Blood Blood Posted December 17, 2013 Report Share Posted December 17, 2013 Did I need to add the card? I'm sure you all are familiar with it but I've been wondering why Konami haven't Banned/Limited/Semi-Limited it yet. Discuss! Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 17, 2013 Report Share Posted December 17, 2013 Yet? This card had been on the banlist for years. Also, it's way too explodable to be much of a problem, unlike way back then. Link to comment Share on other sites More sharing options...
Sander Posted December 17, 2013 Report Share Posted December 17, 2013 This card was originally Semi-Limited on the May 2002 Lists, but became Limited on the September 2003 Lists. It remained in Limited for sixteen formats (exactly eight years) before it was Semi-Limited again on the September 2011 Lists. This makes it the card to have spent the longest time on the Limited list before leaving. http://yugioh.wikia.com/wiki/Card_Trivia:Swords_of_Revealing_Light Link to comment Share on other sites More sharing options...
UltimateIRS Posted December 17, 2013 Report Share Posted December 17, 2013 Used to be at one. Nowadays, people only ever run it at zero, so there's no reason to list it at anything less than three. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 I've seen Axi use it in Traptrix to some benefit. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 I'm talking about nowadays! Why did they make it unlimited? Link to comment Share on other sites More sharing options...
Rawkobo Posted December 17, 2013 Report Share Posted December 17, 2013 It's a stall card that makes people cross their fingers that their opponents don't have removal, when they probably do. Format's not the same as it was years ago. Swords is hella weaker. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 How has it got weaker? From most of the cards in the game that have got weaker I've always thought revealing light had stayed the same. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 17, 2013 Report Share Posted December 17, 2013 With the rise of effect destruction over the past few years, it has become much less reliable as a form of protection. If this gets destroyed, a likely scenario, your opponent is once again free to start wailing on your monsters and Life Points. Other cards that stall like Swords, such as One Day of Peace and Threatening Roar (along with its eleventy kajillion clones that basically do the same thing) are able to keep you from getting hurt for a while without being stopped by anything that can pop a Spell or Trap. Link to comment Share on other sites More sharing options...
Rawkobo Posted December 17, 2013 Report Share Posted December 17, 2013 With the rise of effect destruction over the past few years, it has become much less reliable as a form of protection. If this gets destroyed, a likely scenario, your opponent is once again free to start wailing on your monsters and Life Points. Other cards that stall like Swords, such as One Day of Peace and Threatening Roar (along with its eleventy kajillion clones that basically do the same thing) are able to keep you from getting hurt for a while without being stopped by anything that can pop a Spell or Trap. This. It's a stall card that doesn't leave your backrow and stops working when it does. Compared to Roar/ODoP it's really not that safe at all. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 That is a good point, the amount of power on destroying spell/trap cards has increased but hasn't the power on effect negating increased to? Surely that'll even it out. Link to comment Share on other sites More sharing options...
razzy Posted December 17, 2013 Report Share Posted December 17, 2013 Along with the facts mentioned that it is somewhat easily worked around, it is generally seen to build your deck to be consistent. This would include more things that help your deck flow and reduce your opponent's LP to 0 rather than "some random card" that you cannot easily fetch. Link to comment Share on other sites More sharing options...
Rawkobo Posted December 17, 2013 Report Share Posted December 17, 2013 That is a good point, the amount of power on destroying spell/trap cards has increased but hasn't the power on effect negating increased to? Surely that'll even it out. Yes and no. I've started running the possibility of playing Dark Bribe, whether in main or board, through my mind again in an attempt to justify screwing around with Limited Countdown, seeing if it's still got any hopes of remaining a thorn in anyone's side. Negation's still something that can be done. But the reason negation got pushed is because people wanted responses to cards that pushed for game. Y'know, like when the holy trinity (Reborn/Heavy/Dark Hole) was thriving; like when there were one-sided combo pieces that, unless negated, prevented the opponent from having any kind of a chance; like when we still wanted to have the ability to punish top-decking, even if we really still can't. Swords isn't like any of that. It doesn't do anything remotely unbalanced in today's day and age because while it can be a nuisance, everyone's still holding the same cards to deal with anything backrow related, and while you can use this to bait MST, I'm not wasting three deck slots for bait. I'm not even going to waste one. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 [quote name="Blood Blood" post="6322280" timestamp="1387313452"]That is a good point, the amount of power on destroying spell/trap cards has increased but hasn't the power on effect negating increased to? Surely that'll even it out.[/quote] Actually that only applies to monster effects. S/T negation has largely been left the same, in fact it's probably gotten weaker due to Shi En's and the Naturia duo's absences in the meta. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 Yeah but 3 TURNS! 3 TURNS to plan your strategy. FLIP FACE-UP. FLIP FACE-UP and learn your opponents strategy it's a big win for you a big lose for your opponent. I've lost because of this card! I used MST on it he used dark bribe and I didn't draw anything else to help me get rid of it. It's proper strong!! Link to comment Share on other sites More sharing options...
Rawkobo Posted December 17, 2013 Report Share Posted December 17, 2013 More like three turns to hope to god you win before your opponent draws removal. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 Rawk sometimes god comes through to you. And there are many cards to negate removal of it. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 [quote name="Blood Blood" post="6322291" timestamp="1387314155"]Rawk sometimes god comes through to you. And there are many cards to negate removal of it.[/quote] That you should probably use on bigger threats. Plus no one runs dark bribe anymore dude, and if they do, they're probably bad.There is so much card removal as-is: 3 MST and Diawolf are generic, there's also Quilin, FF gorilla, High Priestess, Sylvan Stool, Atlantean Infantry, Tiaramisu, and probably more I'm just not thinking of at the moment. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 That you should probably use on bigger threats. Plus no one runs dark bribe anymore dude, and if they do, they're probably bad Okay, so Swords of Revealing Light shouldn't be banned or limited but I'm sure someone thinks it could be semi-limited it can't stay unlimited! ARE YOU HEARING ME KONAMI GET YOUR @$$e$ OUT OF BED AND DO SOMETHING! Link to comment Share on other sites More sharing options...
vla1ne Posted December 17, 2013 Report Share Posted December 17, 2013 I run bribe, but I only ever use it to either push for game, or to stop sixth sense. not to mention I run it in counter fairies, so I can still plus off of it. Link to comment Share on other sites More sharing options...
Airride Posted December 17, 2013 Report Share Posted December 17, 2013 Only good in aliens where it flips up ghostrick shit and can last forever and the opponent had more prominent things to kill (Like Chain or Safe Zone) Shit basically everywhere else. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 [quote name="Blood Blood" post="6322295" timestamp="1387314563"]Okay, so Swords of Revealing Light shouldn't be banned or limited but I'm sure someone thinks it could be semi-limited it can't stay unlimited! ARE YOU HEARING ME KONAMI GET YOUR @$$e$ OUT OF BED AND DO SOMETHING![/quote] There's no reason for it to be semi'd. It has barely any influence on the game, let alone negative influence. No one except for scrubs and you apparently believes it to be a problem. None of the top tier decks run/abuse it. Why hit what isn't broken? Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 There's no reason for it to be semi'd. It has barely any influence on the game, let alone negative influence. No one except for scrubs and you apparently believes it to be a problem. None of the top tier decks run/abuse it. Why hit what isn't broken? If it wasn't broken why have Konami limited it before? Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 If it wasn't broken why have Konami limited it before? Because the game was raw. It used to be a problem. But now the game has matured and the card is outdated. Link to comment Share on other sites More sharing options...
Blood Blood Posted December 17, 2013 Author Report Share Posted December 17, 2013 Because the game was raw. It used to be a problem. But now the game has matured and the card is outdated. Clearly I've been proven wrong, I can't think of any more points. :( Link to comment Share on other sites More sharing options...
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