Premier Alexander Romanov Posted March 12, 2014 Report Share Posted March 12, 2014 Battlin' Boxer Big Bandage FIRE/Warrior/Level 2/1100 ATK/1400 DEF Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard or 1 of your banished "Battlin' Boxer" monsters that has a Level; the Levels of all "Battlin' Boxer" monsters you currently control become the Level of that monster. Battlin' Boxer Bailout FIRE/Warrior/Level 4/0 ATK/1800 DEF When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. Jolt Counter Trap/Counter During the Battle Phase, when a Spell Card, Trap Card, or monster effect is activated, while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy it. So, we have a Gagaga Caesar, a Gorz/Enchanted Javelin, and a Battle Phase-specific Infernity Barrier. What's not to love? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted March 12, 2014 Report Share Posted March 12, 2014 Jolt Counter seems waaaayyy too good. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 Jolt Counter seems waaaayyy too good. And yet, I don't see many post-PRIO Boxer Decks running it. Link to comment Share on other sites More sharing options...
Aix Posted March 12, 2014 Report Share Posted March 12, 2014 Jolt Counter seems waaaayyy too good. It's only during the Battle Phase. Link to comment Share on other sites More sharing options...
Blake Posted March 12, 2014 Report Share Posted March 12, 2014 Jolt Counter's a decent 1-2 side... if you're expecting Bujin/Tricks. Bailout's not a bad card, but you can generally run better things beyond it as a 1-of tech. Even then, eh big bandage sucks because why are you running level 2/3s. Link to comment Share on other sites More sharing options...
Ultravires Posted March 12, 2014 Report Share Posted March 12, 2014 Bandage and Bailout kinda suck even if they can make subpar useful plays. Jolt is pretty legit but Battle Phase restrictions suck when almost everything relevant can be activated outside of the BP. I'd rather play Fiendish or Trap Stun. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 big bandage sucks because why are you running level 2/3s. Because Rabbit Puncher and Rib Gardna are cards. And then, you can make Cheat Commissioner or Zenmaines. Link to comment Share on other sites More sharing options...
Wildflame Posted March 12, 2014 Report Share Posted March 12, 2014 I think I tech..., 1 Bailout and 2 Jolt Counters. Or the other way round. They are decent cards. Bruce Lee isn't. Link to comment Share on other sites More sharing options...
Wizarus Posted March 12, 2014 Report Share Posted March 12, 2014 Bailout isn't too shabby. Bandage is bad though. Jolt Counter is strictly a 2-of side. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2014 Report Share Posted March 12, 2014 jolt counter is nice, but the frst thing I thought was fully, " they regret having already used the name cross counter" Link to comment Share on other sites More sharing options...
EtphTheElephant Posted March 12, 2014 Report Share Posted March 12, 2014 My tachyon still eats them for breakfast. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted March 12, 2014 Report Share Posted March 12, 2014 Bailout is good when you have to take those galaxy punches to the face. Jolt counter is pretty good. The battle phase restriction is balanced out by the fact that its a counter-trap meaning no one else is chaining to it anytime soon. Maining it has worked pretty well for me. Bandage...well there's no meta/competitive need for bandage anyway Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted March 12, 2014 Report Share Posted March 12, 2014 What's a Battle Phase? Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 12, 2014 Report Share Posted March 12, 2014 Was it Black who originally thought Bandage was some kind of Wolfbark on steroids? It's a shame he's so useless in the deck, if he had a type-changing ability he'd be sweet. Link to comment Share on other sites More sharing options...
Blake Posted March 12, 2014 Report Share Posted March 12, 2014 Was it Black who originally thought Bandage was some kind of Wolfbark on steroids? It's a shame he's so useless in the deck, if he had a type-changing ability he'd be sweet. Koko and I originally saw a translation that said he was, yeah . Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 12, 2014 Report Share Posted March 12, 2014 Bandage can be nice, only if boxers gets a level 3 that's actually good. Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 12, 2014 Report Share Posted March 12, 2014 Koko and I originally saw a translation that said he was, yeah . It's a shame. If he had been something like that (or even a Gogogo Ghost-esque thing for Switchhitter) he'd be amazing. Link to comment Share on other sites More sharing options...
XKanon Posted March 13, 2014 Report Share Posted March 13, 2014 All them are Nice Support ... And i guess you forgot this wields a highly reinforced shield Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 13, 2014 Report Share Posted March 13, 2014 huh i didn't know that they had PRIO support other than Shadow, Caesar, and Bailout /sarcasm actually wait they don't have support in PRIO other then the three I mentioned these aren't support they are coasters Bailout is the only good one on this page, IMO. The others are played in bad variants or need this weird thing called a Battle Phase. Link to comment Share on other sites More sharing options...
Miror B Posted March 13, 2014 Report Share Posted March 13, 2014 Bailout is the only good one on this page, IMO. The others are played in bad variants or need this weird thing called a Battle Phase.Considering Lead Yoke's biggest fear is D-Prison, Battle Phase isn't that hefty of. Restriction on a deck that's not really supposed to be a full control deck Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 13, 2014 Report Share Posted March 13, 2014 Bailout is the only good one on this page, IMO. The others are played in bad variants or need this weird thing called a Battle Phase. 1) Bailout needs a BP. 2) How do BKs win again? Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 13, 2014 Report Share Posted March 13, 2014 Considering Lead Yoke's biggest fear is D-Prison, Battle Phase isn't that hefty of. Restriction on a deck that's not really supposed to be a full control deck Lead Yoke has far more counters than just D-Prison though, and a lot of decks don't even run D-Prison. However, most players will not activate their traps until the Battle Phase regardless (such as compulse, fiendish etc), since activating them during the Main Phase 1 allows your opponent to commit to a follow up play (if they have one) before their battle phase. This card would likely reevaluate when you activate your traps to respond to Battlin' Boxers. Link to comment Share on other sites More sharing options...
Mugendramon Posted March 15, 2014 Report Share Posted March 15, 2014 Bailout+Tour Guide into Cheat Commissioner into a DEF monster your opponent controls is Awesome But Impractical. Link to comment Share on other sites More sharing options...
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