WolvenDoom Posted April 7, 2014 Report Share Posted April 7, 2014 so i was watching yugioh zexal episode 22 and the number 7 lucky straight gave me and idea so i made number 666 3 level 6 monsters You can detach 1 Xyz material from this card to roll 3 dice: ●If 1 of your die lands on six destroy 1 set card your opponent controls. ●If 2 of your die land on six this card gains attack equal to the amount of cards on your opponents side of the field x1000 ●If 3 of your die land on six destroy all cards on your opponents side of the field then inflict damage to your opponent equal to the amount of cards destroyed x400 ●If none of your die land on six destroy this card (not sure if i worded it wright) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 7, 2014 Report Share Posted April 7, 2014 3 Level 6 monsters You can detach 1 Xyz Material from this card; to roll 3 six-sided dice, then apply the following effect, depending on the number of times you rolled 6. ●If 1: of your die lands on six Destroy 1 Set card your opponent controls. ●If 2: of your die land on six This card gains 1000 ATK for each equal to the amount of cards on your opponent controls. side of the field x1000 ●If 3: of your die land on six Destroy all cards on your opponent controls, side of the field then inflict 400 damage to your opponent equal to the amount of for each cards destroyed this way. x400 ●If none of your die land on six 0: Destroy this card. Considering that you have 125/216 chance of this card self-destructing due to you not rolling any 6's (that's at least 50%!), I'm totally fine with this card lacking a OPT clause. If you do get one of her effects off, and assuming you don't make her indestructible, you have the option to continue pressing your luck, with that more-than-50% chance of her backfiring. And since she has more than 50% chance of you wasting all your efforts, nobody would play her. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 7, 2014 Report Share Posted April 7, 2014 As Gadj already mentioned, this card has a high chance of blowing itself up if you don't roll any 6s (to be precise, 57.9%) To pull off the total destruction/burn effect, you have a 0.46% chance of rolling all 6s. The ATK gain is 2.32% (and may not be much, depending on what the opponent has) Simple Set card destruction is a 16.7% chance of rolling a 6 once. In essence, this card requires extreme luck to be of much use (especially with a heavy backfire rate). In reference to its Number, I'm assuming it's derived from it requiring 3 Level 6 monsters and not something else. Link to comment Share on other sites More sharing options...
WolvenDoom Posted April 7, 2014 Author Report Share Posted April 7, 2014 hopefully going to make some support today :) going to add a card that means if you would roll a 3 you could discard cards to increase the roll so discard 2 your roll is 5 so yea Link to comment Share on other sites More sharing options...
Plazmavore Posted April 7, 2014 Report Share Posted April 7, 2014 hopefully going to make some support today :) going to add a card that means if you would roll a 3 you could discard cards to increase the roll so discard 2 your roll is 5 so yea that effect needs some editing seeing as it makes no difference what number you roll unless it's a 6. cool card though, man :) Link to comment Share on other sites More sharing options...
iC RiskQ Posted April 7, 2014 Report Share Posted April 7, 2014 No one's mentioned this to you yet, but I guess I'll do it. For the name, if this is a Numbers card, make it so that it's Number 666: Lady Luck I've always loved the gamble side in YuGiOh, setting aside all the Meta decks out there and finally having fun. Though as previously mentioned, it does require 3 Level 6 monsters, and atm I can't think of a Deck that can possibly spam Level 6 monsters or can easily get them out. The only deck I can think of is Frog Monarchs, but it would be EXTREMELY slow to get it in play. I love the art work, and the effects are awesome. Reminds me of Number 7: Lucky Straight. 9/10. C: Link to comment Share on other sites More sharing options...
Philemon Posted April 8, 2014 Report Share Posted April 8, 2014 Suggestions: Since you have such a small chance of this card getting even the first effect, I say cards to it's effect being activated (your opponent can't negate it and you can't use Dice Re-roll for example). Change the first effect to destroy any card on the field, rather than just a Set one. Instead of being destroyed, make it so you can't activate her effect for the rest of the turn if you roll 0 6's. That way instead of your 3 card investment being killed in a few bad rolls, it just becomes a vanilla for a turn instead. Concept: The gambling cards are always fun, if completely unreliable. I imagine if characters from the Original Yugioh used Xyz's, this would be the exact kind of card Joey would use (after winning it off Mai). The art fit's the theme and looks like it could be released with a few tweaks. Overall: 7/10. Fun but something way too risky for the investment Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted April 8, 2014 Report Share Posted April 8, 2014 Makes a Number 666 that isn't satanic based. I'm disappointed -_- Link to comment Share on other sites More sharing options...
Spinny Posted April 8, 2014 Report Share Posted April 8, 2014 Interesting card kinda reminds me of "Dark Master - Zorc" Link to comment Share on other sites More sharing options...
Gregory the Gregory Posted April 10, 2014 Report Share Posted April 10, 2014 Bro. I already made a number 666 a while back.... Link to comment Share on other sites More sharing options...
Delibirb Posted April 10, 2014 Report Share Posted April 10, 2014 Bro. I already made a number 666 a while back.... A point. That's what this post is missing. I greatly enjoy the gambling cards, even if they are dangerous/inconsistent, they are still very fun. This is no different. Theoretically Arcana Forces can make this with some level of ease, but they would have to run 3 Temperance, which is best run at 1-2. Link to comment Share on other sites More sharing options...
the annihilator Posted January 26, 2015 Report Share Posted January 26, 2015 nice job Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 26, 2015 Report Share Posted January 26, 2015 Please do not necrobump. Link to comment Share on other sites More sharing options...
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