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Number 86: Heroic Champion - Rhongomiant [DUEA]


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Number86HeroicChampionRhongomiant-DUEA-J

Attribute DARK Types Warrior/Xyz/Effect Rank 4 ATK/DEF 1500/1500

2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
● 1 or more: This card cannot be destroyed by battle.
● 2 or more: This card gains 1500 ATK and DEF.
● 3 or more: This card is unaffected by other card effects.
● 4 or more: Your opponent cannot Normal/Special Summon.
● 5 or more: Once per turn: You can destroy all cards your opponent controls.

 

how do you stop this thing?

please discuss

 

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tumblr_m8j0mwnWqD1rwvm9so9_1280_9082.png

 

"Why wasn't this printed while I was still in the show?"

 

Thought something like this would happen and be more common when Thunderspark came out in manga, but they changed that and it sort of... didn't.

 

Interesting that Heroics are getting this, and who knows if maybe the likes of Butterspy, Trains, other anime decks get Numbers. At least this is Warrior-specific materials.

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Welcome to what every Hazy Flame player tried to do when Cosmo Blazer (and Basiltrice) hit.

 

I did it. Heck, I put 6 materials on it once.

 

But getting 5 on this one seems like it will be harder, even with the new support. The last effect is just overkill though.

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Welcome to what every Hazy Flame player tried to do when Cosmo Blazer (and Basiltrice) hit.

'Cept with Hazy Flames, Basil is fine with just 2 Materials and it's self-protection effects require you to go out of your way for absolutely no reason at all, in an Archetype that already depends too much on it's gimmicks, and doesn't really do much outside of Rekindling.

Compare that to this card; Warriors in general can already provide a lot of field presence without even doing much or needing that much dedication, so by default this is a 3000 Marshmallon, and then becomes immune to everything else if you use a whole 1 more monster. Then at 4 it becomes outright winmoar, with 5 just being straight up overkill that, I guess, rewards you for going the extra distance to slap another monster on it.
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