Not-so-Radiant Arin Posted April 21, 2014 Report Share Posted April 21, 2014 You can only activate 1 "Shadoll Fusion" per turn. Fusion Summon 1 "Shadoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials. I've been calling this archetype Satan's puppies because of how unfair it is. Link to comment Share on other sites More sharing options...
Toffee. Posted April 21, 2014 Report Share Posted April 21, 2014 I've been calling this archetype Satan's puppies because of how unfair it is.Shadoll Fusion is bonkers. Go figure. Link to comment Share on other sites More sharing options...
Delibirb Posted April 21, 2014 Report Share Posted April 21, 2014 Call me crazy, but I still don't see the unfairness. I can definitely see their power, but they don't strike me as horribly broken. That said, I would love if you told me how they are OP. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted April 21, 2014 Report Share Posted April 21, 2014 any Shadolls you send to the graveyard with this trigger their effects, and the Fusions released can all recycle this when they go away. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted April 21, 2014 Report Share Posted April 21, 2014 Call me crazy, but I still don't see the unfairness. I can definitely see their power, but they don't strike me as horribly broken.That said, I would love if you told me how they are OP.you can also use monsters from your Main Deck as Fusion Materials.Plus like mad when this goes to graveGet back the Fusion cardAlso kills SS into ED monsters, so basically a lotDid I mention I can't be destroyedToo much for too little cost.Otherwise known as konmai.jpg Link to comment Share on other sites More sharing options...
Delibirb Posted April 21, 2014 Report Share Posted April 21, 2014 I'm aware of how the Shadolls work. I don't see that as being broken. And midrash isn't exactly hard to deal with. Non-destruction removal is abundant. Link to comment Share on other sites More sharing options...
Althemia Posted April 21, 2014 Report Share Posted April 21, 2014 I'm aware of how the Shadolls work. I don't see that as being broken.And midrash isn't exactly hard to deal with. Non-destruction removal is abundant.Let me just go get any of my Extra Deck optio- Oh, wait.. Link to comment Share on other sites More sharing options...
evilfusion Posted April 21, 2014 Report Share Posted April 21, 2014 It looked fine until I read that last line. Oh my god...that's amazing. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 Midrash makes the gamestate so that even 1 backrow can stop an entire turn of plays, The only decks that can really counter it immediately once out, are, like, FIRE, Hunders, Constellars, and Evilswarm. The latter being able to pre-emptively answer it, as well. Maybe Gadgets, too. The non-destruction is just a cherry on top that makes it really goddamn hard to remove. Link to comment Share on other sites More sharing options...
Aix Posted April 21, 2014 Report Share Posted April 21, 2014 The best Deck to counter Shadolls with is Shadolls. Link to comment Share on other sites More sharing options...
Delibirb Posted April 21, 2014 Report Share Posted April 21, 2014 Well given anti-ss/ed is their basic premise, pointing out that one of their carda restricts them doesn't really explain their over-abundance of power. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 [quote name="Harpie" post="6392013" timestamp="1398103964"] Well given anti-ss/ed is their basic premise, pointing out that one of their carda restricts them doesn't really explain their over-abundance of power.[/quote] How the fuck does it not? You get /1/ Special Summon per turn. This means you get /1/ attempt at using the Extra to answer them, and that's only if you get to normal summon twice or have something you protected the turn before or w/e. So, when you can't remove it conventionally, bar Spacetime Trap Hole, Void Trap Hole, Compulse, and Breakthrough Skill assist plays, it creates a degenerate gamestate where you can't adequately answer it if they have backrow. Forgot monarchs earlier EDIT: damn doubl post Link to comment Share on other sites More sharing options...
Aix Posted April 21, 2014 Report Share Posted April 21, 2014 The non-destruction is just a cherry on top that makes it really goddamn hard to remove. But the fact that it is really goddamn hard to remove is huge. You can't use Dark Hole, Blaster, Torrential, Bottomless, Bear, Garunix or Fissure and whatever else to get rid of it before you need to Special Summon. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted April 21, 2014 Report Share Posted April 21, 2014 Well given anti-ss/ed is their basic premise, pointing out that one of their carda restricts them doesn't really explain their over-abundance of power. Can I just point out this tournie result: https://www.facebook.com/photo.php?fbid=306357139514996&set=a.232709490213095.1073741825.124704031013642&type=1 This was literally within two days of the set being released. And they got 3 of 4 places in the top 4 of that event. The deck is dumb as anything that's existed for a very long time, because it creates an overly unfair game state for anything thats' not it, because they already have board presence, and means that any form of disruption has massive effects on the opponent. They are the most unfair thing thats' been printed by Konami for years, the the extent where most every other deck currently out gets invalidated by its' very existance. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 But the fact that it is really goddamn hard to remove is huge. You can't use Dark Hole, Blaster, Torrential, Bottomless, Bear, Garunix or Fissure and whatever else to get rid of it before you need to Special Summon.Yes. I meant "It's just a cherry on top of the degenerate gamestate it creates", because it's unneeded and amplifies it. Link to comment Share on other sites More sharing options...
evilfusion Posted April 21, 2014 Report Share Posted April 21, 2014 So...they're even more broken than I thought? Hmm...and this is just with 2 Fusions. I expect they'll get Omni-HERO treatment. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 Honestly, Nephilim is fine. Really goddamn powerful, but fine.Midrash is the issue, because she shuts the gamestate down. It's like Krystia, but with the illusion of hope. Link to comment Share on other sites More sharing options...
Delibirb Posted April 21, 2014 Report Share Posted April 21, 2014 Well I can see that most people are pointing the blame primarily at midrash, which I can see. But, it is, at its core, an Ophion with infestation pandemic built in. And its weaker in atk strength. Of course I'm aware, ophion only hurts decks that run/rely on level 5+ monsters, whereas Midrash is far more diverse in what it stops. But as far as I've observed, to call her broken is stretching it. EDIT: Oh, and I want to make clear real fast, as I don't think I have made this apparent, I'm not necessarily defending Shadoll's balance, merely attempting to understand their imbalance, as for whatever reason I just dont see it like I did the Rulers or what have you. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 Well I can see that most people are pointing the blame primarily at midrash, which I can see. But, it is, at its core, an Ophion with infestation pandemic built in. And its weaker in atk strength. Of course I'm aware, ophion only hurts decks that run/rely on level 5+ monsters, whereas Midrash is far more diverse in what it stops.But as far as I've observed, to call her broken is stretching it.... It's not a built-in pandemic.It can't be destroyed by effects.Bear, Atlantean Heavy Infantry, Fire Hand, Marshalleaf, Quilin, and so on can't kill it, which is incredibly relevant because they're not S/T.Then there's the fact that pandemic is a material and limited thing, not constant protection.It makes it so that you cannot efficiently answer it because of the fact you cannot remove it with destruction and you cannot SS a monster to make an Xyz.So Wolfbark, Abyssteus, etc. lose. They can't get over Midrash.A lot of decks HAVE to have S/T support in order to get over Midrash, because of how she restricts the gamestate, giving them an almost invincible 2200. 22 may not be big, but it is when you consider that you're only allowed 1 SS per turn.The only deck that honestly dgaf ever is Monarchs, because they have up to 6 Soul Exchange, up to 3 Enemy Controller, and Treeborn only needs 1 revival. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted April 21, 2014 Report Share Posted April 21, 2014 Well I can see that most people are pointing the blame primarily at midrash, which I can see. But, it is, at its core, an Ophion with infestation pandemic built in. And its weaker in atk strength. Of course I'm aware, ophion only hurts decks that run/rely on level 5+ monsters, whereas Midrash is far more diverse in what it stops. But as far as I've observed, to call her broken is stretching it. Considering Ophion is in a shit deck, but said deck has consitently been at events simply because Ophion existed to make Verz an anti meta deck against even amazing decks like Rulers and Artifacts, what do you think an Ophion who locks down more things, is essentially as hard to run over, with better in built protection in actual good deck frame is like? Since its' not fair. The plus off of every exchange, whilst locking the opponent out of the game with this thing. Since name how many decks can make an out to this whilst only relying on one special summon? And then remembering that effect negation and general disruption exists, and that Midrash makes stopping plays easy to begin with since they can only attempt it once. The deck is broken as hell, people are just being dumb and ignorant about it, making crappy hybrids for the hell of it, and generally misplaying it. Link to comment Share on other sites More sharing options...
Ultravires Posted April 21, 2014 Report Share Posted April 21, 2014 Can I just point out this tournie result:https://www.facebook.com/photo.php?fbid=306357139514996&set=a.232709490213095.1073741825.124704031013642&type=1This was literally within two days of the set being released. And they got 3 of 4 places in the top 4 of that event. The deck is dumb as anything that's existed for a very long time, because it creates an overly unfair game state for anything thats' not it, because they already have board presence, and means that any form of disruption has massive effects on the opponent. They are the most unfair thing thats' been printed by Konami for years, the the extent where most every other deck currently out gets invalidated by its' very existance. Lol that's Anders' locals and no one played anything but the two new decks. Nice try though. Link to comment Share on other sites More sharing options...
Delibirb Posted April 21, 2014 Report Share Posted April 21, 2014 The built-in pandemic was an imperfect, but somewhat relevant, analogy for her indestructibility by effects. Regardless, you haven't really provided anything that you didnt already tell me, which is that she restricts Special Summons to once per turn, which I did know. And I retain my humble opinion that such an effect is not broken, however I can agree wholeheartedly it is a powerful manipulation of the gamestate that certainly not every deck can answer to, at least not right away. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 The points were as follows, in simple terms:2200 beaterIndestructible by card effectsOnly 1 SS per turnNow, how do you devote 2+ monsters without using a Special Summon in most decks, while also being ready for whatever backrow they have to stop your plays from resolving? Sure you can drop, say, BLS/Druler/etc., but then any backrow they have stops you short and you don't get to SS again.The ED is usually out of the question. Bosses aren't out, but even something like JD can't really do much to her, because they have to wait until MP2 to devote further AND she floats into a Shadoll Fusion to compensate for the JD the next turn. Only BLS/Sorc truly deal with her efficiently, and then any backrow = you're done for the turn.The only ways to kill a Midrash that's already out for the average deck is to draw into a Compulsory (Limited) or Breakthrough Skill. That's a max of 4 commonly played cards that can really help, or 7 if you wanna count BTS twice.I playead against them repeatedly with a better matchup than most decks have, and I couldn't win more often than not.It's degenerate. Not necessarily "broken", but certainly degenerate. Link to comment Share on other sites More sharing options...
Rawkobo Posted April 21, 2014 Report Share Posted April 21, 2014 Lol that's Anders' locals and no one played anything but the two new decks. Nice try though. Well, y'know, except for the part where Evilswarm got second. Nice try, though. The built-in pandemic was an imperfect, but somewhat relevant, analogy for her indestructibility by effects. Regardless, you haven't really provided anything that you didnt already tell me, which is that she restricts Special Summons to once per turn, which I did know. And I retain my humble opinion that such an effect is not broken, however I can agree wholeheartedly it is a powerful manipulation of the gamestate that certainly not every deck can answer to, at least not right away. You have to use your one Special Summon, in an absolutely enormous amount of decks, to make something bigger than Midrash. That's hard right now because there's not really multiple Normals in a large number of decks, as I believe Black (or someone else) has already stated. Which is why Evilswarm was able to do something, because they can make Ophion and not give as much of a damn. And even then, Ophion can get Super Poly'd away without a Pandemic to make another Midrash, which isn't hard to have happen, trust me. So you literally have to cross your fingers to get something that lets you deal with the card, while acknowledging that immediately following its destruction, they can go and make another one without issue because they can fuse straight from deck with the copy of Shadoll Fusion they just recycled since you more than likely used an extra deck target to deal with the card to begin with. In other words, you think your problem is solved, and then it just comes back to haunt you and gets worse as a result. Link to comment Share on other sites More sharing options...
Blake Posted April 21, 2014 Report Share Posted April 21, 2014 Which is why Evilswarm was able to do something, because they can make Ophion and not give as much of a damn. And even then, Ophion can get Super Poly'd away without a Pandemic to make another Midrash, which isn't hard to have happen, trust me.But that's illegal.You cannot attempt to Super Poly an Ophion with mats because it still restricts Lv. 5+Just like you can't Lava Golem/Volcanic Queen an Ophion.BTS can cause it but then there's the aforementioned pandemic to account for. Link to comment Share on other sites More sharing options...
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