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Hands Too Ridiculous....


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[attachment=42407:IfYoureHappyAndYouKnowIt.jpg]

 

 

 

Ok IMO,

These guys are too un-balanced even for konami,

they require no setup,break combo's,break pend-scales/backrow and monsters

and combined with a couple of traps they wipe the field.

They piss me off

 

Other peoples Thoughts?

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@ sunbeams,But you shouldnt have to side against 2 flipping cards....

it just proves how broke they r

 

@Black, thats a crap tonne of nonsense, how do u out-smart a card?

I use silent honor Arks eff!

Oh w8 i forgot that i cant use it in your turn?

And not every deck can make Pleiades btw 

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@ sunbeams,But you shouldnt have to side against 2 flipping cards....

it just proves how broke they r

 

@Black, thats a crap tonne of nonsense, how do u out-smart a card?

I use silent honor Arks eff!

Oh w8 i forgot that i cant use it in your turn?

And not every deck can make Pleiades btw 

How to outsmart a card? Outsmart the player using it and predict their actions. By predicting effectively you can setup the proper counterattack.

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I will say it again. Banishing is the perfect counter to hands. They have to hit the Grave to trigger their effects, so Banish just one of the hands and your opponent will more then likely struggle to get more of them.

 

BTH is a must in most Decks anyway and some Decks thrive on Banishing anyway. (Necroface.dek is a great example of this)

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I will say it again. Banishing is the perfect counter to hands. They have to hit the Grave to trigger their effects, so Banish just one of the hands and your opponent will more then likely struggle to get more of them.

 

BTH is a must in most Decks anyway and some Decks thrive on Banishing anyway. (Necroface.dek is a great example of this)

I've noticed Blackwings using Black Sonic more and more because of suicidal hand attacks.

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You don't use your Castel on these, you use #50. Lance stops BTH, Wiretap stops BTH and Warning. Trap Stun stops them both too (but you can't chain to Warning obvs).

 

The game is starting to progress to a state where you will need nondestruction removal, like how you need to remove cards with effects now. It's like how Marshmallon was back when it came out. It was limited because players lived and breathed battle destruction back then, and now it's relatively harmless. The same could be said with Beelze, though we don't have THAT much nondestruction removal running around in the game.

 

Also holy sh*t you jalapenos I had to refresh this page like six times because of new posts.

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hmm you guys seem to be just stressing the fact u can out-xyz summon them.

as Bloo said, my problem is that not alot of archetypes can do non-destruction removal.

However i do think there will be more in the future.

Its just that at the moment they r so ridiculous.

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