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Summoning Curse (Random Overlooked Broken card)


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300px-SummoningCurseDREV-EN-C-1E.png

 

When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phasespay 500 Life Points or destroy this card.

 

I can't help but feel as though there is a way to flat out just abuse this to no end. from my understanding, it looks like it makes Ojama Trio force your opponent to banish 3 cards from their hand.

Discuss?

 

EDIT: apparantly, multiple summons at once, means only 1 card is banished. Shame, but, card is still useful

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I'm wondering, though, if you summon a monster to your opponent's field and then it's changed to your control by Remove Brainwashing if that then forces YOU to banish the card.

 

It wasnt special summoned to your field, so even if they force its control to change, so long as they controlled it when this activates, they still banish the card.

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Although Sea horse is kinda essential, it completely gets in the way of black garden so the hunder synergy with no backrow protection seems a bit tentative at best. 

then remove the fat and replace it with protection cards. like I said, it's concept build.

and thunder seahorse is like the deck's cardcar, I may not have what I need that turn, but it helps set me u for some sort of play on the next turn. or at the very mimimum, keeps my card count high for mallet

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then remove the fat and replace it with protection cards. like I said, it's concept build.

and thunder seahorse is like the deck's cardcar, I may not have what I need that turn, but it helps set me u for some sort of play on the next turn. or at the very mimimum, keeps my card count high for mallet

 

I'm quite aware what it does, I run hunders irl. 

I wasn't knocking your build at any rate, just the idea that hunders are suitable for a deck revolving around summoning limit. 

 

I tried your build, and didn't draw Summoning Limit for the majority of my games (devpro must hate me today), but the times I did draw it my opponent either had nothing in their hand, or mst'd the thing before the effect resolved. I think maybe 3 swift scarecrow and 3 waboku/t-roar could work, in place of a few copies of terraforming/magical mallet (since I drew into so many dead black gardens it isn't even funny) although I guess they wouldn't have been dead if I drew into Summoning Limit. However having 6 ways to get 1 component and 3 ways to get the other for 2 cards that need each other isn't ideal. I know mallet can ease that issue but in the end you're essentially going minus out on a limb, when your new hand could be equally as atrocious. 

 

I reckon Lava Golem would be a good call, since it works well with summoning limit and is just generally annoying as hell for your opponent. 

Either way, while this card has some ridiculous potential to screw your opponent over, it seems quite inconsistent. 

 

EDIT: CURSE* NOT LIMIT

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