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[CROS] Sokou suru Rengoku / Rising Void


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Continuous Trap -
If you control a monster that is not an "Infernoid" monster, send this card to theGraveyard. You can only use each of these effects of "Rising Void" once perturn.
● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
● During each of your Standby Phases: You can target 1 of your banished"Infernoid" monsters; return it to the Graveyard.

No image since I'm on phone

Discuss?

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It's...

 

...only good once you get going.

 

Also, another card to push perfectly pure builds, while the main cards that actually make the deck works (reasoning/gate) requires out of theme monsters.

 

Utility provided by this is neat, and getting this and Void Launch at once is quite sweet, but it felt quite slow still, and their early game is still crap.

 

Though, in a build focusing on the infernoid supports over the normal stuffs, there's less worries about milling S/Ts, and generally, it looks more grindy compared to the usual explosive 'normal builds'.

 

If we can get this and Launch more easily, I'd really consider running the 'pure' build but otherwise, eh.

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Why is it that Konami doesn't have anything that gets Infernoids started?

Because for all intensive purposes, the Archetype could become another case of Dragon Rulers.
Simply because, darling, they can always hold-hands in the Graveyard and use that to slingshot the more fabulous members back into the fray.

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