CommanderVolt Posted January 30, 2015 Report Share Posted January 30, 2015 Continuous Trap - If you control a monster that is not an "Infernoid" monster, send this card to theGraveyard. You can only use each of these effects of "Rising Void" once perturn. ● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ● During each of your Standby Phases: You can target 1 of your banished"Infernoid" monsters; return it to the Graveyard. No image since I'm on phone Discuss? Link to comment Share on other sites More sharing options...
Marco Polo Posted January 30, 2015 Report Share Posted January 30, 2015 As expected - a way to retrieve burned resources. Though is slower by being a trap and does just 1 monster a time, which is less than I expected, personally. Edit: opponent's standby phases is a step in the right direction tho. Link to comment Share on other sites More sharing options...
Spinny Posted January 30, 2015 Report Share Posted January 30, 2015 Its actually really nice, hope they keep it up. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 30, 2015 Report Share Posted January 30, 2015 It's... ...only good once you get going. Also, another card to push perfectly pure builds, while the main cards that actually make the deck works (reasoning/gate) requires out of theme monsters. Utility provided by this is neat, and getting this and Void Launch at once is quite sweet, but it felt quite slow still, and their early game is still crap. Though, in a build focusing on the infernoid supports over the normal stuffs, there's less worries about milling S/Ts, and generally, it looks more grindy compared to the usual explosive 'normal builds'. If we can get this and Launch more easily, I'd really consider running the 'pure' build but otherwise, eh. Link to comment Share on other sites More sharing options...
Spinny Posted January 30, 2015 Report Share Posted January 30, 2015 I meant, its nice in design, maybe not so playable in that respect. Link to comment Share on other sites More sharing options...
Marco Polo Posted January 30, 2015 Report Share Posted January 30, 2015 I meant, its nice in design, maybe not so playable in that respect.The design is trivial. Fits the infernoid trap card template, and covers a pretty trivial ability they must have to function better.. Link to comment Share on other sites More sharing options...
Toffee. Posted January 30, 2015 Report Share Posted January 30, 2015 Oh hey.... Infernerds got a playable support card. How nice. Link to comment Share on other sites More sharing options...
Expelsword Posted January 30, 2015 Report Share Posted January 30, 2015 This is really only good alongside Blazing Void, which is to say, not great. That stupid 1st clause ruins it. You basically can't setup any if you plan on keeping this. Link to comment Share on other sites More sharing options...
newhat Posted January 30, 2015 Report Share Posted January 30, 2015 Unlike the dumping Trap which can get you rolling, this is an advantage engine. Also unlike the dumping Trap, this is worthless if you need to bring out Mathematician or something. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted January 31, 2015 Report Share Posted January 31, 2015 Why is it that Konami doesn't have anything that gets Infernoids started? Link to comment Share on other sites More sharing options...
Expelsword Posted January 31, 2015 Report Share Posted January 31, 2015 They let us have 3 Reasoning and Monster Gate, so it looks like they know what's actually going on, but don't want to acknowledge it. Link to comment Share on other sites More sharing options...
Slinky Posted January 31, 2015 Report Share Posted January 31, 2015 They let us have 3 Reasoning and Monster Gate, so it looks like they know what's actually going on, but don't want to acknowledge it. Not like those even do anything outside of Marron. Link to comment Share on other sites More sharing options...
Expelsword Posted January 31, 2015 Report Share Posted January 31, 2015 Not like those even do anything outside of Marron. Card Trooper, Raiden, and Blaster are pretty good... Link to comment Share on other sites More sharing options...
Toffee. Posted January 31, 2015 Report Share Posted January 31, 2015 Why is it that Konami doesn't have anything that gets Infernoids started? Because for all intensive purposes, the Archetype could become another case of Dragon Rulers. Simply because, darling, they can always hold-hands in the Graveyard and use that to slingshot the more fabulous members back into the fray. Link to comment Share on other sites More sharing options...
newhat Posted February 1, 2015 Report Share Posted February 1, 2015 God I hate this "stir up YCM!" garbage. Dragon Rulers have searchers. Infernoids have dumpers, but do not have a direct searcher aside from the very slow Tour Bus to Forbidden Realms. Link to comment Share on other sites More sharing options...
Expelsword Posted February 1, 2015 Report Share Posted February 1, 2015 God I hate this "stir up YCM!" garbage. Dragon Rulers have searchers. Infernoids have dumpers, but do not have a direct searcher aside from the very slow Tour Bus to Forbidden Realms. Except Dragon Rulers also have dump cards. Link to comment Share on other sites More sharing options...
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