Bringerofcake Posted May 8, 2014 Report Share Posted May 8, 2014 Now that the dust has settled, how do we feel about this? Link to comment Share on other sites More sharing options...
Delibirb Posted May 8, 2014 Report Share Posted May 8, 2014 I haven't seen or used this as much as I expected Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 8, 2014 Report Share Posted May 8, 2014 I would want to side it to deal with Theosophy but... Trap Stun is just more useful in my experience. After Soul Charge is hit and Warning becomes a thing again, this might be used to deal with that, due to its Spell Speed 3-ness. Link to comment Share on other sites More sharing options...
Goose Posted May 8, 2014 Report Share Posted May 8, 2014 Just negating traps isn't enough for the maindeck lel Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 8, 2014 Report Share Posted May 8, 2014 Any deck that used Seven Tools has like, a 2% better version of it now. It can turn tides in decks that are crazy aggressive, but then Trap Stun is probably the better option for those anyway. Link to comment Share on other sites More sharing options...
Blake Posted May 8, 2014 Report Share Posted May 8, 2014 It's a format thing. And while it's really, REALLY good on paper right now, it's more dead in practice. So it's not good atm but will be sometime. Link to comment Share on other sites More sharing options...
Cobalt2 Posted May 9, 2014 Report Share Posted May 9, 2014 I've been playing Raccoons, and I absolutely got destroyed at locals because of traps destroying my naturia beasts and leaving my ronins without another beast on board. I'm going to main a few of these to see if it remedies the problem at all. Link to comment Share on other sites More sharing options...
Greiga Posted May 9, 2014 Report Share Posted May 9, 2014 Everyone wants it (me included) but I have seen no one run it (me included). Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 9, 2014 Report Share Posted May 9, 2014 I've been playing Raccoons, and I absolutely got destroyed at locals because of traps destroying my naturia beasts and leaving my ronins without another beast on board. I'm going to main a few of these to see if it remedies the problem at all. If you can make Naturia Beasts, surely you can find a way to make Naturia Barkions? Unless you don't have one, or I'm missing something of course. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 9, 2014 Report Share Posted May 9, 2014 If you can make Naturia Beasts, surely you can find a way to make Naturia Barkions? Unless you don't have one, or I'm missing something of course. You can only summon Beast-types the turn you use Obedience Schooled, which is the main way you make Beast. Link to comment Share on other sites More sharing options...
Zauls Posted May 9, 2014 Report Share Posted May 9, 2014 I actually Maindeck 2 in my IRL Evilswarm. Since I have Pandemic for a Spell Speed 2 thing, I needed something to counter Warning and stuff. It was just a Seven Tools replacement but it has served me really well so far. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 10, 2014 Report Share Posted May 10, 2014 You can only summon Beast-types the turn you use Obedience Schooled, which is the main way you make Beast. Didn't realize Barkion was a Dragon. Ok well that makes sense. Link to comment Share on other sites More sharing options...
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