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Cyber Jar


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In today's meta this is much less powerful than morphing jar #2 due to many effects these days negating or taking advantage of destruction compared to very few protecting against bouncing which morphing jar #2 does. There is no +5 or anything, you both get 5 cards, it's a +0 therefore. The argument that this would be used for empty jar decks also doesn't work because it is sufficient to just use morphing jar #1 for that by handing it to your opponent and ramming it with all kinds of card effects to keep flipping it.

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