heraldry_lord Posted March 7, 2014 Report Share Posted March 7, 2014 Breaker the Dark Magical Warrior [Level 6/DARK/Spellcaster/Effect/ATK 1600/DEF 1000] You can only use the (4) effect of “Breaker the Dark Magical Warrior” once per turn. (1) When this card is Normal Summoned: Place 2 Spell Counters on this card. (2) When this card is Pendulum Summoned: Place 3 Spell Counters on this card. (3) This card gains 400 ATK for each Spell Counter on it. (4) You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that card. Basically, if you Tribute Summon this guy in, say, a Monarch deck, he gets 2 Spell Counters and 2400 ATK, and he can pop 2 backrow with those 2 counters. If you Pendulum Summon him, he gets 3 Counters and 2800 ATK, and he can pop 3 backrow with the Counters. The backrow pop is only OPT though, which is kinda a shame, but eh. So, obviously it's best to Pendulum Summon Super Breaker, but it depends on how good Pendulum monsters end up being. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 7, 2014 Report Share Posted March 7, 2014 So, it's somewhat a Mobius? Neat. Link to comment Share on other sites More sharing options...
Wildflame Posted March 7, 2014 Report Share Posted March 7, 2014 YES, finally a GOOD Level 6 Spellcaster to use with Illusion Snatcher to make Norito. And it's DARK for added Allure shenanigans. Link to comment Share on other sites More sharing options...
Slinky Posted March 7, 2014 Report Share Posted March 7, 2014 Turns out, he can only nuke something once per turn. Still not bad, but does hinder it a bit. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted March 7, 2014 Report Share Posted March 7, 2014 You can only use the (4) effect of “Breaker the Dark Magical Warrior” once per turn. (1) When this card is Normal Summoned: Place 2 Spell Counters on this card. (2) When this card is Pendulum Summoned: Place 3 Spell Counters on this card. (3) This card gains 400 ATK for each Spell Counter on it. (4) You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that card. So with the OPT clause they put the (4) to confirm which effect to do it accordingly. How does anyone feel about this? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 7, 2014 Report Share Posted March 7, 2014 Who cares about the OPT Just play Spell Counter deck now =P It's something I've wanted to do for a while, but it lacks a proper engine/wincon/i dun really know it just sucks. It sucks, but is reasonable, considering we can PS as many monsters as we want to at once. Link to comment Share on other sites More sharing options...
Slinky Posted March 7, 2014 Report Share Posted March 7, 2014 That type of orginization is what we should have had. because its still confusing as to which effect they are referring to for us. Link to comment Share on other sites More sharing options...
Toffee. Posted March 7, 2014 Report Share Posted March 7, 2014 This card's artwork comes to mind again: Link to comment Share on other sites More sharing options...
Ultravires Posted March 7, 2014 Report Share Posted March 7, 2014 More like Breaker the Honorary (Sometimes Mega) Monarch. Dat 2400/1000 or 2800/1000. Link to comment Share on other sites More sharing options...
Sleepy Posted March 7, 2014 Report Share Posted March 7, 2014 Now I think we might end up getting the numbered effects on the TCG since it DOES fix something our Problem-Solving Text doesn't. The fact it specifies when effect (1) starts, and that anything before that is NOT an effect. We were able to make that distinction for Special Summons by not starting a chain with them, but other than that you simply had to look up rulings for things like that. I can see Quickdraw Synchron getting more clear from these things. He's a Special Summon Monster with it's restriction written before Effect (1), or at least he is going to be. I like this, personally. As for the card in the OP: I love it. You can tell they are blatantly pushing them, but this feels somewhat like back in 2005 when you didn't just get a ton of heavily co-dependent archetypes in order to play. At least at the start of the every gen I can enjoy this kind of thing. He's a huge beatstick, and you can power it up rather easily with Spell Power Grasps and that Spell Counter-giving Trap whose name I don't remember. Though outside of Citadel of Endymion, it's still pretty generally good on it's own. Link to comment Share on other sites More sharing options...
Zauls Posted March 7, 2014 Report Share Posted March 7, 2014 I quite like this actually. Powerful but balanced and helps out decks/strategies that needed helping out. Might be played in some Pendulum things but we will have to wait and see what the rest of it is all like. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 9, 2014 Report Share Posted March 9, 2014 Who cares about the OPT Just play Spell Counter deck now =P It's something I've wanted to do for a while, but it lacks a proper engine/wincon/i dun really know it just sucks. It sucks, but is reasonable, considering we can PS as many monsters as we want to at once. her name is tempest magician, and she would like to have a word with you about win conditions. it goes like this gather counters equal or greater than opponent's life points /500 once gained, summon her without losing them, not hard in the least. activate ability, wipe out their remainder. fighting a tempest deck is really more like having only 4000 lp of safe damage. but you are right, they lack a real engine, they have great response tech, but they can't propagate effectively in the meta as it stands it is however a deck that just plain out ignores evilswarm extinction knight. the third resource defenses are strong. and pen summoning master endymon a playable card again, just free drop him at long as I have an 8 high? sounds great to me. Link to comment Share on other sites More sharing options...
Miror B Posted March 9, 2014 Report Share Posted March 9, 2014 That type of orginization is what we should have had. because its still confusing as to which effect they are referring to for us. I disagree, "This" and Dragon Ruler text are easy enough to discern. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 9, 2014 Author Report Share Posted March 9, 2014 I disagree, "This" and Dragon Ruler text are easy enough to discern. If you're not an absolute beginner..... Link to comment Share on other sites More sharing options...
Ultravires Posted March 9, 2014 Report Share Posted March 9, 2014 If you're not an absolute beginner..... It took most of the players who picked up Dragon Rulers when LTGY dropped nearly half a format to realize that Tempest and Tidal have discard effects that could make all four colors live by turn 2 at the latest. YGO players aren't the brightest bunch. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 9, 2014 Report Share Posted March 9, 2014 It took most of the players who picked up Dragon Rulers when LTGY dropped nearly half a format to realize that Tempest and Tidal have discard effects that could make all four colors live by turn 2 at the latest. YGO players aren't the brightest bunch. that fact itself took me a few days to realize it myself on gen 2 dragons since I used dragon valley in my deck just like everybody elseactually this card brings up a question, does playing a pen monster in the scale positions, count as playing spell cards to trigger counter gains off of the field and the other collection agents? Link to comment Share on other sites More sharing options...
Ultravires Posted March 9, 2014 Report Share Posted March 9, 2014 that fact itself took me a few days to realize it myself on gen 2 dragons since I used dragon valley in my deck just like everybody else actually this card brings up a question, does playing a pen monster in the scale positions, count as playing spell cards to trigger counter gains off of the field and the other collection agents? I'd assume so since they're counted as Spells upon activation and can be hit by backrow removal before resolution. Link to comment Share on other sites More sharing options...
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