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[CFV] GBT03: Sovereign Dragon Stars


Althemia

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Genesis Dragon, Amnesty Messiah
Grade 4 / Link Joker / 15000+ Power
Stride
[AUTO](VC) [Counterblast 1] When this unit attacks a vanguard, you may pay the cost. If you do, choose any number of locked cards, unlock them, and this unit gets [Power]+3000 for each unit unlocked until end of that battle. If the number of units unlocked is three or more, this unit gets [Critical]+1 until end of that battle.

tfw you'll literally just play 1 to beat glendios
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Soveireign Dragon, Clarent Sword Dragon
Grade 3 / Shadow Paladin / 11000 Power / No Shield
[ACT](VC)(GB2) Once Per Turn [Choose two of your rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC) [Counterblast 1] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn
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Fathoming Stealth Rogue, Yasuie
Grade 3 / Murakumo / 11000 Power / No Shield
[AUTO](VC)(GB2) Once Per Turn When your rear-guard is put into your deck due to an effect from one of your cards, search your deck for up to one card with the same card name as that card, call it to (RC), and shuffle your deck.
[AUTO](VC) [Counterblast 1] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to two cards with the same card name as that unit, call them to separate (RC), shuffle your deck, and at the end of that turn, put the units called with this effect on the bottom of your deck in any order.

Murakumo legit nuts now, as I predicted.
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Lady Battler of the White Dwarf Star
Grade 1 / Link Joker / 7000 Power / 5000 Shield
[AUTO](RC)(GB1) [Choose 1 of your locked cards and unlock it] When this unit boosts, you may pay the cost. If you do, that Boosted Unit gains 4000 Power during this battle.

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Seal Dragon Gariserge
Grade 1 / Kagero / 7000 Power / 5000 Shield
[AUTO](RC) [Counterblast 1] When this Unit Boosts, if you have a "Seal Dragon" Vanguard, you can pay the cost. If you do, during that battle, your opponent's Units cannot use Intercept, and for each of your opponent's Grade 2 Units, the Boosted Unit gains 2000 Power.

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Witch of Black Doves, Gowin
Grade 0 / Shadow Paladin / 4000 Power / 10000 Shield
[CONT](RC) During your turn, if you have a "Witch" Vanguard in [Legion], this Unit gains "[ACT](RC) [Place this card on the top of your Deck] If your opponent has 2 or more Grade 0 Rearguards, you may pay the cost. If you do, choose 1 of your opponent's Vanguards, during that turn, it loses 5000 Power, then shuffle your Deck."
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Psychic of Storm, Rigel
Grade 3 / Dark Irregulars / 11000 Power / No Shield
[ACT](VC) Legion 20000 "Psychic of Dust, Izaya"
[AUTO](VC) [Counterblast 2] When this unit attacks a vanguard, if this unit is in Legion, and the number of cards in your soul is ten or more, you may pay the cost. If you do, choose two of your opponent's rear-guards, and retire them. Then, if the number of cards in your soul is fifteen or more, choose one of your opponent's rear-guards, and retire it.
[ACT](VC) Once Per Turn [Soulblast 1 card with the same name as a Unit on your (VC)] Soul Charge 5.
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Sovereign Black Dragon, Aurageyser Dragon
Grade 4 / Shadow Paladin / 15000+ Power
Stride
[AUTO](VC) [Counterblast 1 & Soulblast 1 & Choose a card named "Sovereign Black Dragon, Aurageyser Dragon" from your G zone and turn it face up & Choose two of your rear-guards and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, reveal two cards from the top of your deck. This unit gets [Power]+5000 for each grade 1 or less card revealed with this effect until end of turn. Put the cards revealed with this effect into your hand.

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New Sharp Knight, David
Grade 0 / Shadow Paladin / 5000 Power / 10000 Shield
[AUTO] Foreruner
[AUTO](RC)(GB1) While you are retiring your rear-guards with the cost from one of your unit's ability, you may treat this unit as two units.
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Nebula Dragon, Big Crunch Dragon
Grade 4 / Link Joker / 15000+ Power
Stride
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Once Per Turn [Counterblast 1 & Choose a face down card named "Nebula Dragon, Big Crunch Dragon" from your G-Zone, and turn it face up] If the number of face up cards in your G-Zone is two or more, choose one of your opponent's rear-guards, lock all of your opponent's rear-guards in the same column as that unit, and those cards cannot be unlocked during his or her next end phase.

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Stealth Dragon, Rune Star
Grade 2 / Murakumo / 9000 Power / 5000 Shield
[AUTO](RC)(GB1) [Counterblast 1] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, search your deck for up to one card named "Stealth Dragon, Rune Star", call it to (RC), shuffle your deck, and at the end of that turn, return the unit called with this effect to your hand.

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Golden Dragon, Spear Cross Dragon
Grade 4 / Gold Paladin / 15000+ Power
Stride
[ACT](VC)[Counterblast 2 & Choose a face down card named "Golden Dragon, Spear Cross Dragon" from your G-Zone, and turn it face up] When this Unit is placed on (VC), if you have 1 or more face-up cards in your G-Zone, you may pay the cost. If you do, look at the top 5 cards of your Deck, choose 1 card from among them for each face-up card in your G-Zone, call them to open (RC) and shuffle your deck.
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Earth Elemental, Pokkle
Grade 2 / Cray Elemental / 9000 Power / 5000 Shield
[AUTO] [Soulblast 1] When this unit is placed on (RC), if you have a face up «Cray Elemental» in your G zone, you may pay the cost. If you do, choose one of your locked cards, and unlock it.
[CONT] This card is from all clans and nations.
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[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When a «Shadow Paladin» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "[AUTO](VC):[Choose three of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose three cards from your damage zone, turn them face up, and until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".
[AUTO]:[Choose one of your rear-guards, and retire it] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.
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Squall Maker Vampir
Grade 2 / Dark Irregular / 9000 Power / 5000 Shield
[AUTO](RC)(GB1) [Counterblast 1] When this Unit attacks a Vanguard, if this Unit is [Boosted], you can pay the cost. If you pay it, Soul Charge 2, and during that battle, this Unit gains [Power]+5000.
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*PsychicIrregulars intensify* (I think)
 
I love this card though.

The thing about it is that it should have had another effect tacked on for if you have X soul.

Like, it's not bad, but next to Amon... Amon is basically just a Revenger v Shadow Paladin case now.
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The thing about it is that it should have had another effect tacked on for if you have X soul.

Like, it's not bad, but next to Amon... Amon is basically just a Revenger v Shadow Paladin case now.

True. I just like the card, although, having it to have been boosted really sucks.

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