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But you gotta admit some of the OCG is nice.

 

Ignoring the dumb idiots who think that this list is degenerate (lol the hell does that even mean in context)

Yeh gotta admit....you want Avarice and Heavy Storm back....at least to some extent.

 

 

Kiryu/everyone else who is whining-

 

"Blah Blah blah I wanna play my FUN deck because it isn't META and is UNIQUE why must they BAN my cards?"

You all play douche cards you had it coming you douches.

 

Tell me how playing against any Jar is even remotely fun. It's not.

 

tell me how playing v dark world is fun which uses virus cards and skill drain. its not

tell me how many more times you have played against a dark world deck than a jar deck. alot.

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tell me how playing v dark world is fun which uses virus cards and skill drain. its not

tell me how many more times you have played against a dark world deck than a jar deck. alot.

 

Tell me since when Fun has stopped being entirely subjective?

 

Since you know, it is. And that's why it's dumb to use as logic for anything.

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tell me how playing v dark world is fun which uses virus cards and skill drain. its not

tell me how many more times you have played against a dark world deck than a jar deck. alot.

A hilariously gimmicky but annoying as hell deck. It happens. They just like Dark Worlds more because they can play them worse and with more "uniqueness" as I'm told it is called. Jar decks are really just a few builds and not a lot of options...Dark Worlds have room to be made crappy as hell...I mean "Anti Meta"
 

 

And, if I may

DARK WORLDS ARE FUN AND SHOULD NEVER BE BANNED BECAUSE I PLAY THEM

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So, to summarize the fun debate:

 

 

Everything I play is fun, everything else that deliberately screws me over is degenerate/sacky/gimmicky/you-cant-play-yugioh

 

It's like saying every MtG Deck with blue in it (unless you're playing part-blue) is degenerate/sacky/gimmicky/no-fun-allowed.

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ITT: TGM pretends he's hot sh*t just to try to make himself look remotely good at Yugioh. Oh wait, that's not limited to this thread.

 

OT: I feel like Necroface's comeback is what's going to ultimately prevent us from getting Sarc back for at least a while. It's probably going to head down the "it's @2 and not harmful, ok maybe it @3" path that Marshy and many other previously hit cards have taken. Which sucks because I like the concept of Sarc when it doesn't do stupid things. Or maybe Konami could just make another Sarc that isn't abuseable and isn't the first version that is utter trash and backrow hate bait.

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OT: I feel like Necroface's comeback is what's going to ultimately prevent us from getting Sarc back for at least a while. It's probably going to head down the "it's @2 and not harmful, ok maybe it @3" path that Marshy and many other previously hit cards have taken. Which sucks because I like the concept of Sarc when it doesn't do stupid things. Or maybe Konami could just make another Sarc that isn't abuseable and isn't the first version that is utter trash and backrow hate bait.

Maybe if it banished face-down like DD Capsule, but can operate without needing to stay on the field like Gold Sarc?

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If we can try to get back on topic...

 

I like most of the changes to the banlist personally. 

 

Banning the jars are great hits in my opinion. 

Wolfbark and Rekindling were good hits, although despite the sacky top-deck potential rekindling has, I still think cards like Royal Tribute EEV/DDV are worse, simply because they can activate and screw you over before you even have time to react or do anything, and they actively destroy your opponent's advantage rather than just bolstering your own... (this is the same reason I like the infernity barrier limit too, although that card isn't as bad in comparison).

 

I don't think Abyssgunde was the most necessary hit for Mermails, and although it might hurt a bit it's no big deal. Linde or Sphere would have hurt so much more. If anything hitting a card that is useful but not essential seems like a decent way to keep Mermails tamer yet still completely relevant. 

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But you gotta admit some of the OCG is nice.

 

Ignoring the dumb idiots who think that this list is degenerate (lol the hell does that even mean in context)

Yeh gotta admit....you want Avarice and Heavy Storm back....at least to some extent.

 

 

Kiryu/everyone else who is whining-

 

"Blah Blah blah I wanna play my FUN deck because it isn't META and is UNIQUE why must they BAN my cards?"

You all play douche cards you had it coming you douches.

 

Tell me how playing against any Jar is even remotely fun. It's not.

How is playing Infernity even consider douche?
Seems like a "Help i keep getting my ass kicked by x deck so everyone who plays it is a douche*

Normal Jar was bad for game health, i admit, because of empty jar.
Jar 2 wasn't that bad... there are way worse cards out there at the moment.


Honestly suprised they didn't make Cyber Stein limited though

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How is playing Infernity even consider douche?
Seems like a "Help i keep getting my ass kicked by x deck so everyone who plays it is a douche*

Normal Jar was bad for game health, i admit, because of empty jar.
Jar 2 wasn't that bad... there are way worse cards out there at the moment.


Honestly suprised they didn't make Cyber Stein limited though

 

 

haha youre mad because now you will have less cards to stop yusei with 

 

:o

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Infernities are always prone to making loops, if/whenever possible.

Hmm thats true.. Even though i like to call it comboing.
But still, this won't stop that at all, it will just force them to summon Void Ogre Dragon faster... still a dumb decision by konami

 

haha youre mad because now you will have less cards to stop yusei with 

 

:o

I don't need Infernity Barrier in order to send Yusei Fudo to hell! Hahaha!

I don't see how anyone can think a deck that says "I win, and you can't play" could be considered anything but douchey.

Which deck you pointing at?
Exodia isn't banned after all...

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Only badfernities run Vod Ogre so idk why they'd make it

Badfernities?
You probably mean Synchofernities, which i usually run...
XYZ infernities is boring, its just looping lavalval chains into 3 barriers....
Oh wait i see where the card being limited is coming from..
But still, its not a good way to hurt infernities imo

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How is playing Infernity even consider douche?
Seems like a "Help i keep getting my ass kicked by x deck so everyone who plays it is a douche*

Normal Jar was bad for game health, i admit, because of empty jar.
Jar 2 wasn't that bad... there are way worse cards out there at the moment.


Honestly suprised they didn't make Cyber Stein limited though

 

Lets think about this for a minute.

 

1)Void Ogre Dragon = Shi'en with more beef and more generic

2)Infernity Launcher, Infernity Mirage, and Infernity General summon 2 from the grave at once (and its generally both Infernity Necromancers or 1 Necro and Archfiend for more insane +s)

3)Infernity Barrier is a Solemn Judgment  (Note, this is a problem unlike other archetypes who have them, because this is SEARCHABLE)

4) Infernity Archfiend isn't restricted to OPT, so you could keep searching 3 Barriers, and set all 3. Your opponent couldn't do anything. Even now, 1 Barrier, and 2 Infernity Break is still pretty powerful. Being able to search Launcher isn't helping its case either.

5)All they do is loop (mostly). Infernities were at one point meta, with Archfiend/Necromancer/Infernity Beetle looping out Trishula for insane advantage and OTKs.

5a) Loop: Involves Infernity Mirage, Infernity Necromancer, Infernity Archfiend, Infernity Avenger, Hundred-Eyes Dragon, and Leviar the Sea Dragon. Mirage calls out 2 Necromancers (or again 1 Archfiend and 1 Necromancer with Archfiend searching Launcher if you don't already have it, or Barrier to protect, this is the more preferable option as it generates you more plus's with searches, which is one of the points of the loop). Archfiend searches Barrier or Break, set it, Necromancer calls out Avenger tune for Hundred-Eyes. Hundred-Eyes banishes Mirage and tributes itself. Summon 2 Necromancers. Necromancer A calls out Archfiend again for another search, Necro B calls out Avenger. Overlay for Leviar, detach and summon Mirage from banished pile, Mirage tributes again into another hundred-eyes, rinse repeat. If you have 2 Daemons in the grave, you can loop Number 101 to get rid of your opponents monsters as well. When all is said and done, you have 3 Barriers set, 2 or 3 Leviars on the field, and 1 Void Ogre Dragon, and maybe even an Infernity Doom Dragon, all you need is an additional 200 points to otk, which the last spot is almost always filled anyway. THIS IS THE MAIN LOOP. In /no/ way, can you tell me this is fair in any way. Not only do you get to negate an opponents magic/trap for free, but you have 3 barriers set. Your opponent just cannot overcome this. There are other loops, but they don't generate as much advantage from what I've seen. You can also technically use the Trishula loop and just use Mist Wurm instead. Either way leads to otk.

6) ACCESS TO BEELZE THE DIABOLIC DRAGON. This is a reallllly big one, with all your backrow protecting it, all the normal counters to it are no longer viable except Warning. 101 is going to get his effect negated, your opponent can't kill it in battle or by effect, and a D-Prison/Compuls/Fiendish is most likely being met with a Barrier Seven Tools, or Dark Bribe varying on the build. And possibly Wiretap too, depending on how Konami decides to handle it.

7) Infernity General. Yes this is a level 7 monster, so if you open with it, you're probably screwed unless you also open with Grepher or Launcher (or for those weird builds Infernity Inferno), but it is a GRAVE TRAPLIKE EFFECT, banishing it lets you summon 2 (level 3 or lower) Infernity monsters from your grave. Their effects are negated, but that doesn't really matter, since thats the only restriction. It doesn't stop Synchroes or Xyzs. So, varying on field, its a free Void Ogre or Beelze and in the worst case scenario, a free Leviar, or some other rank 3. IN ADDITION, if you run Infernity Beetle, you can summon one of him instead, and tribute him as cost to summon 2 more from deck for a rank 2, or instant Beelze/Void Ogre

:cool: Infernity Avenger. A minor point, but it is a level toolbox. Not only is its base level the arguably best level available for a tuner, but its also one of the best attributes (Dark, Earth follows up real close as a second). In addition, its a level toolbox. Able to alter its level anywhere from 2--->8, EXCEPT 5, since a level 5 Infernity doesn't exist to my knowledge.

9) With the arrival of Giganticastle and Leo, Infernity Destroyer becomes a fun card. This point is NOT part of arguement, but I felt I should mention it anyway. Since Avenger + Necro + Destroyer = Leo, a card with 3200 attack that can't be targeted outside of your mp2, and Destroyer + altered level Avenger = 3100 beater

10) Infernity Guardian. This card is a pain in the ass, its a mini-beelze in the sense it can't be destroyed period.

 

I think I'll stop there, since I can easily keep going.

Infernities are a fun deck to use (as much as I hate to admit it they are my my 2nd favorite 5ds archetypes, just behind the Nordics), but they play in a degenerate style revolving around loops and locking your opponents options with Barrier, Break, and Ogre.

 

This post is to be of no offense to you, so I hope you don't take it as such. Its great that you use Infernities, but you shouldn't complain when a deck that the majority of players have been raiing valid point after point of its degeneracy about for ages gets hit. This is Yu-Gi-Oh. Random s*** happens alll the time. People don't agree with some banlists, but agree with others. Its impossible to make everybody happy, and with that said, you shouldn't be taking it as a personal attack just because Konami hits your deck. The following is one of the most IMPORTANT aspects of card games. ADAPTATION. Adapting is part of the game. Embrace it and you'll be able to realize more comboes that you never thought of before, and your deck will most likely thank you for it.

 

/rant

 

EDIT: While I was typing this little "essay", the Laval Chain loop was brought up. Since I haven't played against Infernities in a while, I completely forgot about it. The Chain loop is just as viable as the one I had mentioned here as both generate an equal amount of advantage. The Chain loop just further sets up your grave for later plays if the opponent actually legitly manages to bypass all your negations (which they shouldn't)

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