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Frightfur Tiger [V-JUMP 12]


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DARK/Fiend/Fusion/Effect/Level 6/1900 ATK/1200 DEF
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
You can only control 1 "Frightfur Tiger". When this card is Fusion Summoned: You can target a number of cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" and "Frightfur" monster you control.

Possibly confirmed.
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So...it will destroy at least 2 cards just for Summoning it? That's delicious. 1900 ATK is kind of meh, considering the Frightfur monsters are lacking in oomph, but at the same time, it's somewhat fair, and this card can probably combo really easily into Frightfur Wolf for an OTK. Plus its second effect will give it 2200 ATK, on par with Bear.

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Not what the deck wanted, but certainly a very good card.

Deck actually wants ways to gain or maintain advantage, not ways to drag the game into top deck mode.

 

but each Fusion Summon should be a -1 or a -2 due to replacement effects

 

this is an inherent +2 if you destroy 2 targets

 

seems like a solid card for ending the game with Wolf

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but each Fusion Summon should be a -1 or a -2 due to replacement effects

 

this is an inherent +2 if you destroy 2 targets

 

seems like a solid card for ending the game with Wolf

The issue is that it's removal instead of something that furthers their game along.

 

Think in terms of, say, El-Shadoll Nephilim/Construct. It doesn't give you a lot of destructive value, instead it's a good card because it gives you a lot of value for summoning her.

 

Or, let's say, Catastor against a card like Fabled Ragin. Ragin is better in a vacuum because it immediately furthers your game instead of chipping away at the opp'ss game.

 

Or a card like Gear Gigant X vs 101, though 101 is overall a stronger car, GGX is more appreciate by the decks that use it due to the fact it pushes them ahead.

 

I never said it was a bad card, but it is not what the deck needed, though it does certainly want it.

 

Furnimals are way too fair with their players' advantage, so even a powerful card like this is not going to be what the deck needs.

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Furnimals need things to recover cards, or get more cards. They have SOME of this, but not enough to be consistent. The recovery effects they have typically only recover Polymerization, but without more Furnimals on-hand, they can't fuse too many times. All their Fusions also require Des Imp Sabres, which has a nice SS effect, but has Plaguespreader's stacking cost.

 

Destroying cards is definitely nice, as it helps even out the cost of Fusion Summoning in the first place, and break through the opponent's defense, but if something goes wrong, they lost too many cards to efficiently come back from it.

 

Fluffal Dog searches Fusion Material, but only when Summoned from the hand. Fluffal Bear searches Toy Vendor if you ditch it, or you can Tribute it to grab a Poly. Cat only recovers Poly, and only if you Fused it. Rabbit recovers a Fluffal (or Des Imp) if you fuse it. And Owl grabs a Poly, but ALSO lets you fuse WITHOUT Poly for a mere 500 LP.

 

So of those, 3 of them grab Polymerization under various conditions, including if you Summon it first. The archetype doesn't really gain card advantage, it just mildly reduces the cost of a Fusion Summon after you performed it.

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