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Ebon Fairy Mage redone (going to use this with sleepy's goddess pikeru in a deck)


I Hate Snatch Steal

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dcVdQc5.jpg

 

You can Special Summon this card from your hand by banishing 1 LIGHT and 1 DARK monster from your Graveyard OR from your Graveyard by discarding 1 LIGHT and 1 DARK monster. Up to twice per turn, when you gain Life Points: You can have this card gain half that amount as ATK, the next End Phase. You can pay 1000 Life Points; Special Summon 1 Level 4 or lower monster from your hand or Graveyard, but banish it when it leaves the field. You can only use this effect of "Ebon Fairy Mage" once per turn.

 

Note: no story relation to ebon magician curran

 

Why not have another fun card for the life point gain decktype?

 

(this is not meant to "out do" sleepy's card, but to be used along side it in the same decktype)

 

edit: changed the ATK gain to only last 1 turn (2 turns techincally if you gain during the End Phase of the first turn iin question) thus to get high ATK you have to invest 2 card into it.

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I intended to comment here earlier, but had to leave for school. Now that I'm back. it's time to write~

 

You can Special Summon this card from your hand by banishing 1 LIGHT and 1 DARK monster from your Graveyard OR from your Graveyard by discarding 1 LIGHT and 1 DARK monster. Up to twice per turn, when you gain Life Points by another card: You can have this card gain half that amount as ATK, until your next End Phase. You can pay 1000 Life Points; Special Summon 1 Level 4 or lower monster from your hand or Graveyard, but banish it when it leaves the field. You can only use this effect of "Ebon Fairy Mage" once per turn.

 

-Some capitalization corrections.

-The Summoning condition is by no means official, but for the sake of shortening space, I think it could be valid. The lack of a colon/semi-colon in it means that it's not an effect but a condition already, so you don't have to worry about that part.

-My moving the last effect to connect it with the effect that Special Summoned something helps at not having to re-state which monster is being banished, and it sounds like a more natural place overall to be at.

-The part that I highlighted red: It's not needed in this particular case in my opinion. It'd be if this card itself had a Life gaining effect, and had to exclude itself from it's own boost.

 

 

Leaving OCG aside, I think the effect that pays to revive needs the "once per turn" clause. It sounds like late-game it'd just be a super massive + that Xyzs and Synchros would love, especially if something like Sacred Crane is part of it.

 

Other than that, I like the art (yay for CXyz Dark Fairy Cheer Girl) and I like the concept (it'd be weird if I didn't, my card has a similar effect xD )

It's not gonna be easy to have a consistent way to gain Life twice in the same turn for sizable amounts, but the boost still looks kinda big.

I just thought of something:

Astral Barrier + Nutrient Z

Do it twice with a weaker attack target purposely on the field, just so you can have your +8000 ATK.

Or during your turn, use that monster for a Thought Ruler and attack with Enchanted Javelin. Then that turn it'd be +5600 ATK total.

SInce it'd still be carrying the previous opponent's turn's boost, plus it's original ATK, it'd reach 15600 ATK before she does her battle.

Of course, that probably wouldn't happen very often to that degree, though I can see it happening once in a while.

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Duh! I can't believe I adviced a OPT clause when I'm just noticing it already had one in the OCG correction, just another kind of OPT clause...... that's sad from me xD

Though, I was wondering, what do you intend to use the revival effect on? I mean... something still feels a bit, broad and a bit overpowered about it.

 

The card itself is not edited, so it looks different from the text under the card. Just pointing that out.

 

I wonder if it's alright for her to not get halved damage or something...

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