Slinky Posted March 11, 2014 Report Share Posted March 11, 2014 When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card. I can't help but feel as though there is a way to flat out just abuse this to no end. from my understanding, it looks like it makes Ojama Trio force your opponent to banish 3 cards from their hand. Discuss? EDIT: apparantly, multiple summons at once, means only 1 card is banished. Shame, but, card is still useful Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 11, 2014 Report Share Posted March 11, 2014 Some people suggested running it in Infernities, but since this is mandatory I believe it activates before Archfiend, and Archfiend would as a result add the card to your hand first, thus having it be banished. I could be wrong, though. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 11, 2014 Report Share Posted March 11, 2014 Never knew this existed. Nice side-deck option or maybe something for an anti-meta deck. Would this not work with Lava Golem/Volcanic Queen/Santa Claws too? That could be pretty nasty... Link to comment Share on other sites More sharing options...
Neutrality Man Posted March 11, 2014 Report Share Posted March 11, 2014 ...Okay, my entire shtick at locals is being feared because I take old shit like this and absolutely smash it to pieces. Gimme a week, I'll have a Decklist. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 11, 2014 Report Share Posted March 11, 2014 It's not THAT old. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted March 11, 2014 Report Share Posted March 11, 2014 black garden new friend Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 11, 2014 Report Share Posted March 11, 2014 I'm wondering, though, if you summon a monster to your opponent's field and then it's changed to your control by Remove Brainwashing if that then forces YOU to banish the card. Link to comment Share on other sites More sharing options...
Slinky Posted March 11, 2014 Author Report Share Posted March 11, 2014 I'm wondering, though, if you summon a monster to your opponent's field and then it's changed to your control by Remove Brainwashing if that then forces YOU to banish the card. It wasnt special summoned to your field, so even if they force its control to change, so long as they controlled it when this activates, they still banish the card. Link to comment Share on other sites More sharing options...
Aix Posted March 11, 2014 Report Share Posted March 11, 2014 [spoiler='Pretty amusing Deck'][/spoiler] Link to comment Share on other sites More sharing options...
Slinky Posted March 11, 2014 Author Report Share Posted March 11, 2014 Oh god, was that turn 1? Link to comment Share on other sites More sharing options...
Aix Posted March 11, 2014 Report Share Posted March 11, 2014 Oh god, was that turn 1? Yep. [spoiler='Got a better one.'][/spoiler] Link to comment Share on other sites More sharing options...
Slinky Posted March 11, 2014 Author Report Share Posted March 11, 2014 Summoning Curse too OP. Needs nerf. How have people not noticed this card before? lol I saw it randomly in my collection, and set it aside, and posted it here. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 11, 2014 Report Share Posted March 11, 2014 I remember running a DRuler variant utilizing these last format. It was oddly fun. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 so the trick is rose garden and thunders? that sounds so luzy that it could get to ban worry levels of bs. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 tried it out a bit, this combo is funny as shit with ragna zero as a backup play. you get to blow up anything they want to try summoning Link to comment Share on other sites More sharing options...
VictorSempra Posted March 12, 2014 Report Share Posted March 12, 2014 I would like to see a D.D. deck running with this card, it just smells like gain up the bootay. It could also work with those WIND Aqua monsters. Link to comment Share on other sites More sharing options...
Suibon Posted March 12, 2014 Report Share Posted March 12, 2014 My mind's all over 'I didn't know this -- the f***?' atm. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 just on a basic level, here's a concept build that I've been testing, it have great hand recovery from thunder horse and batteries Link to comment Share on other sites More sharing options...
PendulumAndPaper Posted March 12, 2014 Report Share Posted March 12, 2014 I love this concept, I'm going to build myself a deck with this card, it looks cool. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 12, 2014 Report Share Posted March 12, 2014 just on a basic level, here's a concept build that I've been testing, it have great hand recovery from thunder horse and batteries Although Sea horse is kinda essential, it completely gets in the way of black garden so the hunder synergy with no backrow protection seems a bit tentative at best. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 Although Sea horse is kinda essential, it completely gets in the way of black garden so the hunder synergy with no backrow protection seems a bit tentative at best. then remove the fat and replace it with protection cards. like I said, it's concept build. and thunder seahorse is like the deck's cardcar, I may not have what I need that turn, but it helps set me u for some sort of play on the next turn. or at the very mimimum, keeps my card count high for mallet Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 12, 2014 Report Share Posted March 12, 2014 then remove the fat and replace it with protection cards. like I said, it's concept build. and thunder seahorse is like the deck's cardcar, I may not have what I need that turn, but it helps set me u for some sort of play on the next turn. or at the very mimimum, keeps my card count high for mallet I'm quite aware what it does, I run hunders irl. I wasn't knocking your build at any rate, just the idea that hunders are suitable for a deck revolving around summoning limit. I tried your build, and didn't draw Summoning Limit for the majority of my games (devpro must hate me today), but the times I did draw it my opponent either had nothing in their hand, or mst'd the thing before the effect resolved. I think maybe 3 swift scarecrow and 3 waboku/t-roar could work, in place of a few copies of terraforming/magical mallet (since I drew into so many dead black gardens it isn't even funny) although I guess they wouldn't have been dead if I drew into Summoning Limit. However having 6 ways to get 1 component and 3 ways to get the other for 2 cards that need each other isn't ideal. I know mallet can ease that issue but in the end you're essentially going minus out on a limb, when your new hand could be equally as atrocious. I reckon Lava Golem would be a good call, since it works well with summoning limit and is just generally annoying as hell for your opponent. Either way, while this card has some ridiculous potential to screw your opponent over, it seems quite inconsistent. EDIT: CURSE* NOT LIMIT Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 12, 2014 Report Share Posted March 12, 2014 Summon Limit sounds like a rrrrrrrrrrrrreally bad idea. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 12, 2014 Report Share Posted March 12, 2014 My bad, I meant Summoning Curse, naturally. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 13, 2014 Report Share Posted March 13, 2014 Either way, while this card has some ridiculous potential to screw your opponent over, it seems quite inconsistent. And thus, like many other potent cards which might have been able to wreck games, inconsistency becomes its downfall. Link to comment Share on other sites More sharing options...
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