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Igknights and Number 66: Master Key Beetle


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300px-Number66MasterKeyBeetle-MP14-EN-SR

 

If you open 2 Igknights + Armageddon Knight, you basically win. Thanks to this guy. There are up to 6 Armageddon Knights (RotA) in your deck, and up to 24 Igknights (Summoner's Art/RotA, though RotA overlaps and should be mostly counted towards arma for this sake).

 

Combo goes:

NS Arma, dump BW - Zephyros

Activate any old Igknight

Bounce it with Zephyros

Arma + Zephyros = Key Beetle

Activate that scale again, Key Beetle it

Thin as much as you like, PS 4 Igknights, make Rhongomiant.

 

If you open that combo, your opponent is locked out of summoning for a turn. And any Igknights dropped in the grave by Rhongo can be brought back by another Igknight.

 

The next turn, you have 3 board spaces. PS 3x4, make Ptolemaios -> Nova -> Infinity, recover your lost level 4s.

 

That's 2500 + 2500 + 3000. If they didn't set a monster, you can swing for game. If they did, NSing /1/ Igknight won't cost you, so you can NS the 1700 or the 1600 and, if you have Ignition Phoenix, they get +300 to help go for game.

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So wait, if you use this on one of Igknight scales, do you literally get to cycle through your entire deck? O.o

I'm pretty sure that combo doesn't work due to the pendulum's effect requiring you to destroy both, in order to search. If that combo was possible, can you imagine how broken the Deck would be.

I checked. Igknights have a "if you do" clause. Doesn't work :c

Supposedly it works because of rulings of Masked Hero Acid

Based on wordings of other cards (Masao mentioned Masked Hero Acid, Nai told me Double-Edged Sword Technique), so long as you destroy one of the cards, it does, in fact, work. Yo ucan cycle your whole deck.

 

The only reason it wouldn't work is BKSS about "b-but it checks the zones are empty!" despite that going against Acid.

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I...wouldn't be surprised if they BKSS'd this. This just sounds way too stupid to be true.


If it does, this combo would really makes me wish Igknights didn't exist. This is the first archetype I really feel a strong hatred for based on the number of cards it breaks. Even Qli doesn't disturb me as much as it just is frustrates me. I hope Konami approaches the ruling with this responsibly, or take action like they did with Number 95, else we got one of the most degenerate formats in a while to exist coming about on our hands.
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Yeah...the level of consistency of this deck is already mindblowing. If this interaction will be let through, this will be the most stupid deck that appeared in a very long while.


This will be March 2010 bonkers most definitely. As in Frog FTK and Infernity with Trishula loops. It will be something I really hope never happened again, but assuming it does, I'll be signing off I suppose. My prayers to everyone hoping this doesn't work
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I have only five words to say about this. 

kag1S.gif

 

If anyone wants me to do the math for the actual percentage of opening the OTK, I'll do it. Although from what I can see any hand that has AK in it likely has 2 Igknights or pieces to get 2 of them. So basically, this deck OTKs consistently or locks your opponent out of the game turn 1.

 

...

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I have only five words to say about this. 

kag1S.gif

 

If anyone wants me to do the math for the actual percentage of opening the OTK, I'll do it. Although from what I can see any hand that has AK in it likely has 2 Igknights or pieces to get 2 of them.

See, that's the thing. This isn't even the only one.

 

There are also ways to open 5-Mat Rhongomiant, ways to abuse royal Magical Library to fucking hell, etc.

 

Then you have to consider the R4 pool they have access to:

Stellarknight Delteros

Planetellarknight Ptolemaios -> Cyber Dragon Nova -> Cyber Dragon Infinity

Number 39: Utopia -> Number S39: Utopia the Lightning

Key Beetle (seen here, requires a tiny DARK 'engine')

Castel the Skyblaster Musketeer

Dark Rebellion Xyz Dragon

tech Rank 4s that there are tons of it

 

And other ranks, too

6: Basiltrice, Ptolemy

3: Lion Emperor

5: technically some shit but not really worth going for them when you only have riots

 

They have Synchro Access through Rose, Warrior of Revenge (meh), Veiler (meh), or Yuki Usagi (less useful post-Vanity's, but still useful). This allows access to Chaofeng (searches Yuki), Blader/Scrap Dragon, Clear Wing Synchro Dragon/Ancient Sacred Wyvern, and Metaphys Horus/Nothung. You likely don't have enough room for all of these, but options.

 

They also have access to Fusion through Elemental HERO Blazeman. Namely, First of the Dragons and E-HERO Nova Master, the latter of which can put in a lot of work, and he combos with CWSD for OTKs. Gimmicky, but it came up a bit in testing.

 

Then Royal Magical Library lets you draw a fuck ton to guarantee good turns/hitting Yuki Usagi or cute shit like Knight of the Red Lotus, which is able to be Pendulum Summoned and is a OPT Faultroll for the deck, basically. Can be NSd, has its own SS, and can be PSd.

 

Thankfully, this deck has no real access to backrow due to space constraints 8D

 

also changing the topic to be both of these

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See, that's the thing. This isn't even the only one.

 

There are also ways to open 5-Mat Rhongomiant, ways to abuse royal Magical Library to fucking hell, etc.

 

Then you have to consider the R4 pool they have access to:

Stellarknight Delteros

Planetellarknight Ptolemaios -> Cyber Dragon Nova -> Cyber Dragon Infinity

Number 39: Utopia -> Number S39: Utopia the Lightning

Key Beetle (seen here, requires a tiny DARK 'engine')

Castel the Skyblaster Musketeer

Dark Rebellion Xyz Dragon

tech Rank 4s that there are tons of it

 

And other ranks, too

6: Basiltrice, Ptolemy

3: Lion Emperor

5: technically some shit but not really worth going for them when you only have riots

 

They have Synchro Access through Rose, Warrior of Revenge (meh), Veiler (meh), or Yuki Usagi (less useful post-Vanity's, but still useful). This allows access to Chaofeng (searches Yuki), Blader/Scrap Dragon, Clear Wing Synchro Dragon/Ancient Sacred Wyvern, and Metaphys Horus/Nothung. You likely don't have enough room for all of these, but options.

 

They also have access to Fusion through Elemental HERO Blazeman. Namely, First of the Dragons and E-HERO Nova Master, the latter of which can put in a lot of work, and he combos with CWSD for OTKs. Gimmicky, but it came up a bit in testing.

 

Then Royal Magical Library lets you draw a fuck ton to guarantee good turns/hitting Yuki Usagi or cute shit like Knight of the Red Lotus, which is able to be Pendulum Summoned and is a OPT Faultroll for the deck, basically. Can be NSd, has its own SS, and can be PSd.

 

Thankfully, this deck has no real access to backrow due to space constraints 8D

 

also changing the topic to be both of these

 

Yeah, I've been playing Library since the deck first hit DevPro. Personally I like my Igknights to be more turbo based rather than focusing on actually playing a game with the opponent. This just adds more ways to kill your opponent before they even get to play, which really isn't very fun.

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Please let BKSS happen.  Please let there be an error in the translation.  Please, Konami, please show me that you are not that stupid to make that mistake...  If this combo works the way I think it works;

 

https://www.youtube.com/watch?v=ujhImZbroIg

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It may seem hypocritical of me to enjoy playing Infernoids so much and dislike Igknights, when they both have the same SPAM EVERYTHING mentality, but at least every other deck that spams has some variety in effects and plays.

 

This deck is nothing but 30 copies of the same card, all with the same non-effect.

There's no excitment in watching a game between Igknights and any other deck.

 

As for this combo, it seems senseless. I doubt Konami will continue to allow you to "destroy all cards in your pendulum zones", when you haven't actually done so. Then again, Konami proves over and over again to be incapable of making sensible decisions.

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I'm kind of confused as to how this loop would work if the Igknights say to destroy "all" cards in your Pendulum Zones to search a card. People have mentioned other card rulings on why it would work, but I honestly still don't get it.

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I'm kind of confused as to how this loop would work if the Igknights say to destroy "all" cards in your Pendulum Zones to search a card. People have mentioned other card rulings on why it would work, but I honestly still don't get it.

If we follow other cards, as long as SOMETHING dies by the effect, and it at least ATTEMPTED to destroy everything, it can still go off.

 

So, let's say you have a protected S/T and Key Beetle, and the opponent summons Masked Hero Acid.

 

It blows up your other backrow/Pendulums, and then it shrinks beetle. The protected S/T remains, but it at least tried to kill it.

 

Apply the same here.

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