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Wyrm the Genesis Dragon [NECH]


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300px-WyrmtheGenesisDragon-NECH-JP-R.png
DARK/Dragon/Fusion/Level 9/2700 ATK/2000 DEF
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle except with a Normal Monster, also it is unaffected by other monster effects. You can only control 1 "Wyrm the Genesis Dragon".

Discuss.

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Card seems hilariously fun. It's a fusion of any two Normal monsters, decent stats, and is utterly immune to monster effects, plus can't die in battle except to Normal monsters.

 

That said, regular S/T-based removal kills it, which is sad,

 

Dragon's Mirror is amused.

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Good thing there are a variety of thing one can use this on.

For example the Dragon Shrine play, though it'd realistically be used for the classic "vanilla + Eclipse" play. There is no rush to bring out this fusion if it means an immediate -1 from something that will soon fulfill itself in the Graveyard anyways.

 

Heck even Cloudians could decide they had enough of their puffy baby clouds and bestow the radiance of genesis on their side over the enemy's corpses.

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