Bringerofcake Posted January 9, 2015 Report Share Posted January 9, 2015 ✔ A "Go back one space" Trap? (Like those go back one space things on board games) You can only activate this card if you control no Special Summoned monsters(1) If a monster is Special Summoned: Its effects are negated until the end of this turn.(2) If an Effect Monster is Special Summoned in Attack Position: Change it to Defense Position. This looks hilarious. Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2015 Report Share Posted January 9, 2015 Nice stun card, is there a new/modern version of Gadgets, or is Gadgets still the best Gadgets? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 9, 2015 Report Share Posted January 9, 2015 plsbeasignofskilldrainhitpleasepleaseplease Since it doesn't auto-implode in any ways, it's a really really nice card for monarch variants. Like..really. Heck, BA-narchs will love this. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 9, 2015 Report Share Posted January 9, 2015 Nice stun card, is there a new/modern version of Gadgets, or is Gadgets still the best Gadgets? Gadgets have blended in with Xyz Monsters, particularly Tin Goldfish and Gear Gigant X. That variant won't exactly be fond of this card. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 9, 2015 Report Share Posted January 9, 2015 Gadget stun's kinda dead atm last time I checked. more traditional tribute stun decks will quite love this, though they already have Majesty. Also, the last effect is really damn cute. Link to comment Share on other sites More sharing options...
Βyakuya Posted January 9, 2015 Report Share Posted January 9, 2015 The effect sounds like something a troll Qliphort player would use. I mean, that second effect just makes Shell sound usable. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 9, 2015 Report Share Posted January 9, 2015 Nice stun card, is there a new/modern version of Gadgets, or is Gadgets still the best Gadgets? Satellarknights are kind of the new Gadgets (At least that what Konami judges tend to pass em off as). They definitely won't like this card, they won't get to search their Altiairs and/or go for Triverr or Delteros. I'm not sure how relevant that will be though by the time this comes out Link to comment Share on other sites More sharing options...
Slinky Posted January 9, 2015 Report Share Posted January 9, 2015 The effect sounds like something a troll Qliphort player would use. I mean, that second effect just makes Shell sound usable. But. Shell already has been usable. Link to comment Share on other sites More sharing options...
Blake Posted January 9, 2015 Report Share Posted January 9, 2015 But. Shell already has been usable.It's, like, the worst Qliphort bar the Apoqliphorts and maybe access/cephalopod. It's win-moar. As for the card, gadgets + tinplate beat it. In fact, this card doesn't seem especially good. Just like reqliphort or w/e it's called, it activates, if the current wording is correct. This means any non-mandatory on-summon effect will still resolve. And this isn't searchable like the former. Satellars, LolGadgets, and basically every stratos beats it. I'm sure it'll have a cute niche, and it does stop ignition/continuous/some trigger effects, but... Yeah, it has a pretty big hole. EDIT: granted, your OWN mandatory on-summon effects can outpace it, at least in the TCG, iirc. Link to comment Share on other sites More sharing options...
newhat Posted January 9, 2015 Report Share Posted January 9, 2015 EDIT: granted, your OWN mandatory on-summon effects can outpace it, at least in the TCG, iirc. Yes, Optional Trigger Effects are always higher on the Chain than Mandatory Trigger Effects in the TCG, and as far as I know in the OCG too. Unfortunately that means this card does not stop on-Summon trigger effects. Link to comment Share on other sites More sharing options...
Blake Posted January 9, 2015 Report Share Posted January 9, 2015 Yes, Optional Trigger Effects are always higher on the Chain than Mandatory Trigger Effects in the TCG, and as far as I know in the OCG too. Unfortunately that means this card does not stop on-Summon trigger effects. Um... I know that, I even mentioned that in my post. The Edit was about cards like this: http://yugioh.wikia.com/wiki/Vylon_Omega I believe that, in the TCG, if you summon Omega while this is face-up, you can have this be the first card on the chain and Omega be the second. Link to comment Share on other sites More sharing options...
-Griffin Posted January 9, 2015 Report Share Posted January 9, 2015 Oh, I thought this was a continuous effect rather than a trigger effect on first reading. It's a lot worse then. Fun side against some Decks, probably, but feels way less mainable. Link to comment Share on other sites More sharing options...
Slinky Posted January 9, 2015 Report Share Posted January 9, 2015 This cards name is bothering me to no end. It does nothing even suggestive about losing a turn :/ Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 9, 2015 Report Share Posted January 9, 2015 This cards name is bothering me to no end. It does nothing even suggestive about losing a turn :/ You "lose" a turn of attacking/using the effects of that monster. Link to comment Share on other sites More sharing options...
SirReal Posted January 9, 2015 Report Share Posted January 9, 2015 I wonder how this card works when flipped up? Can you flip it against an on summon effect and effectively negate and change battle position? I'm pretty sure Re-Qliphort functions that way if I'm not mistaken. Honestly, that first activation clause would have been better on Emptiness... Link to comment Share on other sites More sharing options...
heraldry_lord Posted January 10, 2015 Report Share Posted January 10, 2015 This cards name is bothering me to no end. It does nothing even suggestive about losing a turn :/ Nothing, you say? Giving your opponent's Special Summoned Effect Monsters the equivalent of Summoning Sickness which can (though not a guarantee) stop them in their tracks for a turn has absolutely "nothing" to do with "losing" a turn? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 10, 2015 Report Share Posted January 10, 2015 So apparently the effect is a little bit different than it is now. You see, rather than activating each time a monster is Special Summoned, it negates the effects of all Special Summoned monsters. Also, the wording is a little bit weird, so I am not sure if they mean that if negates only during the turn its activated, or if it negates the Special Summoned monsters until the end of the turn. Anyway, here's the newer version: Activate only if you control no Special Summoned monsters. The effects of all Special Summoned monsters are negated until the end of the turn. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Link to comment Share on other sites More sharing options...
SirReal Posted January 10, 2015 Report Share Posted January 10, 2015 So the first effect is Continuous now... Basically a Skill Drain for special summoned monsters to an extent with only the battle position changing effect activating. If the card works the way I think it does (negates special summoned monster effects until the end of the turn they're summoned) It's a lot better than the previous text. If it only negates effects during the turn it was flipped face up, the card has the potential to be great! Either way, the card is effectively a blanket Fiendish Chain with an activation restriction. The only issue is that there is no easy way of removing this card after activation without going minus. Sure you can play Magic Planter or Double Cyclone, but those are unreliable. Link to comment Share on other sites More sharing options...
evilfusion Posted January 10, 2015 Report Share Posted January 10, 2015 Use with Normal Pendulums? They don't have effects to negate and they'll dodge the battle-changing effect because they're not Effect Monsters. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 10, 2015 Report Share Posted January 10, 2015 Use with Normal Pendulums? They don't have effects to negate and they'll dodge the battle-changing effect because they're not Effect Monsters. Personally think Skill Drain is a better idea, remember that you have to control no Special Summoned monsters. Skill Drain is also permanent. Link to comment Share on other sites More sharing options...
Slinky Posted January 10, 2015 Report Share Posted January 10, 2015 Personally think Skill Drain is a better idea, remember that you have to control no Special Summoned monsters. Skill Drain is also permanent. That is arguable. You don't have to pay 1000, but just need no SS monsters at the time of activation for relatively the same effect aside from "on summon" triggers. Link to comment Share on other sites More sharing options...
-Griffin Posted January 10, 2015 Report Share Posted January 10, 2015 You can also play a Deck that doesn't use the effect of Special Summon'd monsters, aka, many monarch decks: In those, Skill Drain can still dick you over, but this will not. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 10, 2015 Report Share Posted January 10, 2015 You can also play a Deck that doesn't use the effect of Special Summon'd monsters, aka, many monarch decks: In those, Skill Drain can still dick you over, but this will not. Interesting, that could be an neat tech. Link to comment Share on other sites More sharing options...
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