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[Anime] Number F0: Future Hope


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Number F0: Future Hope

[Rank 0/LIGHT/Warrior/Xyz/Effect/ATK 0/DEF 0]

 

2 Xyz Monsters

Cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card battled an opponent's monster, at the end of the Damage Step: Take control of that monster until the end of the Battle Phase. During either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects:
● This card cannot be destroyed by battle or by card effects.
● You take no effect damage.

 

 

There are rumours that this card will be one of the OCG exclusives in Next Challengers, but you can ignore that and instead simply discuss how viable this card would be if it were released as-is.  Also it'd be funny to have a Rank 0 Xyz, just like it'd be funny to have a Rank 13.

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Source of this rumor?

It's on NeoArk in Ark's rumor mill.

Along with info about the new Machina, new HERO, and other such stuff in NECH.

The HERO is an OCG Exclusive but the Machina isn't.

AND

The new Ghostrick Xyz that looks like an angel is an OCG Exclusive Alternate Win Condition
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It's on NeoArk in Ark's rumor mill.

Along with info about the new Machina, new HERO, and other such stuff in NECH.

The HERO is an OCG Exclusive but the Machina isn't.

AND

The new Ghostrick Xyz that looks like an angel is an OCG Exclusive Alternate Win Condition

 

 

Ooooo. Do tell. This sounds interesting.

 

Also, I have to ask. Any words of Number 5?

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Why does it even need to not be destroyed by battle regularly? ._.

It's a -4 to summon at best (on paper at least, given it's 2 -1 Xyz put together, bar any advantage they create/how they were made) for a monster that steals a monster in order to attack with it.

Bar El-Shaddoll Fusion and Mask Change Second this isn't even an issue, and both of those are Attribute dependent. And then they can just change it so that it doesn't have the ability to do even that on the off chance that's too much.

If I wanna make a Marshmallon that can double as a "beater" out of 4 technical cards of advantage, I fail to see the issue.

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It's a -1 if you make it with 2 WATER monsters that you turn into Bahamut Shark.

 

And if I make it with Satella's it's going to be a +1 since I go plus 1 on each of the composite Xyz. 

 

Individual situations don't change that on paper it is a -3 as Blac was saying. And thus it's pretty weak as it is now. Hell it could do with a buff more than any nerf. 

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And if I make it with Satella's it's going to be a +1 since I go plus 1 on each of the composite Xyz. 

 

Individual situations don't change that on paper it is a -3 as Blac was saying. And thus it's pretty weak as it is now. Hell it could do with a buff more than any nerf. 

The point is to try and make it in ways that don't net you too less advantage.

On paper, Quasar's a -5, so people use it in decks that can make it reliably at a +0, sometimes plussing even more.

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The point is to try and make it in ways that don't net you too less advantage.

On paper, Quasar's a -5, so people use it in decks that can make it reliably at a +0, sometimes plussing even more.

 

Even then, this card is underwhelming. Hell if you make 2 Xyz whilst breaking even or better, I'd keep the two who will probably be better than this thing the vast majority of the time. Since you'll probably kill the thing you steal with this for a Battle phase instead which is far better in the long term. 

 

And as you are aware, this is nothing like Quasar. Quasar is worth investing a tonne of resources on since short of a Solemn or Horn you will be most likely be draining a card from the opponents board, and then killing something. Netting you even more immediate advantage. 

 

I understood what the point was. This cards just overwhelmingly meh even with that in consideration. 

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