-kyo- Posted April 16, 2014 Report Share Posted April 16, 2014 Attribute DARK Types Warrior/Xyz/Effect Rank 4 ATK/DEF 1500/1500 2 or more (max. 5) Level 4 Warrior-Type monsters During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: This card cannot be destroyed by battle. ● 2 or more: This card gains 1500 ATK and DEF. ● 3 or more: This card is unaffected by other card effects. ● 4 or more: Your opponent cannot Normal/Special Summon. ● 5 or more: Once per turn: You can destroy all cards your opponent controls. how do you stop this thing? please discuss edit full pic Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 16, 2014 Report Share Posted April 16, 2014 Dost thou even Santa Claws? Link to comment Share on other sites More sharing options...
Rodrigo Posted April 16, 2014 Report Share Posted April 16, 2014 how do you stop this thing? But it is certainly very strong. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 16, 2014 Report Share Posted April 16, 2014 Did I hear 6Sams scream in joy? @CDD: When they Summon it with 3 or more Mats, it'll shrug off BTH. Black Horn still works though. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted April 16, 2014 Report Share Posted April 16, 2014 I think you meant to link Solemn Warning. BTH won't affect it if it's summoned with 3 or more mats.Fader, Waboku, etc until it runs out of steam.It's certainly a nice tool for BBs. Link to comment Share on other sites More sharing options...
-kyo- Posted April 16, 2014 Author Report Share Posted April 16, 2014 Dost thou even Santa Cla But it is certainly very strong. i forgot about those Link to comment Share on other sites More sharing options...
Rodrigo Posted April 16, 2014 Report Share Posted April 16, 2014 Hm, true. Warning still stops it. Now I wish we still had Solemn Judgment =/ Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 16, 2014 Report Share Posted April 16, 2014 Oh wait, Claws won't work. Try to solemnly pray to whoever you believe then. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 16, 2014 Report Share Posted April 16, 2014 Threatening Roar and Dimension Wall are rare things that bypass card immunity, as they affect the game mechanics rather than the cards. This helps in bearing with Rhongomiant until it drops to 2 mats. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted April 16, 2014 Report Share Posted April 16, 2014 "Why wasn't this printed while I was still in the show?" Thought something like this would happen and be more common when Thunderspark came out in manga, but they changed that and it sort of... didn't. Interesting that Heroics are getting this, and who knows if maybe the likes of Butterspy, Trains, other anime decks get Numbers. At least this is Warrior-specific materials. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 16, 2014 Report Share Posted April 16, 2014 Tellaknights just got a new toy. Link to comment Share on other sites More sharing options...
CommanderVolt Posted April 16, 2014 Report Share Posted April 16, 2014 The fact that it's a heroic champion kinda saddens me. I liked the idea of 54 being heroics hidden number/boss monster which would usally fit with the duelists personality. Giving them a number just seems so weird to me... Oh and it's DARK too. Konami... . Oh cool it's the Rhongomiyad. Link to comment Share on other sites More sharing options...
Lonk Posted April 16, 2014 Report Share Posted April 16, 2014 Too slow to go off, but that Summon Stop is powerful since it is indefinitely implied to last for the whole duel. Link to comment Share on other sites More sharing options...
Slinky Posted April 16, 2014 Report Share Posted April 16, 2014 LOL SOUL CHARGE HAS ITS NEW BUDDY Link to comment Share on other sites More sharing options...
G.B. Sparticus Posted April 16, 2014 Report Share Posted April 16, 2014 nuke it with dark hole. it always works Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 16, 2014 Report Share Posted April 16, 2014 Too slow to go off, but that Summon Stop is powerful since it is indefinitely implied to last for the whole duel. It's a Continuous Effect that only applies while it has 4 or more Xyz Materials. Once it drops below that amount the Summon blockages are freed up. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 16, 2014 Report Share Posted April 16, 2014 nuke it with dark hole. it always works Try reading. It's fun. Link to comment Share on other sites More sharing options...
Azuh Posted April 16, 2014 Report Share Posted April 16, 2014 So even with 2 materials, it becomes a 3000 beater that cannot be destroyed by battle That alone makes it good Link to comment Share on other sites More sharing options...
Wildflame Posted April 16, 2014 Report Share Posted April 16, 2014 Yup, Tellaknights can do it with 4 mats on a whim. And Soul Charge is adding insult to injury. Still, I really like the concept on this. Link to comment Share on other sites More sharing options...
Toffee. Posted April 16, 2014 Report Share Posted April 16, 2014 I seriously want to see someone play this with 5 Materials. Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 16, 2014 Report Share Posted April 16, 2014 I seriously want to see someone play this with 5 Materials. Same here, that'll definitely be fun to see. Link to comment Share on other sites More sharing options...
Jord200 Posted April 16, 2014 Report Share Posted April 16, 2014 This is incredible. Calling it now. Butterfly Assasain support next set. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 16, 2014 Report Share Posted April 16, 2014 I seriously want to see someone play this with 5 Materials. Welcome to what every Hazy Flame player tried to do when Cosmo Blazer (and Basiltrice) hit. Link to comment Share on other sites More sharing options...
Wildflame Posted April 16, 2014 Report Share Posted April 16, 2014 Welcome to what every Hazy Flame player tried to do when Cosmo Blazer (and Basiltrice) hit. I did it. Heck, I put 6 materials on it once. But getting 5 on this one seems like it will be harder, even with the new support. The last effect is just overkill though. Link to comment Share on other sites More sharing options...
Toffee. Posted April 16, 2014 Report Share Posted April 16, 2014 Welcome to what every Hazy Flame player tried to do when Cosmo Blazer (and Basiltrice) hit.'Cept with Hazy Flames, Basil is fine with just 2 Materials and it's self-protection effects require you to go out of your way for absolutely no reason at all, in an Archetype that already depends too much on it's gimmicks, and doesn't really do much outside of Rekindling.Compare that to this card; Warriors in general can already provide a lot of field presence without even doing much or needing that much dedication, so by default this is a 3000 Marshmallon, and then becomes immune to everything else if you use a whole 1 more monster. Then at 4 it becomes outright winmoar, with 5 just being straight up overkill that, I guess, rewards you for going the extra distance to slap another monster on it. Link to comment Share on other sites More sharing options...
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