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Psychic Feel Zone


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300px-PsychicFeelZoneEXVC-EN-R-1E.jpg

 

 

[quote]

Psychic Feel Zone

Normal Spell Card

 

Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.

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I remember trying out 1 of this in Banish Psychics, and I actually really like this card.  It lets you bring out the high-Level Psychics more easily, which also happens to make HTS Psyhemuth useful for something when it banishes itself for its effect.  The downside is that the Summoned monsters end up in Defense Position, and it's not a proper Synchro Summon, but they can still use their effects and attack, which is neat. 

 

What do you think of this card? 

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If it summoned it in attack, you could actually build a deck around it these days, but it's too slow, especially considering you have to find a way to banish all those psychics, which is harder than you'd think.

Be a scrub and run Gigantes/Earth Spirit, in a Banish-Psychic deck.
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>Banish Silent Psychic Wizard and Psychic Commander to Summon Redox
>Use this, returning the 2 monsters to Summon Psychic Lifetrancer
>Overlay for Big Eye/Dracossack/whatever

 

You basically use this 1 card to summon a rank 7 Xyz. I believe all the other cards mentioned above are actually ran in 2s or even 3s in Psychics, so teching 1 Feel Zone doesn't seem all that bad on paper.

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