Zauls Posted August 3, 2014 Report Share Posted August 3, 2014 Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated. So this card has been seeing Side Deck play, I assume for Infernities, to return the Barrier/Breaks to hand so you can actually play Yugioh again. It also doesn't target as far as I know (Konami might have given an official ruling on that, so tell me if I'm wrong). Discuss Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 3, 2014 Report Share Posted August 3, 2014 Wait a smidge - it doesn't target! Not only is it uncounterable, your opponent can't play around it since they don't know what's going to be cleaned off the field. These properties that make it harder to play around make the S/T bounce acceptable, in comparison to its cousins MST and Night Beam. Usually, S/T destruction is more favourable, so it's more of an alternative to MST in more troublesome situations, rather than a Main Deck replacement. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted August 3, 2014 Report Share Posted August 3, 2014 Would have been better if it couldn't be chained to as well... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 3, 2014 Report Share Posted August 3, 2014 Would have been better if it couldn't be chained to as well... Does it matter, if the opponent doesn't know what it'll go after, in the case of multiple legal targets? Link to comment Share on other sites More sharing options...
Expelsword Posted August 3, 2014 Report Share Posted August 3, 2014 I'm SURE there's some really ridiculous play you can do with this. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 3, 2014 Report Share Posted August 3, 2014 Because you can't bounce your own S/Ts, it's difficult to put this into part of a combo. It's more of a lock-breaking card. This is one of the weaknesses in the Horus-Decree lock. Link to comment Share on other sites More sharing options...
Sleepy Posted August 3, 2014 Report Share Posted August 3, 2014 Love the art of Bakura's cards. I would have liked it if: a ) The bonce would happen to either side. b ) The card was revealed prior to returning it, just so you can make sure you know one more card in your opponent's hand and know for sure that you lifted that Barrier. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 3, 2014 Report Share Posted August 3, 2014 The best use is it to return Seal of Orichalcos to a player's hand. Link to comment Share on other sites More sharing options...
Expelsword Posted August 3, 2014 Report Share Posted August 3, 2014 The best use is it to return Seal of Orichalcos to a player's hand. There it is. That's what I forgot you could do. Link to comment Share on other sites More sharing options...
SirReal Posted August 3, 2014 Report Share Posted August 3, 2014 You can also break the Key Beetle/Safe Zone lock since this doesn't destroy SZ. Link to comment Share on other sites More sharing options...
Zauls Posted August 4, 2014 Author Report Share Posted August 4, 2014 Would have been better if it couldn't be chained to as well... It can be chained to, but then you just return a different backrow that they didn't chain, since it doesn't target! I'm genuinely going to side this in Infernity for the mirror match at YCS Madrid since I can't side Maxx "C" or Shadow-Imprisoning Mirror. Link to comment Share on other sites More sharing options...
Toffee. Posted August 4, 2014 Report Share Posted August 4, 2014 It can be chained to, but then you just return a different backrow that they didn't chain, since it doesn't target! Judgment of Thunder is like that, as well. ...Not that anyone plays that, or anything. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.