Argeus Posted November 28, 2014 Report Share Posted November 28, 2014 Card Name: Fairy Virtue Effect: Target up to 3 face-up Fairy-Type monsters on the field; destroy them, and if you do, draw 1 card and gain 500 LP for each target that activated its effect when destroyed. ^ fix by Sleepy Whoever guesses who is in the picture gets a piece of candy. (Voltex got the candy) Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2014 Report Share Posted November 29, 2014 Target up to 3 face-up Fairy-Type monsters on the field; destroy them, and if you do, draw 1 card and gain 500 LP for each target that activated its effect when destroyed. ^that'd be the correction. "face-up" is not capitalized and has that dash thing. "on the field" already refers to both sides of the field so you don't have to specify both controls there. Destruction can't go before the colon or the semi-colon. Whatever goes before the colon is requirements to activate the card, and before the semi-colon is the costs. ^The line above is independently from if you wanted the destruction effect to target or not. Sooo if you wanted the destruction effect to not target, I'll fix my fix accordingly, and if you are confused on what I mean, I can explain that too if you want. As for your question, the destruction should definitely go before drawing and gaining LP. If you fail to destroy a monster(s) it is a way to counter and diminish its impact (by card effects like Zenmaines or Angineer). Much like how Bottomless doesn't banish the monster if it can't destroy it to begin with. Well enough of grammar correction. The card looks pretty ok to me. It is like a weird version of Fragrance Storm but potentially more rewarding, being able to combo with more destruction reacting effects at a time and ensuring your draws in a bit more controlled way. As of right now, I don't think any Fairy-Type monsters really trigger this card's effect, but it can be casual friendly with things like Wyrm-Type floaters you own getting the DNA Surgery treatment, or just plain using DNA to be able to destroy up to 3 opponent's monsters with it. Basically plays that require inconsistent ideas to work and that are likely to not actually be good or needed right now, that is until real Fairy-Types are released that actually work with it without jumping through hoops. Overall it is a cute idea. Link to comment Share on other sites More sharing options...
Darj Posted November 29, 2014 Report Share Posted November 29, 2014 The character in the picture is Alice Margatroid. I believe there is an issue on the effect: with its current wording, any effect the destroyed monster(s) activate will trigger AFTER this Spell resolves and thus, following card mechanics, this card is unable to "check", so to speak, the activated effects. To fix this, I suggest to apply the last effect during the End Phase of the turn it was activated. That way, in theory it should be able to check the activated effects with no problem. Destroy up to 3 face-up Fairy-Type monsters on the field. During the End Phase of the turn this card was activated, draw 1 card and gain 500 Life Points for each card that activated its effects after being destroyed by this card's effect. Or something like that. Not entirely sure on the last part because I couldn't find any official card to take as reference. That aside, I would say the card is dangerous because it can generate advantage too easily. At worst, it is a deck thinner that turns your 1~3 fairies into card draws, which can potentially be further abused if they have floating or grave effects. At best, it will destroy your opponent's fairies for abusive advantage as it will be essentially a +2 for each opposing fairy destroyed (opponent's loses a fairy: +1; you draw a card: +1) So the card doubles as a deck thinner AND fairy-hate card, which is unhealthy in my opinion. I suggest to nerf it so it only hits a single Fairy to prevent any kind of abuse. Also, I suggest to make the card target the monster to make it slightly more fair. Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2014 Report Share Posted November 29, 2014 The character in the picture is Alice Margatroid. I believe there is an issue on the effect: with its current wording, any effect the destroyed monster(s) activate will trigger AFTER this Spell resolves and thus, following card mechanics, this card is unable to "check", so to speak, the activated effects. To fix this, I suggest to apply the last effect during the End Phase of the turn it was activated. That way, in theory it should be able to check the activated effects with no problem. Destroy up to 3 face-up Fairy-Type monsters on the field. During the End Phase of the turn this card was activated, draw 1 card and gain 500 Life Points for each card that activated its effects after being destroyed by this card's effect. Or something like that. Not entirely sure on the last part because I couldn't find any official card to take as reference. That aside, I would say the card is dangerous because it can generate advantage too easily. At worst, it is a deck thinner that turns your 1~3 fairies into card draws, which can potentially be further abused if they have floating or grave effects. At best, it will destroy your opponent's fairies for abusive advantage as it will be essentially a +2 for each opposing fairy destroyed (opponent's loses a fairy: +1; you draw a card: +1) So the card doubles as a deck thinner AND fairy-hate card, which is unhealthy in my opinion. I suggest to nerf it so it only hits a single Fairy to prevent any kind of abuse. Also, I suggest to make the card target the monster to make it slightly more fair. Actually the way I understand it, if the Fairies don't have an effect upon destruction and trigger it, there are no draws. So essentially if they don't float, the card is just a monster field nuke. Other than that I agree with your post. Link to comment Share on other sites More sharing options...
Darj Posted November 29, 2014 Report Share Posted November 29, 2014 Yeah, you have a point there: No effect = no draw nor LP gain. But if you are maining this, chances are you are maining Fairies that trigger effects when destroyed as well to make the most advantage from this card. Also that reminds me that, against the opponent, most likely the effects of his/her fairies will be optional (except when the effect is mandatory, of course), so he/she can choose to not to use the effects to stop you from getting the card draws. So, in a way, vs. the opponent it is a simple nuke, as you pointed out. I suppose that from that perspective the card seems a bit more balanced, although pseudo-negating the grave effects of 1~3 of your opponent's Fairies is nothing to laugh at. But to be fair, it should be unlikely for the opponent to control 3+ Fairies at the same time and that have grave effects. Still, nuking your own 3 Fairies for a +3 (well, +2 after factoring the loss of the Spell itself) feels like it is a bit too much, even if it would be slow as you would get the card draws until the End Phase (if the TC takes the suggestion). I don't know, I would reduce its targets to up to 2, just to be safe. Link to comment Share on other sites More sharing options...
Spinny Posted November 29, 2014 Report Share Posted November 29, 2014 My problem is how the card just feels like in needs to be in an archetype, The main reason is because it only works with 2 cards currently: Vylon vanguard - You wouldnt run this in vylons anyway.... Dimensional Alechemist - this card works pretty damn good with this, but alas is very inconsistent. Also its pretty lame in general since its a normal spell. So maybe make it a quickplay so you can use it alot better? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.