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That Goat that Traveled Through Time (Goat Format Thread)


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Analyze Goat Format.

Goat Format as in April 2005's banlist.

I'd say prior to the release of "The Lost Millennium" but feel free to tell me otherwise.

 

-What are/were/would be your tech choices and why?

-The applications a certain card would have and why it was on the list at where it was:

-What were the weaknesses and strong points of the format?

-Are there any cards you would have liked to see on different positions on the list back then and why?

 

And everything about the format that I might be missing.

 

 

[spoiler=(unimportant)My personal motivation for this thread]

So I found myself looking at Goat Format videos last night, and so I decided to try a card-making experiment, to try to see if the format can be reproduced with card counterparts that don't need to hit the list (AKA 3-0), and so I need to see what the applications, pros and cons in all commonly used cards were, and how their balance and designed fared for back then's standards. Soooo yeah.

[/spoiler]

 

 

As a way to start. I've heard some people preferred saving up their Pot of Greed in certain situations, while other comments say there is not a reason to not use it immediately ever. I'm curious on if anyone knows why you'd save it up.

 

 

What were Book of Moon's most widely used applications? I've seen:

-Re-use Flips.

-Cancel opponent attacks to protect yourself.

-Cancel your own attacks to escape Traps like Mirror Force/Ring of Destruction.

-Escape targeting effects that require the monster face-up.

-Switch monsters to their more vulnerable stats.

-Cancel out Jinzo for a while.

-Switch monsters you control that have more DEF than ATK.

-Brush off Counters and Equip Cards from monsters.

It's one of the most multi-use tools in the game. What are the most important and crucial uses among these (and possibly more I might be forgetting)? Or what makes it unable to go to 3?

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It being Quickplay. Only reason why it isn't at 3.

Not being Quick-play would take away so much from it that I don't think it'd even be usable nowadays in competitive games.

And because I'm tempted to add this anyways:

 

Dark Hole can destroy all monsters on the field, and that's the reason it's used.
YouDontSayBlackSS.png

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Book of moon is limited, IMO, because it can be used to disable Extra Deck summons, which are such a big part of the game today. It's like Compulsory, but with even more uses than just getting rid of monsters (More or less)

 

 

 

I'm still waiting for a comment that's actually OT.

 

 

Anyway, I need a list of what Goat Format WAS and what it fought before I can help.

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I'm still waiting for a comment that's actually OT.

It's one of the most multi-use tools in the game. What are the most important and crucial uses among these (and possibly more I might be forgetting)? Or what makes it unable to go to 3?

 

 While we could certainly discuss  the effects of Book of Moon throughout the ages, and it is certainly a good thing to discuss what the card as a whole is as a start point of the discussion, I'd really appreciate it if at least some mention of the Goat Format applications was incorporated into the post. After all, ultimately Goat Format is the core of this thread, and completely ignoring that aspect is not very helpful for the topic. Iirc, it was at 2 back then, so what you bolded still applied back then.


Book of moon is limited, IMO, because it can be used to disable Extra Deck summons, which are such a big part of the game today. It's like Compulsory, but with even more uses than just getting rid of monsters (More or less)

Nowadays yes. Fusion Materials weren't really bothered by that during Goat Format.

It could still flip down that Thousand Eyes Restrict so that's something.

 

Though even so, I don't see it as much as I used to nowadays. It probably should go back to 2 to become really relevant again, but yeah it still is a very good card, and hasl pretty much always been that way.

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Exarion Universe, Skilled White Magician and Big Shield Gardna were my favorite cards of the format.

 

Exarion and Skilled White are excellent beaters to start with. They also punish power cards of the format like TIV and Breaker, and in the case of Exarion push for extra damage against a Goat field. The other big thing about both of them is that they're essentially immune to being Book'd and run over, and in particular they are immune to being run over by Airknight while in defense.

 

Gardna typically nets you an extra 700+ damage if attacked into, and punishes NoC use. Damage is a very material part of the game state in Goat format, particularly because Ring, Duo and Premature get worse the lower your LP gets.

 

Needle Ceiling was also an excellent tech card as it punished both Goat summons as well as use of Spies. By now everyone should know that Spy is bad in the format, but it's still around due to less experienced Goat players. Effectively Needle Ceiling is another Torrential.

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Exarion Universe, Skilled White Magician and Big Shield Gardna were my favorite cards of the format.

 

Exarion and Skilled White are excellent beaters to start with. They also punish power cards of the format like TIV and Breaker, and in the case of Exarion push for extra damage against a Goat field. The other big thing about both of them is that they're essentially immune to being Book'd and run over, and in particular they are immune to being run over by Airknight while in defense.

 

Gardna typically nets you an extra 700+ damage if attacked into, and punishes NoC use. Damage is a very material part of the game state in Goat format, particularly because Ring, Duo and Premature get worse the lower your LP gets.

 

Needle Ceiling was also an excellent tech card as it punished both Goat summons as well as use of Spies. By now everyone should know that Spy is bad in the format, but it's still around due to less experienced Goat players. Effectively Needle Ceiling is another Torrential.

By far the best comment I've had.

 

For the sake of learning a little more about it, I did see someone in a video run Gardna, though he made it sound like some obscure tech. It really is a very solid card in the format. Good to hear confirmation of it's use. Though, what I really wanted to ask about here is on the part of Spy being bad. I know I saw it pretty often in builds and it does have a very good DEF. Does it have to do with it only being a wall unlike the Faith/Vindictive/Apprentice engine or is it something else?

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By far the best comment I've had.

 

For the sake of learning a little more about it, I did see someone in a video run Gardna, though he made it sound like some obscure tech. It really is a very solid card in the format. Good to hear confirmation of it's use. Though, what I really wanted to ask about here is on the part of Spy being bad. I know I saw it pretty often in builds and it does have a very good DEF. Does it have to do with it only being a wall unlike the Faith/Vindictive/Apprentice engine or is it something else?

 

Just for a little background on my experience with the format, I played at the same locals with Jae Kim and Team Punishment. If it was a new meta trend or someone's secret tech, I knew about it and was playing it before everyone else.

 

You have to keep in mind three things about the format. First, back then we didn't have a decade to establish the meta. It was constantly changing when we found things that worked or realized things were potentially bad. Second, certain options like Exarion Universe and Big Shield Gardna came out closer to the end of the format and were never totally established in the decks of that era as solid cards.

 

Finally, and most importantly, the biggest psychological aspect of the game was reading the opponent. There was a very big divide on cards like Morphing Jar, and with the Zombie engine becoming popular near the end of the format, set monsters were a deceptive read. If you saw someone overcommit to the field, it was likely they'd have Jar or they were trying to give you a false read. This is an even bigger thing online now because you can't read your opponent, you can only read their plays.

 

As for the engines, the Faith/Vindictive/Apprentice engine never gained much popularity, mostly because of how weak they were as defensive plays and the fact that NoC was extremely prevalent as a main-deck card. The Spy/Guard engine was something that had a lot of support, mostly because of Suffridge's top, but moreso because it was a great defensive play and gave you fodder next turn. However, after a decade of testing and bad players netdecking it, the majority of the Goat-playing community has come to the conclusion that the engine is bad.

 

The Spy engine is open to being NoCed. That eliminates a lot of potential DARK fodder for BLS. While Spy did prevent Parshath from going off (a card I'm not too fond of now, 10 years later) it was susceptible to Zaborg and was also a very bad topdeck, especially if you lost the first one or were still holding onto it in hand. That said, Spy did do fairly well when people were running Parshath at 2 and Zaborg at 0. The only things that could reliably get over it were Jinzo and BLS, both power cards that you'd have to commit to using. Having a Spy set up on the field would force the power play allowing you to respond with TER or another power play of your own.

 

Remember, the most important concept to keep in mind in Goat format is that you never want to be the one to initiate field aggression. The first person to make a power play is typically at a disadvantage because they're committing an offensive power card like BLS, Jinzo, Premature, Snatch Steal or Call to the field. If your play is disrupted or you get the read wrong on your opponent, you've just made an egregious misplay that will be difficult to recover from. Despite having so many power cards available in the format, in Goats a misplay will likely cost you the game. The game was nowhere near as lenient to misplays as it is today.

 

I'll stop here, I'd end up writing a book on the format if I kept rambling and going on tangents without being prompted by specific questions.

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Just for a little background on my experience with the format, I played at the same locals with Jae Kim and Team Punishment. If it was a new meta trend or someone's secret tech, I knew about it and was playing it before everyone else.

 

You have to keep in mind three things about the format. First, back then we didn't have a decade to establish the meta. It was constantly changing when we found things that worked or realized things were potentially bad. Second, certain options like Exarion Universe and Big Shield Gardna came out closer to the end of the format and were never totally established in the decks of that era as solid cards.

 

Finally, and most importantly, the biggest psychological aspect of the game was reading the opponent. There was a very big divide on cards like Morphing Jar, and with the Zombie engine becoming popular near the end of the format, set monsters were a deceptive read. If you saw someone overcommit to the field, it was likely they'd have Jar or they were trying to give you a false read. This is an even bigger thing online now because you can't read your opponent, you can only read their plays.

 

As for the engines, the Faith/Vindictive/Apprentice engine never gained much popularity, mostly because of how weak they were as defensive plays and the fact that NoC was extremely prevalent as a main-deck card. The Spy/Guard engine was something that had a lot of support, mostly because of Suffridge's top, but moreso because it was a great defensive play and gave you fodder next turn. However, after a decade of testing and bad players netdecking it, the majority of the Goat-playing community has come to the conclusion that the engine is bad.

 

The Spy engine is open to being NoCed. That eliminates a lot of potential DARK fodder for BLS. While Spy did prevent Parshath from going off (a card I'm not too fond of now, 10 years later) it was susceptible to Zaborg and was also a very bad topdeck, especially if you lost the first one or were still holding onto it in hand. That said, Spy did do fairly well when people were running Parshath at 2 and Zaborg at 0. The only things that could reliably get over it were Jinzo and BLS, both power cards that you'd have to commit to using. Having a Spy set up on the field would force the power play allowing you to respond with TER or another power play of your own.

 

Remember, the most important concept to keep in mind in Goat format is that you never want to be the one to initiate field aggression. The first person to make a power play is typically at a disadvantage because they're committing an offensive power card like BLS, Jinzo, Premature, Snatch Steal or Call to the field. If your play is disrupted or you get the read wrong on your opponent, you've just made an egregious misplay that will be difficult to recover from. Despite having so many power cards available in the format, in Goats a misplay will likely cost you the game. The game was nowhere near as lenient to misplays as it is today.

 

I'll stop here, I'd end up writing a book on the format if I kept rambling and going on tangents without being prompted by specific questions.

Not at all, this is exactly what I want to read about so feel free to write that book worth of content if you want to. 

I find all of this content very interesting.

 

Also, yes, the format has had the chance to get refined for almost a decade, so it probably is even a bit better than it was back in it's day. I just recently remembered priority had once existed, and that would have affected the format back in the day for the worst. Also the ability of BLS to attack more than twice that has been dropped by most people I've seen play.

I've also seen cards not getting mained anymore, like Dark Dust Spirit for example, and considering it's a Tribute monster that goes back, that's understandable.

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I would actually love to see you write those books, because I've been looking at Goat Format with no real idea of where to start. Seeing your post here was a lot of information that was really nice to learn honestly.

 

Not at all, this is exactly what I want to read about so feel free to write that book worth of content if you want to. 

I find all of this content very interesting.

 

Also, yes, the format has had the chance to get refined for almost a decade, so it probably is even a bit better than it was back in it's day. I just recently remembered priority had once existed, and that would have affected the format back in the day for the worst. Also the ability of BLS to attack more than twice that has been dropped by most people I've seen play.

I've also seen cards not getting mained anymore, like Dark Dust Spirit for example, and considering it's a Tribute monster that goes back, that's understandable.

 

Glad I could be of some help. Is there anything in particular either of you want to hear about? Specific cards you want to know the reasons for teching, when to make proper plays based on certain reads, etc. Also Dark Dust saw a little bit of play but we also had Lightning Vortex and the Night Assailant loop, so people were trying to take advantage of discard pops through that loop and Sinister. Outside of Lightning Vortex, cards with discard costs weren't too popular in the end.

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I'm kind of interested to learn about Kycoo in the format. I heard that it saw play a bit, but would rather get some information from someone who's played the format. 

 

I've also heard Enraged Battle Ox was something that was used, but I can't think of a reason why. I can't imagine that's true, but considering that I can barely imagine Goat Format as is, it might as well be for all I know.

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I'm kind of interested to learn about Kycoo in the format. I heard that it saw play a bit, but would rather get some information from someone who's played the format. 

 

I've also heard Enraged Battle Ox was something that was used, but I can't think of a reason why. I can't imagine that's true, but considering that I can barely imagine Goat Format as is, it might as well be for all I know.

I think Enraged was more of an anti-Scapegoat mechanism that was part of a Beast deck in the format.

Back in the day, Berserk Gorilla was prominent beater, along with Gyaku-Gire Panda, and I think Rescue Cat was released at some point in the format since Phoenix deck won World's that year and Cat came in the same booster. 

 

 

Glad I could be of some help. Is there anything in particular either of you want to hear about? Specific cards you want to know the reasons for teching, when to make proper plays based on certain reads, etc. Also Dark Dust saw a little bit of play but we also had Lightning Vortex and the Night Assailant loop, so people were trying to take advantage of discard pops through that loop and Sinister. Outside of Lightning Vortex, cards with discard costs weren't too popular in the end.

I have a question, actually.

I'm a little bit confused on the way Asura Priest is used. I see people treat is as if it said "in a row", so after it depletes the Goat wall, another monster attacks, and the opponent responds with another Scapegoats, I've seen multiple players not return to Asura's attacks that turn. After checking it's errata, it still doesn't give me results. Is that to blame on the users I've seen or is there something I'm missing?

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I'm kind of interested to learn about Kycoo in the format. I heard that it saw play a bit, but would rather get some information from someone who's played the format.

I've also heard Enraged Battle Ox was something that was used, but I can't think of a reason why. I can't imagine that's true, but considering that I can barely imagine Goat Format as is, it might as well be for all I know.

Alright now we're talkin.

Kycoo was literally my favorite card. It served a variety of purposes during both Goat format and Bazoo Return. First, it's an 1800 beater. That immediately makes it bigger than Breaker and TIV, as well as Skilled White. Second, it's DARK, so BLS food. Being a Spellcaster is a slight downside should it ever share the field with Breaker and they drop TIV, but it's still worth it because of the effect. While Kycoo is out, the opponent cannot drop BLS or activate Book of Life. They also can't use Bazoo's steroid. In addition, it banishes 2 monsters each time it damages the opponent. Typically you would hit all the LIGHT targets you can.

The reason for hitting LIGHT targets first is that there are few LIGHT targets worth banishing when they want to drop BLS after killing Kycoo; typically you want them in grave to fetch and recycle. Disrupting the opponent's potential to gain momentum is a major bonus.

As for Enraged Battle Ox, he didn't see too much play outside of Beastdown decks and Bazoo Return. He was still an okay tech card for the format, since 1700 is nothing to laugh at and 1700 off a Goat is huge because of Ring/Premature/Duo. The downside is he doesnt fuel a Chaos engine.
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I have a question, actually.
I'm a little bit confused on the way Asura Priest is used. I see people treat is as if it said "in a row", so after it depletes the Goat wall, another monster attacks, and the opponent responds with another Scapegoats, I've seen multiple players not return to Asura's attacks that turn. After checking it's errata, it still doesn't give me results. Is that to blame on the users I've seen or is there something I'm missing?


That's the fault of the player. You could still attack with Asura Priest after clearing the field if they summoned more monsters.
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Seeing as this is the Goat Format thread, you should toss in the specifics, including the card pool available (as in when it stops being from there, not every single card listed), and so on in the first post.

After a little digging in. The format started April 2005. Two months after Flaming Eternity had been released. Technically Lost Millennium and Cybernetic Revolution were released within the format, but are for the most part disregarded when coming back to Goat Format. This means no Cyber Dragon and no Brain Control.

I'll update the OP in a little bit.

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After a little digging in. The format started April 2005. Two months after Flaming Eternity had been released. Technically Lost Millennium and Cybernetic Revolution were released within the format, but are for the most part disregarded when coming back to Goat Format. This means no Cyber Dragon and no Brain Control.

I'll update the OP in a little bit.

 

TLM and the 2005 Collector's Tins were included. Brain Control was legal but rarely saw use outside of Monarch decks because it was effectively a -1 unless you had a way to get rid of the monster (see: Jinzo, Zaborg, Mobius, Airknight or Metamorphosis).

 

CRV is almost universally unacceptable because Cyber Dragon impacted the meta for the worse. Your Normal Summon was everything and Cyber Dragon singlehandedly gave you an effective 2 summons per turn, and it ran over literally every Mained monster in the format save for the power cards like BLS and Jinzo, and tech like Big Shield Gardna.

 

I can write a little something up for the OP if you'd like.

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TLM and the 2005 Collector's Tins were included. Brain Control was legal but rarely saw use outside of Monarch decks because it was effectively a -1 unless you had a way to get rid of the monster (see: Jinzo, Zaborg, Mobius, Airknight or Metamorphosis).

 

CRV is almost universally unacceptable because Cyber Dragon impacted the meta for the worse. Your Normal Summon was everything and Cyber Dragon singlehandedly gave you an effective 2 summons per turn, and it ran over literally every Mained monster in the format save for the power cards BLS and Jinzo, and tech like Big Shield Gardna.

 

I can write a little something up for the OP if you'd like.

 

On Brain Control: I'm glad to find out I wasn't that stupid back in the day, because I recall having thought at some point "Glad we got a balanced Change of Heart". Then again, with Snatch Steal, it'd make sense that Brain Control wasn't where everybody turned.

 

I was a little bit confused after finding out CRV was around for the last month of the Goat format. Some sort of universal unspoken agreement had to be there, and Cyber Dragon was at it's core.

 

That'd be wonderful. Thanks.

 

 

 

In fact, I also need to update the OP to re-word a few things since I have the feeling I'm being oddly specific in some points and am letting other potential discussion-inducing ones out. I'll get to it later.

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On Brain Control: I'm glad to find out I wasn't that stupid back in the day, because I recall having thought at some point "Glad we got a balanced Change of Heart". Then again, with Snatch Steal, it'd make sense that Brain Control wasn't where everybody turned.

 

I was a little bit confused after finding out CRV was around for the last month of the Goat format. Some sort of universal unspoken agreement had to be there, and Cyber Dragon was at it's core.

 

That'd be wonderful. Thanks.

 

 

 

In fact, I also need to update the OP to re-word a few things since I have the feeling I'm being oddly specific in some points and am letting other potential discussion-inducing ones out. I'll get to it later.

 

Currently compiling a list of legal sets. No one has compiled a totally accurate and exhaustive list as of yet, at least not in one easily accessible place. I'm also compiling a short list of the most important rulings of the format; i.e. the May 2005 change regarding battle position changing, priority for Cost-Effect monsters, the Breaker priority ruling, etc.

 

EDIT 1:

 

Core Sets

•   LOB - Legend of Blue Eyes White Dragon
•   MRD - Metal Raiders
•   MRL - Magic Ruler
•   PSV - Pharaoh's Servant
•   LON - Labyrinth of Nightmare
•   LOD - Legacy of Darkness
•   PGD - Pharaonic Guardian
•   MFC - Magician's Force
•   DCR - Dark Crisis
•   IOC - Invasion of Chaos
•   AST - Ancient Sanctuary
•   SOD - Soul of the Duelist
•   ROD - Rise of Destiny
•   FET - Flaming Eternity
•   TLM - The Lost Millenium
 
Special Editions
•   IOC-SE - Invasion of Chaos SE
•   ROD-ENSE - Rise of Destiny SE
•   TLM-ENSE - The Lost Millennium SE
 
Collector's Tin Sets
•   BPT - 2002/2003 Collector's Tins
•   CT1 - 2004 Collector's Tins
•   CT2 - 2005 Collector's Tins
 
Starter Decks
•   SDY - Starter Deck Yugi
•   SDK - Starter Deck Kaiba
•   SDJ - Starter Deck Joey
•   SDP - Starter Deck Pegasus
•   SYE - Starter Deck Yugi Evolution
•   SKE - Starter Deck Kaiba Evolution
 
Structure Decks
•   SD1 - Dragon's Roar
•   SD2 - Zombie Madness
•   SD3 - Blaze of Destruction
•   SD4 - Fury from the Deep
 
Reprint Sets
•   MC1 - Master Collection Volume 1
•   DB1 - Dark Beginning 1
•   DB2 - Dark Beginning 2
•   DR1 - Dark Revelation Volume 1
•   DR2 - Dark Revelation Volume 2
 
Tournament Packs
•   TP1 - Tournament Pack 1
•   TP2 - Tournament Pack 2
•   TP3 - Tournament Pack 3
•   TP4 - Tournament Pack 4
•   TP5 - Tournament Pack 5
•   TP6 - Tournament Pack 6
 
Hobby League Sets
•   HL1 - Hobby League 1 Participation Cards
 
Video Game Promotional Sets
•   DDS - Dark Duel Stories
•   EDS - The Eternal Duelist Soul
•   TSC - The Sacred Cards
•   ROD - Reshef of Destruction
•   SDD - Worldwide Edition: Stairway to the Destined Duel
•   WC4 - World Championship Tournament 2004
•   DBT - Destiny Board Traveler
•   CMC - Capsule Monster Coliseum
•   WC5 - 7 Trials to Glory: World Championship Tournament 2005
•   TFK - The Falsebound Kingdom
•   FMR - Forbidden Memories
•   DOR - The Duelists of the Roses
•   DOD - The Dawn of Destiny
•   PCY - Power of Chaos: Yugi the Destiny
•   PCK - Power of Chaos: Kaiba the Revenge
•   PCJ-EN - Power of Chaos: Joey the Passion
 
Other Promotional Sets/Cards
•   JMP-001/JMP-EN001 Blue-Eyes White Dragon
•   JMP-002/JMP-EN002 Red-Eyes B. Dragon
•   JMP-EN003 Archfiend of Gilfer
•   JMP-EN005 Blue-Eyes Ultimate Dragon
•   MP1 - McDonald's Promotional Cards: Series 1
•   SP1-EN001 Cyber Harpie Lady
•   SP1-EN002 Amazoness Chain Master
 
Prize Sets/Cards
•   SJC-EN001 Cyber-Stein
•   WCS-EN403 Sengenjin
•   PT1 - Pharaoh's Tour Championship Prize Cards: Tour 1
 
 
Notes:
 
Magic Ruler was later reprinted as Spell Ruler, with the new set ID of SRL. This coincided with the Magician's Force change of "Magic Card" to "Spell Card", purportedly due to the possibility of a suit brought by Wizards of the Coast.
 
Many other compilations of legal sets for this format include Dark Revelation Volume 3. While it is true that all cards reprinted in DR3 were legal during Goat Control, the set itself was not printed until long after the format was over.
 
Hobby League 2 was not printed until 2006. During Goat Format the TCG did not have Ultra Parallel Rares; note that Hobby League 1 consisted of only Super Rares and Commons. If playing in person neither player should be using Ultra Parallel Rare versions of Main Deck cards because their increased weight substantially affects your draws. Rarity stacking did not exist in 2005 in the way it does now. It is interesting to note that a large portion of Main Deck cards that were staples or considered tech during Goat Format had Hobby League Ultra Parallel Rare reprints.
 
JMP-EN004 was the English print of the unplayable Obelisk the Tormentor.
 
SP1-EN003 Embodiment of Apophis was released as Cybernetic Revolution's Sneak Preview Participation card and thus not considered by the supermajority of players to be legal for Goat Format.
 
Many lists of legal cards for this format that you'll find online include the WCS Prize Cards from Worlds 2003, as well as Firewing Pegasus from Worlds 2005. While it's actually quite pointless to discuss because they were not widely available (save for reprints and the Toys'R'Us prizes) and Kanan, Black Luster Soldier (the Ritual) and Firewing Pegasus are terrible cards, it's interesting to note that those three cards were all Asian-English Editions, as were WCS-002 Victory Dragon and WCS-AE403 Sengenjin. Asian-English cards were never TCG legal even under UDE, and are only legal in the OCG if the player properly sleeves their entire deck, as the Yu-Gi-Oh! logo in the lower right corner of the cardback is not the same as other OCG prints.
 
 
 
EDIT 2:
 
Thousand-Eyes Restrict vs. being flipped facedown or destroyed before resolution:
 
"Thousand-Eyes Restrict" must be face-up on the field at resolution to properly resolve its effect of targeting and equipping an opponent's monster to itself. If "Thousand-Eyes Restrict" fails to properly resolve, the targeted monster remains on the field.
 
Ex. The turn player activates "Thousand-Eyes Restrict" as Chain Link 1 declaring the opponent's facedown "Magician of Faith" as the target. The opponent activates "Book of Moon" as Chain Link 2 targeting "Thousand-Eyes Restrict". No further cards are activated. "Book of Moon" resolves, flipping "Thousand-Eyes Restrict" into facedown Defense Position. "Thousand-Eyes Restrict" resolves without effect because a facedown monster cannot be equipped with an Equip Card. The opponent's facedown "Magician of Faith" remains on the field.
 
Under today's rules, the targeted monster would be sent to the Graveyard. Today's rule was also the rule in the video games and the OCG at the time; the TCG in 2005 was unique in that the monster would remain unaffected if TER was flipped facedown or destroyed before it resolved.
 
 
 
EDIT 3:
 
Priority vs. Breaker the Magical Warrior
 
Upon summoning "Breaker the Magical Warrior" the turn player may not declare priority to remove a Spell Counter to target a Spell/Trap Card on the field for destruction.
 
Ex. The turn player Normal Summons "Breaker the Magical Warrior". Its effect to place a Spell Counter on itself immediately activates as Chain Link 1. Priority passes to the opponent, who may then activate "Bottomless Trap Hole" in response to the summon. 
 
When you Normal Summon Breaker, after the Summon negation window has passed, its effect to place a Spell Counter on itself immediately activates as Chain Link 1, in essence using up your claim of priority. Priority passes to the opponent to respond to the summon or effect. If they destroy or flip Breaker down, you never so much as get an opportunity to activate Breaker's destruction effect because it is Spell Speed 1.
 
 
 
EDIT 4:
 
Continuous Traps: Quick-Like Effects vs. Continuous Effects at Activation
 
The Quick-Like effects of Continuous Traps may not be activated upon initial activation.
 
Ex. The turn player activates "Scapegoat." The opponent chains "Royal Oppression" in response. At resolution of the chain, the opponent may not pay 800 Life Points to negate the activation of "Scapegoat" and destroy it.
 
This does not affect Continuous effects like Imperial Order or Royal Decree.
 
Ex. The turn player activates "Scapegoat." The opponent chains "Imperial Order" in response. At resolution of the chain, Imperial Order resolves, and Scapegoat is negated.
 
Continuous Traps need to be face-up on the field already to chain their Quick-Like effects to other cards. Their Continuous effects are applied immediately after they resolve, though.
 
 
 
EDIT 5:
 
May 1st, 2005 changes to Game Mechanics
 
Prior to May 1st, 2005 in the TCG, if a monster's battle position was changed by a card effect, you could not manually change that monster's battle position again in that turn, even if you had not manually changed its battle position previously that turn.
 
After May 1st, 2005 in the TCG you may manually change a monster's battle position once per turn, even if that monster's battle position has been changed by a card effect during that turn, so long as it was not Summoned, Set or declared an attack during that turn. This is the ruling we have today.
 
The change from the old manual position change ruling to our current one is what opened up plays like TER equipping a monster, then playing Tsukuyomi/Book to flip TER down and then flipping it up to equip another monster, or re-using a spent Flip Effect monster with Tsukuyomi/Book.
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