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Mystical Space Typhoon


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MysticalSpaceTyphoon-YS13-EN-SR-1E.png

 

I think it might be just me, but I honestly hate running this card.  Nowadays, we never get along together.  I always seem to draw her when I didn't need her at all, and she almost always never comes to my aid when I need her even in this format.  Ultimately, we ended up breaking up with each other after finding out we aren't good for each other.  I found more success in cards like Forbidden lance and stuff like it, which always helped with the situation.

 

Discuss.

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Well, Fiendish Chain IS supposedly the best Trap of the format, so it's good we have such a good card to counter it while not losing field advantage by playing something that would lower your ATK and skipping that turn, only to have that monster be run over next turn anyway. Or destroyed. Or banished. Or stolen. Or any of the above.

 

What was that saying? Lance makes plays, MST stops them? Or something like that?

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Well, Fiendish Chain IS supposedly the best Trap of the format, so it's good we have such a good card to counter it while not losing field advantage by playing something that would lower your ATK and skipping that turn, only to have that monster be run over next turn anyway. Or destroyed. Or banished. Or stolen. Or any of the above.

 

What was that saying? Lance makes plays, MST stops them? Or something like that?

 

MST just hates me when I use it.  Literally, my luck lowers when I add it into Deck, and dueling sites have consistently proven that time and time again :/  Besides, there are several ways to play around Fiendish Chain than MST, so MST isn't really an important card for me to use against it.  Even my unnatural hatred for Skill Drain won't make me use this card in fear of expecting it since it ends badly for me.

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I almost never run 3. 2 is probably the best number to use. It's only good early game when you haven't yet made a push, so it dead draws late game a lot (note exceptions involving continuous cards). Whether or not the opportunity for a push is worth risking dead draws is for you to decide.

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I run wild tornado instead of this usually. It's far less powerful as far as spell and trap hate goes, but the amount of times I turned somebody's mystical space typhoon into raigeki break is enough to make it worth the loss of facedown popping.

 

Then again, I consider dicephoon a fun card, so I'm probably a horrible player.

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Did you really refer to a spacial vortex as "she"?

 

Well, it's a card that you have to run, really. You never know what you might run into and when there might be a trap that will screw you over, or a face-up card that will just HAVE to go.

 

Oh, and this is a random story, but I have an MST that I had colored red and gold, and people at my locals always get surprised when I play it. "What the hell card is that?"

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