I Hate Snatch Steal Posted November 30, 2014 Report Share Posted November 30, 2014 Once per turn: you can banish 1 normal spell card from your graveyard that was sent to the graveyard this turn; this effect becomes that spell card's effect. During your Standby Phase, if this card is in your Graveyard: you can banish 1 "Magician" Pendulum monster from your extra deck or graveyard; special summon this card. You can only use this effect of "Spell Accelerator" once per turn. I'm back to card making after a long break. Since I've been mostly out of the game since PRIO came out I might have missed something when I designed this card but if I did, enlighten me. Feel free to move this to what ever section it belongs if I'm totally off. edit: I chose magician pendulums since I get the feeling they've already been forgotten edit2: Removed quick-play spells from the effect and changed the cost to banishing the card Link to comment Share on other sites More sharing options...
Progenitor Posted December 1, 2014 Report Share Posted December 1, 2014 Soooooooo....you can basically use a spell 3 times, even if it is limited since it gets put back in your deck...maaaaaaaybe not. Make it banish the card from the grave, and this may be a bit me fair. Even DD doesn't let you use the spell it mills before you use DD'S eff Link to comment Share on other sites More sharing options...
Toffee. Posted December 1, 2014 Report Share Posted December 1, 2014 Control ThisActivate something like D-Draw/etcDraw 2/etcThis card's effect becomes the same as what you just usedDraw 2/etc without any cost/etc???????Profit Link to comment Share on other sites More sharing options...
Darj Posted December 1, 2014 Report Share Posted December 1, 2014 Yeah, card is too abusable and by playing around the activation conditions of Spells it can enable crazy combos. For instance, mill/discard Inferno Tempest, and then use it through this card's effect. That may be ridiculously situational, but once it works, chances are the game will be yours. My suggestion is to also consider the activation costs and conditions of the copied spell. That way, in the case of Inferno Tempest, you would need to take the 3000+ battle damage from 1 attack to properly copy the effect. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 1, 2014 Author Report Share Posted December 1, 2014 Yeah, card is too abusable and by playing around the activation conditions of Spells it can enable crazy combos. For instance, mill/discard Inferno Tempest, and then use it through this card's effect. That may be ridiculously situational, but once it works, chances are the game will be yours. My suggestion is to also consider the activation costs and conditions of the copied spell. That way, in the case of Inferno Tempest, you would need to take the 3000+ battle damage from 1 attack to properly copy the effect. I forgot about inferno tempest... I'll probably remove the quick-play portion then. I'd like to keep the condition ignoring since that was a big part of the concept Link to comment Share on other sites More sharing options...
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