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Extra Deck count going up [What are your thoughts]


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So when the game first came out like like when yugi dueled kaiba and stuff, well then irl you could use as many fusions as you wanted, even tho there was only 1 good one, 

but then it got resitricted to 15 which was a good move

in the gx era you really never needed more than 15 slots.

Then when synchros came out, 15 extra deck slots was like the perfect amount, you really didnt need more than that.

 

But now with so many xyz and now even more synchros are being printed, I feel like sometimes 15 just isnt enough.

But obviously there is another though that you need to be smart enough to choose which 15 you want to use.

 

So what do you think should it stay at 15 or should it go up to like 20?

I just want to see what other people would think about this, and would it affect you and why or why not.

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Not going to happen. 15 is the ideal amount because it requires the right combination of skill - if the count was higher, there would be less thought as players would just splash every possible option they could into the Extra Deck. I honestly think it could drop to 10, but that's probably the odd thought out.

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I feel like it should stay at 15. It requires you to prioritize your choices. Along with the fact that allowing more basically makes the Extra Deck even more of an answer to almost everything in some decks, I really don't want to see it go up. Too much versatility for a lot of decks.

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But the cards are getting better and we can tell how a blackwing deck currently would of been pretty good back in the day it first came out, 

So now we also need to be running more synchros and xyz to counter all of the new and different powerful decks with cards such as abyss dweller, but if we also want to run combo cards for our deck its gonna fit in about more than half our extra deck not giving us enough to counter other stuff.

but id probably agree more to it at being at 15 than 20

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Players rarely use all 15 slots in individual Duels. Increasing the amount would make more flexibility available, rather than forcing players to consider which resources to use. Plus, half the time, they'll just put in extra copies of their better cards that they couldn't fit in under the 15 card rule.

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Players rarely use all 15 slots in individual Duels. Increasing the amount would make more flexibility available, rather than forcing players to consider which resources to use. Plus, half the time, they'll just put in extra copies of their better cards that they couldn't fit in under the 15 card rule.

Which isn't really bad to have more copies. More copies doesn't mean you get it more when it comes to the E deck. And a lot of times, you wouldn't run two. Getting a second would just be that much better, but in a good way.

 

Still, if it went to 20, we'd just have the same issue in a few years.

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Its fine at 15 for now. If another extra deck element gets implemented in Arc V, then yeah, it might need to go up. (trying to fit 4 extra deck types into 15 cards is just hell).

 

Currently, I've had very few decks where I actually needed to use all 15 extra slots. It all comes down to your build. A good rule of thumb is, half of your extra deck complements your main deck (possibly up to 2/3s if its something like TGs), and the rest is just hard counters to everything else. Other useful counters go into your side deck to adjust accordingly with what you face.

 

OOPArts are the first deck I've actually had difficulty with the 15 deck slots, but I've had room for like 3-4, sometimes even 5 random extra deck techs to help out in other decks, even with something like TGs.

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Why does the Extra Deck feel small?

Is it because cards like CXyzs are essentially 2 slots for a single Extra Deck boss that doesn't work on regular situations?

Is it because there are so many good options you can't run?

 

15 is almost the standard amount of Main Deck monsters used in decks. Nowadays an Extra Deck monster is having an always available monster that never dead draws. Any generic hand in a Level 4 deck can result in the Rank 4 you want to have turn 1, and the game gives you not 1 but 15 shots at it.

Also, since it's rarely a minus, you essentially have your completely searchable 2500 ATK Normal Summons with cool effects. Sometimes even not limited to once per turn.

 

Why need more?

How you use those slots is your choice.

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Something being skill-based isn't inherently good. To me, having more options during a duel is more important than having to consider options when building a deck. Not only that, but a limited Extra Deck limits the amount of ways decks can fight each other, enforcing the effective RPS aspect involved in choosing a deck to use. Nobody likes losing to what is effectively a bad matchup, and increasing the Extra Deck limit would lift some of that problem without a massive overhaul in the game is played.

 

(I don't know if this argument makes any sense, I just wanted to put forth a contradicting opinion.)

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  • 4 weeks later...

Remain at 15.  Unless Konami pulls a new monster type out of their hat, 15 is ideal for any situation.  I agree, this game should be completely sill based, and while some decks won't have room to counter EVERYTHING, that's not the point.  Decks like that usually have cards get banned, so it's a waste to do something so ridiculous.  Play the game and do your best.

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Remain at 15.  Unless Konami pulls a new monster type out of their hat, 15 is ideal for any situation.  I agree, this game should be completely sill based, and while some decks won't have room to counter EVERYTHING, that's not the point.  Decks like that usually have cards get banned, so it's a waste to do something so ridiculous.  Play the game and do your best.

ARC-V: Pendulum Monsters

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What is the point in an extra deck limit? It hurts decks with variety and means decks can't work at their full potential. Removing the limit completely is silly but I'd love to see it go up because ATM there are a lot of decks who have to miss out on playing some very good cards due to it.

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I feel like having more options or copies of something is a good thing. Older Synchro decks occasionally had issues to where they couldn't get all they want or even all that they needed. Although maybe just playing the "Synchro into other Synchro" is a bad idea. And I should feel bad for doing so. Xyz don't need more than 15. Ever, really. I can't name a deck that honestly needs more options than it already has when it comes to Xyz. RUM isn't a legit reason either, because you can easily make room for 2-4 monsters in a RUM based deck more than others. Unless I haven't seen all the RUM decks yet.

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What is this creativity when any attempt of hybrid will be restricted due to running more than one type of the three(four) extra deck monsters means you have little to no access for a desperately needed answer to a meta deck, leaving your 'creative' deck unable to compete?

Synch Rank 4 Zombies play quite well.

I can afford Beelze, while still playing Exciton and Shark 101. Just one example of Hybrids.

TG Stun is another example of one that IS capable.

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