift" which he already held.

 

He now had a purpose, to search the world for the materials to make the seven amulets, and master each one to become a hero like the Dragon Guard....though the items were rare and dangerous....he needed help....he needed friends....he needed a guild.....and then suddenly a poster smacked him in the face....

Goals/Subplot: His only true goal is to become something of himself, and wishes to do so by finding the materials to make the remaining 6 amulets, he doesn't mind how long it would take, as long as he can also help those he considers friends, he will happily put his goal aside to help another...finding a pre-made amulet is cool too though.....

Magic: Amulets of Seven Auras, they are seven small pendants which can be used to unlock a persons chakra, and activating the hidden potential in a persons soul, they are very restrictive in use as a person has to have what is know as a "clean slate" to use properly....in short the person has to suck at everything. They can however bring great power when used correctly, allowing the person to slowly tap into their inner powers that they otherwise would have no hope of attaining.


Using an amulet in itself is dangerous, as the power given can become addicting, and can slowly affect that users physical being if they are not ready for the power they receive. Zack, having been running for nearly four years to survive is only capable of using the power of his first Amulet "Swift" which increases his speed, agility and reaction time.


Another disadvantage is the limited power it can unlock on it's own, a single amulet cannot fully release all potential, and as such the other six are necessary for someone to bring about their true power. the book Zack has has no story of anyone successfully using all seven, and even discourages from doing so, but Zack hopes he may be the one.


All Seven Amulets unlock a different power within the human body and will be listed as he gains them, all powers however are pretty basic in their own right and his inexperience is why he truly needs Chimera Soul's help


Red Amulet: ?

 

Orange Amulet: ?

 

Yellow Amulet: ?

 

Green Amulet: ?

 

Blue Amulet: Swift, The amulet of speed and agility, it allows Zack to move much faster then normal, increasing his his reaction time to inhuman speeds, however it easily exhausts him as he has no training in it and is also very weak without actual fighting prowess. His current max speed is probably much less then any of his comrades, but he takes advantage of his hard body to increase the power of his basic attacks. He managed to clock his speed at about 45 MPH, for about 5 minutes before being exhausted, though he trains everyday to try to increase his speed.

 

Indigo Amulet: ?

 

Violet Amulet:?

 

Combining all 7 Amulets is unheard of but according to legend may be comparable to even Dragon Force, as it brings about true potential of a persons soul.....it's cost may be great however....

 

Weapons/Items: After much hard work his village managed to make a fine sword, it has no special properties and has only seen moderate use, but it is strong and sturdy, it hopefully won't break anytime soon.....hopefully

 

Other: Zack is a bit prone to hero worship, mostly of his idol the Dragon Guard, and may get annoying from time to time. Also for some very unnatural reason he's really good at Chess....which really goes against his dumb persona...[/spoiler]

 Accepted



Okay all, the RP has officially started! For those of you have done this before I apologize these first couple of post will be the same but I find its the best way to progress and allow more apps to roll in without get so ingrained in the plot/missions. 

 

So First thing is first. All characters are presently standing in what would be the lobby of mansion. Feel free to interact and design your rooms but make no mistake you aren't part of the guild just yet. That comes later.

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Ah, I'm glad it has started. Time for fun.
Jorm descended to the lobby after decorating her room. Wonder who will interact with her.

My WIP app, I need to see if you approve of my magic first.

Username: Jolta
Name: Gabirol Solomon
Gender: Male, although dresses and sounds female.
Age: 14
Rank: B
Appearance:
Personality: (4+ lines)
History (4+ lines aka the part I care most about. There must be a reason for why you picked Chimera Soul instead of other guilds in Fiore like my favorite non-Fairy Tail guild Lamina Scale)
Goals/Subplot: (2+ lines or N/A ß though I do believe everyone has a reason for doing something. In short you can introduce your characters wants from the guild, do they want strength, vengeance, etc. I decided to make this section because you really don’t have a spot for such information your history is nothing but a series of past events so have at this and if your subplot is so grand you want a mission for it PM and we’ll definitely talk and work it in somewhere.)
Magic: He uses a magic known as Goetic Magic. There are 72 Goetic Seals, but Gabirol only possesses 5. He can only summon one Goetic Demon at a go, for up to 5 of my posts(as the RP goes on, this value increases), and requires a cooldown time of 2 of my posts. Each Goetic Demon can only be used once per mission or event. Every time he uses this magic, his dark side begins to overcome him, as he becomes more cold-hearted and evil.
[spoiler=Weapons/Items]
Gabirol possesses the Ars Goetia, a spellbook of sorts that is a family heirloom. He uses it to access his Goetic Magic, which is a summon type magic that requires Lesser Keys. The following are a list of his Goetic Demons he can summon:

Name: Astaroth
Personality: Astaroth is quite a cunning one, and will resort to underhanded tactics for victory. She is flirtatious and enjoys flirting with Gabirol, as well as other Guild members. Some describe her to be 'succubus-like'.
Appearance: Astaroth takes on the appearance of a busty woman. She is 1.8 metres tall and possesses an E-cup. She is practically naked. The sides of her body are lined with black ribcage-like structures, and her crotch is covered with a crotchplate of the same material. She has a snake-like tail and dragon-like wings on her bare back. She also has black gloves and black boots. Her demonic red eyes shine while goat-like horns lie on the sides of her head. Right on her midriff, her spell circle can be seen.
Abilities: Astaroth's main ability is infatuation, where she charms a foe into a trance. She can only charm up to 4 foes at once. Her secondary capability is super-strength.

Name: Vepar
Personality: Vepar is a cheerful young lass who enjoys a little fun, and will always give it her all.
Appearance: Vepar's top is human, and her bottom is fish. Vepar has a curvacious figure with a B-cup, her dignity only covered by her shimmering, long, dark blue hair. Her fish half is blue in hue. She has shining, golden demonic eyes. Her spell circle is found on a gem on each of her metal cuffs.
Abilities: Vepar has control over water, from simple pressure shots to floods. However, she cannot create water, and uses water from the surroundings, even opponent attacks. She is unable to move easily on land, and works better in aquatic environments.

Name: Amon
Personality: Amon is a serious wolf, and he is your average 'no fun' guy. He puts his heart and soul into missions, and never gives up.
Appearance: Amon takes the form of a grey wolf with a tail resembling a black snake.
Abilities: Amon has a 'sixth sense' that works almost all the time. It primarily detects danger, and is useful for finding the right direction when one is lost.

Name: Phenex
Personality:
Appearance:
Abilities:

Name: Baal
Personality:
Appearance:
Abilities:[/spoiler]
Others: He is attempting to find a real life dragon and maybe sell it at a high price.

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Ah, I'm glad it has started. Time for fun.
Jorm descended to the lobby after decorating her room. Wonder who will interact with her.

My WIP app, I need to see if you approve of my magic first.

Username: Jolta
Name: Gabirol Solomon
Gender: Male, although dresses and sounds female.
Age: 14
Rank: B
Appearance:
Personality: (4+ lines)
History (4+ lines aka the part I care most about. There must be a reason for why you picked Chimera Soul instead of other guilds in Fiore like my favorite non-Fairy Tail guild Lamina Scale)
Goals/Subplot: (2+ lines or N/A ß though I do believe everyone has a reason for doing something. In short you can introduce your characters wants from the guild, do they want strength, vengeance, etc. I decided to make this section because you really don’t have a spot for such information your history is nothing but a series of past events so have at this and if your subplot is so grand you want a mission for it PM and we’ll definitely talk and work it in somewhere.)
Magic: He uses a magic known as Goetic Magic. There are 72 Goetic Seals, but Gabirol only possesses 5. He can only summon one Goetic Demon at a go, for up to 5 of my posts(as the RP goes on, this value increases), and requires a cooldown time of 2 of my posts. Each Goetic Demon can only be used once per mission or event. Every time he uses this magic, his dark side begins to overcome him, as he becomes more cold-hearted and evil.
[spoiler=Weapons/Items]
Gabirol possesses the Ars Goetia, a spellbook of sorts that is a family heirloom. He uses it to access his Goetic Magic, which is a summon type magic that requires Lesser Keys. The following are a list of his Goetic Demons he can summon:

Name: Astaroth
Personality: Astaroth is quite a cunning one, and will resort to underhanded tactics for victory. She is flirtatious and enjoys flirting with Gabirol, as well as other Guild members. Some describe her to be 'succubus-like'.
Appearance: Astaroth takes on the appearance of a busty woman. She is 1.8 metres tall and possesses an E-cup. She is practically naked. The sides of her body are lined with black ribcage-like structures, and her crotch is covered with a crotchplate of the same material. She has a snake-like tail and dragon-like wings on her bare back. She also has black gloves and black boots. Her demonic red eyes shine while goat-like horns lie on the sides of her head. Right on her midriff, her spell circle can be seen.
Abilities: Astaroth's main ability is infatuation, where she charms a foe into a trance. She can only charm up to 4 foes at once. Her secondary capability is super-strength.

Name: Vepar
Personality: Vepar is a cheerful young lass who enjoys a little fun, and will always give it her all.
Appearance: Vepar's top is human, and her bottom is fish. Vepar has a curvacious figure with a B-cup, her dignity only covered by her shimmering, long, dark blue hair. Her fish half is blue in hue. She has shining, golden demonic eyes. Her spell circle is found on a gem on each of her metal cuffs.
Abilities: Vepar has control over water, from simple pressure shots to floods. However, she cannot create water, and uses water from the surroundings, even opponent attacks. She is unable to move easily on land, and works better in aquatic environments.

Name: Amon
Personality: Amon is a serious wolf, and he is your average 'no fun' guy. He puts his heart and soul into missions, and never gives up.
Appearance: Amon takes the form of a grey wolf with a tail resembling a black snake.
Abilities: Amon has a 'sixth sense' that works almost all the time. It primarily detects danger, and is useful for finding the right direction when one is lost.

Name: Phenex
Personality:
Appearance:
Abilities:

Name: Baal
Personality:
Appearance:
Abilities:[/spoiler]
Others: He is attempting to find a real life dragon and maybe sell it at a high price.

 

Astroth: Infatuation won't work on bosses 

Vepar: Can't blood bend

Amon: I'm going to need more detail on the spidey sense. It sounds kinda metagamey.

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Knew I forgot something...THe original character cap was 2 but its all good. Not like all of them are going to be used all of the time.

 

So the magic...does it only work on people that she touches, what's the distance limitation on it.

 

 

 

I'll accept these three though you were in the original one where it was only two per person.



 Accepted



Okay all, the RP has officially started! For those of you have done this before I apologize these first couple of post will be the same but I find its the best way to progress and allow more apps to roll in without get so ingrained in the plot/missions. 

 

So First thing is first. All characters are presently standing in what would be the lobby of mansion. Feel free to interact and design your rooms but make no mistake you aren't part of the guild just yet. That comes later.

Fixed, I made it so her range was a foot away from her. 

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Yeah.

 

The foolishness of youth, as they say.

 

The history is very improbable. It is actually impossible. But since that is the only thing wrong I can modify the last mission to where that makes some sense. Long story short accepted.



[spoiler=Fran]Username: HollowXcross

Name: Fran (no known last name)

Gender: F

Age: 25

Rank:  C

Appearance: http://i687.photobucket.com/albums/vv235/BloodStreakedMoon/Anime%20Girls/anime_girl.jpg

Clothing: Fran wears a bright red blouse, with black tights, under a long white lab coat.

 

Personality:  Fran is a very forward individual, often blurting out things that others would never say. This along with her infatuation with alcohol makes conversations with her a nightmare for most. Though some may consider her an airhead, Fran can be very insightful. Often able to understand her friends problems, and give spectacular advice. Though she is rarely sober, when Fran is unable to find alcohol she becomes extremely lethargic, to the point of randomly falling asleep wherever she maybe.

 

History: Fran grew up in large Orphanage, often moved from one foster home to another. During this time Fran was constantly bullied by her peers, because of her love of reading. At the age of 13 Fran was adopted into a family that owned a pub. Whilst there, she was exposed to thousands of brutal brawls, all of which ending in terrible injuries for the participants, and civilians.

 

Troubled by this, Fran sought out away to help people. Leading her to learn the art of Mend magic from her Foster mother, who was a retired mage. Along with her training Fran also began to study the human body, learning medical practices from all over Fiore. Upon hearing about Chimera soul, Fran decided  to move away from home. Eager to make a name for herself as the best doctor in Fiore.

 

Goals/Subplot:  Fran’s only goal is to help people, and enjoy as much alcohol as possible in the process.

 

Magic:  Mend magic: Mages who possess this rare magic are able produce a green aura that reverses nearly any damage done to people or objects. This includes removing toxins, soothing mental damage, and even reattaching severed limbs. This magic has no offensive applications whatsoever, and the aura can only extend to about a foot. This magic also takes a considerable amount of energy to heal the castor.

 

Weapons/Items:  Scalpels: Fran carries a seemingly infinite amount of medical scalpels hidden on her person at all times. All of which are laced with a toxin that can induce numbness, then paralysis if there is excessive exposure.

 

Smoke bombs: Along with her Scalpels, Fran also carries small smoke bombs. That she uses for cover, or to disorients her enemies.

 

Other: Fran likes to refer to herself as "Doctor Fran" even though she has no medical licence.  [/spoiler]

 

While I doubt her usefulness accepted.

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Username: Aqua Girl

Name: Danica Etirum

Gender: F

Age: 18 looks 21

Rank: C (I like the idea of starting low and having more of a chance to get stronger.)

Appearance:

her pic


Personality: Danica is very dark and it easily gets on peoples nerves. She easily thinks her self more powerful than her Ranking but that's because she has beaten many mages..... That are below or much farther than her rank. So this arrogance goes to her head. Even though shes cocky she wants to improve her self. If shes beaten by some one she is absolutely obsessed with learning from them so she can get stronger than them. But through all of her arrogance... Shes actualy very shy and inexperienced with boys so she reacts violently to them and explains her arrogant attitude. Despite this shes very social to girls and hates being teased about it and will openly attack anyone even if she knows their stronger if they do so. (So basically don't call her a lesbian or she will try and nom off your arm x333, I intend this quirk as a comedy thing rather than a violent one.)

History: Despite most people... Danica doesn't have any plans for revenge... or a want to unlock their hidden potential. She honestly just wants to improve her self so she can prove her strength to a dear friend she knew back when she was younger. Danica was actualy born in to a family of non magic users, they had a history of strong magic users but in her immediate family no one was a mage. Yet she was born with a Unique Magic. At the age of 16  She left to fight in the world and get stronger as her family could not teach her what she needed.She met a lesser known A rank mage who heard she was beating up the weaker mages and as she found everyone equal to her she never understood that, the man attacked her she almost died, but Hera's love activated for the first time and she defeated the man and almost killed the man before she regained control. From then on she sought to find a way to control her powers. Danica saw how arrogant Saber tooth was and decided to try and test her self in the Chimera Soul!


Goals/Subplot: Danica wants to become stronger and learn to control her powers and use them to their maximum efficiency so she can prove her self to her childhood friend. While this is her main goal she just wants to learn how to get rid of the voices that Haunt her Mind since she First used Hera's Love.

Magic: Force and Will: All various applications of Force and Will are as followed under this concept. Using magic Danica can Push and Pull inanimate objects at her digression which she calls Force. When using a more concentrated version she calls Will, wich drains more magic from her, can effect people/creatures with her abilities. She can use this to fly but it hinders her to much due to the drain on her magic so she usually uses it to jump very high and land softly.

 

Aegis: Aegis is a continuously regenerating spell shes placed on her self. With this she can create a small barrier to physical and magical attacks but the Ability has a constant drain on her magic when using it normally she can block an average punch/kick. When using the base ability her magic stores fill her so as she can always keep this weak barrier up.

 

Aegis Max: This is the second form of Danica's first, It activates immediately when she would take more damage than the regular Aegis can withstand Her magic reserves are quickly flooded in to her to match the damage she would take Amplifying her magic. Though if the attack is too strong it will completely drain her magic leaving her unable to use magic for quite a bit.(At this point and time a basic punch from A-S ranked mages would do this.)

 

Hera's Love: (As we all know is a vindictive one x33) Basically an over burst move that when she gets low on magic she can enter an Overcharged state that makes all her magic much more powerful and cost less magic to cast for a single minute. Tho her magic gradually depletes weather she casts magic or not and once she has no magic she Reverts her form and has to take 150 minute charging time before she can use magic again.

 


Weapons/Items:

Dysius: Weighted Gloves that allow for training and much more damage.

 

 

Various combat daggers she carries in a pouch on her side and all along her legs but well hidden by the Dress she wears.

 

Other:

 

She is very good at Athenian Martial arts based around power and flexibility and prefers to use that.

 

She uses her own powers to carry all of her daggers in the air and fight with their aid but currently she can only concentrate on two without draining too much magic

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Knew I forgot something...THe original character cap was 2 but its all good. Not like all of them are going to be used all of the time.

 

So the magic...does it only work on people that she touches, what's the distance limitation on it.

 

 

 

I'll accept these three though you were in the original one where it was only two per person.



 Accepted



Okay all, the RP has officially started! For those of you have done this before I apologize these first couple of post will be the same but I find its the best way to progress and allow more apps to roll in without get so ingrained in the plot/missions. 

 

So First thing is first. All characters are presently standing in what would be the lobby of mansion. Feel free to interact and design your rooms but make no mistake you aren't part of the guild just yet. That comes later.

I actually feel kind of bad now, sorry Beginning. I assumed that since you didn't have that in the OP, you had gotten rid of that rule. I can definitely make it so that one or two of them are doing off screen stuff sometimes. 

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I actually feel kind of bad now, sorry Beginning. I assumed that since you didn't have that in the OP, you had gotten rid of that rule. I can definitely make it so that one or two of them are doing off screen stuff sometimes. 

 

No its actually quite fine. With all these characters it will be borderline impossible for me to get stuck for plot reasons.

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1 D rank, 3 C rank, 9 B rank, 0 A rank, 3 S rank, and 1 X rank,

 

I post this one just to keep everything in check for myself and also to question...since I have seen no one else has, Henry and his sudden appearance, I can only imagine this is gonna get good with mystery kid

 

EDIT: I'm losing my mind......disregard this

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1 D rank, 3 C rank, 9 B rank, 0 A rank, 3 S rank, and 1 X rank, 1 ? Rank

 

I post this one just to keep everything in check for myself and also to question...since I have seen no one else has, Henry and his sudden appearance, I can only imagine this is gonna get good with mystery kid

 

What? What mystery kid are talking about?

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