Sora1499 Posted August 31, 2013 Report Share Posted August 31, 2013 Trooper was right. This thing is bananas. We all know how crazy good this thing is. Some have even called it "Royal Impression 2.0". Like Oppression, does this thing deserve to rot in Yugimonz jail forever? More importantly, will Konami actually hit this card? Discuss. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 31, 2013 Report Share Posted August 31, 2013 Next format, next format. And yes, this thing is bananas in LOCKswarms and Bujins. Or any other decks really. It's basically a costless Oppression now. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted August 31, 2013 Report Share Posted August 31, 2013 This thing should be banned, tbh. From testing in various control based decks (Evilswarms, Constellars, Bujins, etc.) it is definitely OP. Link to comment Share on other sites More sharing options...
Lonk Posted August 31, 2013 Report Share Posted August 31, 2013 Constellars don't seem like a good deck to use this for unless if you already have Omega out. However, I agree with Evilswarms and Bujins (Doubled with the latter because they don't even need to Special Summon to win.) Link to comment Share on other sites More sharing options...
Sora1499 Posted August 31, 2013 Author Report Share Posted August 31, 2013 Constellars don't seem like a good deck to use this for unless if you already have Omega out. Pleiades, control the game, then bounce it back when you wanna SS. Seems fairly viable to me. Link to comment Share on other sites More sharing options...
Lonk Posted August 31, 2013 Report Share Posted August 31, 2013 Pleiades, control the game, then bounce it back when you wanna SS. Seems fairly viable to me. Until you realize you haven't protected Pleiades well enough from simple things that Pleiades couldn't completely control :/ Link to comment Share on other sites More sharing options...
Rawkobo Posted August 31, 2013 Report Share Posted August 31, 2013 The card does technically have a drawback, but it does outright end most of the format if they don't open with some way to remove your cards. Gives reason for people to board in that third MST if it completely destroys you in that matchup. Bannable? I would say that hitting this to one would be reasonable, but I don't think you can ban a card with conditions that restrict you from making other moves until you know you need to in order to push for game. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 31, 2013 Report Share Posted August 31, 2013 Main reason why this and Oppression are nuts is that you can use this after you made your push, thus rendering your opponent to not be able to counterpush next turn should you fail. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 31, 2013 Report Share Posted August 31, 2013 Main reason why this and Oppression are nuts is that you can use this after you made your push, thus rendering your opponent to not be able to counterpush next turn should you fail. Oppression, however, doesn't have a condition where all that needs to happen is that a single card of yours needs to go to your graveyard. It's definitely something to keep a watchful eye on, but I think that, at most, it'll go to 1, because it's not that absurd. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 31, 2013 Report Share Posted August 31, 2013 Funny how not too long ago everyone and their mother was saying this card sucked. Link to comment Share on other sites More sharing options...
newhat Posted August 31, 2013 Report Share Posted August 31, 2013 Your opponent takes a -1 if you MST something else, right? It's not like there's some sort of Xyz Monster that can paste this to the mat for eternity, immune to destruction. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 31, 2013 Report Share Posted August 31, 2013 "Permanently" is stretching it, though if you manage to double-protect it and Safe Zone with a Master Key, you are set. That only takes two turns. Link to comment Share on other sites More sharing options...
Miror B Posted August 31, 2013 Report Share Posted August 31, 2013 Your opponent takes a -1 if you MST something else, right? It's not like there's some sort of Xyz Monster that can paste this to the mat for eternity, immune to destruction. Iirc Beetle doesn't stop cards from self nuking, like Vanity's or Swords. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 31, 2013 Report Share Posted August 31, 2013 Iirc Beetle doesn't stop cards from self nuking, like Vanity's or Swords. Actually, based on what I'm reading, since the destruction of Emptiness would start a chain, it's a card effect that would destroy it, so Key Beetle would protect it. Which means that the only way to get around it is bouncing. ...And of course, the Safe Zone variant is literally just a lock. You'd have to have boardwide bounce for that to occur, which we don't really have available to every deck as far as I can recall. Link to comment Share on other sites More sharing options...
Toffee. Posted August 31, 2013 Report Share Posted August 31, 2013 Main reason why this and Oppression are nuts is that you can use this after you made your push, thus rendering your opponent to not be able to counterpush next turn should you fail.Pretty much this, which is literally the main reason that Oppression also had going for it, and this card basically followed along in the exact same manner.Which is pretty damn stupid :/ Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 31, 2013 Report Share Posted August 31, 2013 The card is surprisingly silly. Even with the restriction on it, it's enough to essentially give you massive momentum in a game for next to nothing. Simply because flipping this before they go for the extra deck monster generally leaves them with two really weak things on the field. Control decks that don't already have something like this love it, and it can be really ran in anything like Oppression was. Even with it's restriction, you don't have to care so much about it lasting forever, because a turn where you've kept your field and your opponents done next to nothing is a major advantage for you. Even it lasting a turn can shit the match around. Link to comment Share on other sites More sharing options...
Aix Posted August 31, 2013 Report Share Posted August 31, 2013 Funny how this thing came out almost three years ago but its only really used now. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 31, 2013 Report Share Posted August 31, 2013 Funny how this thing came out almost three years ago but its only really used now. I don't seem to remember what cards had absurd protection then. That kind of breaks the effect at the moment. Link to comment Share on other sites More sharing options...
Wizarus Posted August 31, 2013 Report Share Posted August 31, 2013 Oppression 2.0, Stop any SS for 1 or 2 turns until you have to SS or SS spam, flip, GG. Link to comment Share on other sites More sharing options...
Miror B Posted August 31, 2013 Report Share Posted August 31, 2013 Actually, based on what I'm reading, since the destruction of Emptiness would start a chain, it's a card effect that would destroy it, so Key Beetle would protect it. Which means that the only way to get around it is bouncing. Was thinking Deck Lockdown. Nvm. Link to comment Share on other sites More sharing options...
Toffee. Posted August 31, 2013 Report Share Posted August 31, 2013 Funny how this thing came out almost three years ago but its only really used now.Oppression was kinda' the same; Nobody ever considered using it AFTER you make your game push, at first, then when they did, all hell broke loose. Link to comment Share on other sites More sharing options...
Aix Posted August 31, 2013 Report Share Posted August 31, 2013 I don't seem to remember what cards had absurd protection then. That kind of breaks the effect at the moment. Plenty of Decks run it without protection. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 31, 2013 Report Share Posted August 31, 2013 What are these "plenty of decks" you speak of? I've only seen four decks ever play it ever, three of which have a way to save it. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 31, 2013 Report Share Posted August 31, 2013 What are these "plenty of decks" you speak of? I've only seen four decks ever play it ever, three of which have a way to save it. I've had it played against me as a Dragon Ruler tech, just to make things even easier for the deck. It's probably not common though. Link to comment Share on other sites More sharing options...
Sora1499 Posted August 31, 2013 Author Report Share Posted August 31, 2013 [quote name="Barty Hard" post="6265925" timestamp="1377978905"]I've had it played against me as a Dragon Ruler tech, just to make things even easier for the deck. It's probably not common though.[/quote] That seems suboptimal because your big dragons return to the hand during the SP, so your field kinda disappears. Link to comment Share on other sites More sharing options...
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