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Archfiend Commander


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ArchfiendCommander-VJMP-JP-UR.png

 

Fiend/Effect

If you control an "Archfiendmonster, you can Special Summon this card (from your hand). It cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target inface-up Defense Position.

Discuss.

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This is probably listed in its card tips, but the best combo to pull off with it is to summon Tour Guide to summon Trick, then summon this guy and destroy Trick, get the Archfiend Palace or whatever they call it, activate it, then banish Tour Guide for another Archfiend Commander or whatever else you might run, make Messier 7 and then add back a monster (or obviously if you need to, bounce) or make Gauntlet Shooter for more immediate plusses.

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This card is shenanigans central.
Guide into Trick -> Drop this and Destroy Trick -> Search
Discard This to Special Summon Dark Grepher -> Discard a DARK to mill Trick off Grepher -> Trick searches This -> Tribute Grepher for This and revive 2nd This; Overlay for a Rank 6
Special Summon + Destroy This, while Pandemonium(and another Archfiend, of course) is out, and search more things.
etc
etc

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Junk Puppet's going to win because fanboys, most likely.

Cuz' Numbers pack, as well.

On-Topic: I like how you can only Summon it in its own way once-per-turn, cuz' you know someone is going to Rabbit into 2 Soldiers, and swap them both for Commanders.
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