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Blazing Blast Golem


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1 FIRE monster + 1 Level 2 monster
When Fusion Summoned: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy it. When you activate a Spell/Trap Card: You can reveal this card in your Extra Deck, and have that card's effect become this; send 1 monster from your hand or your side of the field to the Graveyard, and Special Summon this card from your Extra Deck (this is treated as Fusion Summon).

 

 

The idea of this card is to make a generic and always available S/T remover, that at the same time comes in the form of a restricted minus that requires giving up some of your otherwise focus strategy resources.

 

The concept came because of how the discussion on Skill Drain has been developing at the TCG section.

MST is just lame luck against it if you run a deck that can't destroy Skill Drain in time.

But Skill Drain as a theme would be pretty pointless if an easy out like this one was too easy or too cheap.

How can one make both sides compromise? This is a rough attempt that most likely still needs some tuning down.

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Out of curiosity, did you want this to be a Rekindling Target?

It was an afterthought. I initially had it with 2000 DEF, but since it's MST effect only when Fusion Summoned, and it's intended initial purpose to be the a slow MST, so it'd essentially be a weak vanilla when revived, I just said "why not?".

 

Random Trivia, there are no Level 2 Fusions.

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What I was getting at, is because it's more or less going to just serve as a bit of a wall upon being Summoned, you could give it some more beef. Like, oh, say, 1500 DEF or something?
It's not an impressive DEF, but it would also prevent the opponent's weakest monsters from potentially running it over.
Assuming, of course, you also wanted to leave it out on the field.

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What I was getting at, is because it's more or less going to just serve as a bit of a wall upon being Summoned, you could give it some more beef. Like, oh, say, 1500 DEF or something?
It's not an impressive DEF, but it would also prevent the opponent's weakest monsters from potentially running it over.
Assuming, of course, you also wanted to leave it out on the field.

It's main purpose is to serve as an Extra Deck MST, that Tributes itself because that makes it go under Skill Drain.

Other than that, I don't really have any place in mind for it.

It could get a higher DEF, but why would one revive it over other cards?
It could become a Rekindling target (which is the current version) just for the sake of having something else going for it, but I'm still unsure if that'd cause it to become secluded to the build that can run it more efficiently.

I really just want something that can be widely acknowledged as generic toolbox S/T removal in exchange for investment, and available to pretty much all decks (even though higher tier decks would really not need it.

 

What do you think?

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Well, Decks that run Super Poly could try this out. You can just discard a card to get rid of any one of your opponent's monsters in a way that mostly can't be stopped, then get rid of this to pop one of their backrow (or just keep it to absorb an attack). Of course, Heroes can already do that, but this saves you that one monster that you would have otherwise expended.

 

And then there's the whole "turn any Normal Spell into Poly, but for this only." I'm not entirely confident about having MST available at virtually any moment, but you dump a Spell and a monster for what ultimately results in a worse form of Nobleman of Extermination/Night Beam, so it might be alright for it to be so available.

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Well, Decks that run Super Poly could try this out. You can just discard a card to get rid of any one of your opponent's monsters in a way that mostly can't be stopped, then get rid of this to pop one of their backrow (or just keep it to absorb an attack). Of course, Heroes can already do that, but this saves you that one monster that you would have otherwise expended.

 

And then there's the whole "turn any Normal Spell into Poly, but for this only." I'm not entirely confident about having MST available at virtually any moment, but you dump a Spell and a monster for what ultimately results in a worse form of Nobleman of Extermination/Night Beam, so it might be alright for it to be so available.

 

I don't know why I had disregarded Super Poly, and now I'm glad that having 1 material instead of 2 is a sort of balancing factor. Otherwise that combo would grab too much out of your opponent.

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If the purpose is providing a generic out to Skill Drain, I don't think it needs to be as complicated as this card. Just make a generic monster that discards or banishes itself from the graveyard to destroy an S/T, and with a non-popular Attribute/Type and random name to a avoid supporting it through other cards. For instance, I think something like a generic Quillin with the right Attribute, Type and ATK/DEF so it doesn't get any compatibility with Debris, Rekindling, ROTA/Tenki, etc. would do; think of Fencing Fire Ferret.

 

I understand that you want this card to cost the player something to get rid of that problem Skill Drain/Soul Drain/etc. but the way this card does it is just too punishing, mostly because you would be giving up a Normal Spell Card which might have a better use than simply turning into an MST. Plus, not all decks have many Normal Spells that support them, and those decks wouldn't be able to run this card as a generic S/T remover as you intended.

 

Personally, instead of bothering with including this in the Extra and having enough Normal Spells to make it live, I would first consider running or at least siding 1~2 more S/T removal cards.

 

You can help the card by allowing it to work with any kind of Spell Card, but the fact that some decks aren't Spell-heavy, and thus this card wouldn't be as generic as you wish, would still be an issue.

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If the purpose is providing a generic out to Skill Drain, I don't think it needs to be as complicated as this card. Just make a generic monster that discards or banishes itself from the graveyard to destroy an S/T, and with a non-popular Attribute/Type and random name to a avoid supporting it through other cards. For instance, I think something like a generic Quillin with the right Attribute, Type and ATK/DEF so it doesn't get any compatibility with Debris, Rekindling, ROTA/Tenki, etc. would do; think of Fencing Fire Ferret.

 

I understand that you want this card to cost the player something to get rid of that problem Skill Drain/Soul Drain/etc. but the way this card does it is just too punishing, mostly because you would be giving up a Normal Spell Card which might have a better use than simply turning into an MST. Plus, not all decks have many Normal Spells that support them, and those decks wouldn't be able to run this card as a generic S/T remover as you intended.

 

Personally, instead of bothering with including this in the Extra and having enough Normal Spells to make it live, I would first consider running or at least siding 1~2 more S/T removal cards.

 

You can help the card by allowing it to work with any kind of Spell Card, but the fact that some decks aren't Spell-heavy, and thus this card wouldn't be as generic as you wish, would still be an issue.

 

"any spell" is a good idea.

I can't make it completely universal, though I'm trying to get as close to it as possible.

I could even add Traps to the formula to make it more generic, once there, Monster-heavy decks are usually Dragon Rulers or Merchant builds. With that I mean the ones that have like 30 monsters and 10 of everything else (those I think I can afford to neglect).

 

True, I'll make it something like 1100 ATK, 300 DEF, and the most un-supported Attribute would be WIND, which happens to have a small tendency to S/T hate from Harpies. I think I got a plan, though it'll require me to re-make this card to a different name, image, and all. It'll be worth it.

 

Thanks for the feedback.

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You are welcome. And I agree in that allowing this card to work with Traps as well would be perfect for solving the issue of not having enough Spells in the deck.

 

Another thing: Requiring only 1 monster as Fusion material makes the card feel unrealistic, because Fusions by definition need at least 2 materials. How about including a 2nd material (it can be as simple a 2 non Rock-Type monsters) while still allowing the effect to require only 1 monster for the Special Summon and treat it as an Fusion Summon?

 

Maybe something like this? (including the ability of using Traps for the last effect, and suggestions for OCG fixes)

 

2 non Rock-Type monsters
When this card is Fusion Summoned: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. You can only activate this effect of "Blazing Blast Golem" once per turn. When you activate a Spell/Trap Card: You can reveal this card in your Extra Deck; the effect of that Spell/Trap Card becomes "Send 1 monster from your hand or your side of the field to the Graveyard, then Special Summon 1 "Blazing Blast Golem" from your Extra Deck. (This Special Summon is treated as a Fusion Summon)."
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I like that those Summoning conditions.

That helps me fix an issue I had with this card's materials. I'll go change it now.

 

EDIT:

Changed it.

I also changed the materials, mainly to eliminate a +1 Super Poly play with any 2 opponent's monsters.

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Hmm so this is another toy of Noodle Fusion, yea I like the fact that this can make any card u use become MST

Thank you ^0^

I also somehow overlooked Instant Fusion when making this. Just was thinking about how Level 2 is completely non-existent IRL for Fusions.

It's probably rather efficient to use the noodles as an MST.

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