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Desecrator of the Wilds


Forest Fire

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The "Create a Card Game" thread cards are getting their own threads, but no one is continuing the game. *sigh*

See how badass of ALL cards that using "may " instead of "can" in that thread and you'll understand why people don't want to waste good names in it. This card is a good example, a specific counter that can use against only 1 deck, but at the level that it could simply say "lel, now you can't play, gg" upon dropping, do I need to say more?
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The "Create a Card Game" thread cards are getting their own threads, but no one is continuing the game. *sigh*

If you're going to post, please abide by the Advanced Clause.

(Though the point of that game is for you guys to make stuff in there, and see how well you did by posting them in here)

 

Anyway, this card is essentially a counter for specific Decks, namely Plant-heavy ones; but shuts them down completely (negates/banishes them) and burns unless they Xyz Summon or Synchro Summon a non-Plant (BRD much?). That being said, 22/20 on a Level 8 is relatively average and can still be run over by common bosses. Heck, even some of the Plants this card is negating can still run this thing over, in addition to Breakthrough and other things.

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it's summon can be negated and it's not as though it's stats are that high, plus breakthrough would negate for long enough to possibly do something.

So
Monster A
Attribute/Type/Level 4/Effect
1000/0
Neither player cannot Summon/Set monsters. When this card is Summoned: Destroy all other cards on the field.
So, according to your logic, Monster A is suck because there's a Warning out there and BTS can negate its effect and turn it into a mere 1k vanilla, right?

Anyway, this card is essentially a counter for specific Decks, namely Plant-heavy ones; but shuts them down completely (negates/banishes them) and burns unless they Xyz Summon or Synchro Summon a non-Plant (BRD much?). That being said, 22/20 on a Level 8 is relatively average and can still be run over by common bosses. Heck, even some of the Plants this card is negating can still run this thing over, in addition to Breakthrough and other things.

Using Plant-heavy is also a correct word, but there's a single deck out there, namely Sylvan (Plant-only), which can only start combo by 2 ways
1.) Excavate through NS/flip, then send the excavated combo pieces to the Graveyard and trigger them there.
2.) Lonefire and Plant-recycle stuffs to do (1) with higher level, namely Sage.
As you can see, the card in question completely shut them even more than you think, you cannot excavate anything, that alone kills half of the deck, not to mention you cannot even let them die normally to bring out Sage, and even if you could bring Sage through Lonefire that can't be recycled anymore, the huge damage is waiting. And the point that it has low ATK couldn't compare to the fact that you already get a ton of advantage from Excavation sealing, and using his logic, BTH/MF/Lance existed.

Seriously, Jinx, with SC now @1, do you think it's OK to punish 1 of the very few decks that require skill to play just because you lost to them? It's really hard to change this if you not scrap the concept of single deck killing.

Also, why did I freaking post in RC and get myself mad in the first place...
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It may be a counter to a specific deck, but I think this one's existence is somewhat justified since there is that Continuous Trap Card named Ivy Shackles, that makes your opponent's monsters into Plant-Type monsters during your own turn. It essentially bypasses the burn you'd receive from this card, though I don't think that's a bad thing. Personally, I think the "you can only control 1" and the burn clauses should just be outright removed. It will be a one turn negation during your turn only that will banish monsters in that specific combo or with the DNA Trap. Which I consider good but not broken.

Its ATK is on the low side anyways so I doubt it'll do much more.

I mean, I can see how on principle, a card that could auto beat a specific deck and be useless against everything else is a bad concept, but this has the support to turn those other decks into what it can beat, a little more so than, say, Ally of Justice. Besides, it doesn't really "auto-win" against plants either since their effects are off the field half the time for the commonly used ones, or they can produce something to overpower this monster anyways.

 

All in all I'd just change the lore of the effect like this:

 

 You can Special Summon this card (from your hand) if your opponent controls 2 or more Plant-Type monsters. The effects of Plant-Type monsters your opponent controls are negated. If a Plant-Type monster would be sent to the Graveyard, you can banish it instead. When your opponent Summons a Plant-Type monster, they take damage equal to that monster's level multiplied by 150. You may only control one "Desecrator of the Wilds". 

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