Spinny Posted March 28, 2015 Report Share Posted March 28, 2015 Nice to know that you all know how exciting they are to play now. I said this from the beginning that they wouldn't be that fun. Happy now? Link to comment Share on other sites More sharing options...
Expelsword Posted March 28, 2015 Report Share Posted March 28, 2015 I don't think anyone's happy. Link to comment Share on other sites More sharing options...
Toffee. Posted March 28, 2015 Report Share Posted March 28, 2015 Essentially this is another case of a problem when card effects don't have "Once per turn" causes.Aka see Substitoad and Mind MasterIt's funny, though...If they were 'Once per turn', it would be counterproductive to the concept/flavor of the Archetype.Despite the fact they turned out to be rather stupid. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Report Share Posted March 28, 2015 I don't think anyone's happy. Meanwhile, Konami HQ: Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 28, 2015 Report Share Posted March 28, 2015 Eh, printing money is one thing. Letting this slide is another thing entirely. Though, props for Konami for breaking vanillas this hard. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted March 28, 2015 Report Share Posted March 28, 2015 Eh, printing money is one thing. Letting this slide is another thing entirely. Though, props for Konami for breaking vanillas this hard. It's not vanillas that they broke... it's the whole Pendulum mechanic, which is stupid in itself... but I like Pendulums anyway... Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 28, 2015 Report Share Posted March 28, 2015 It's not vanillas that they broke... it's the whole Pendulum mechanic, which is stupid in itself... but I like Pendulums anyway... pendulum vanillas so technically both and pendulum's doomed from the start anyway. Link to comment Share on other sites More sharing options...
Expelsword Posted March 28, 2015 Report Share Posted March 28, 2015 I don't think we'll see Normal Pendulum monsters ever again after this. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 29, 2015 Report Share Posted March 29, 2015 If they had just gone with Monster/Spell hybrids and left the Pendulum Summon bit out, Pendulums would still have the potential to be stupid, but I believe that they at least wouldn't be as breakable as they are now. If they had to keep it, it should have just been from the hand, and Pendulum Monsters should have just gone to the Graveyard when sent from the field to the Graveyard. That way, they wouldn't be as breakable, and the mechanic wouldn't have been as hard to explain to the average player. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 29, 2015 Report Share Posted March 29, 2015 Now with this out of the way, stock up on your Magical Spring, people, Link to comment Share on other sites More sharing options...
Ultravires Posted March 30, 2015 Report Share Posted March 30, 2015 Now with this out of the way, stock up on your Magical Spring, people, Already have 57. 48 Key Beetles too. Meanwhile, Konami HQ: inb4 Master Key Beetle reprint. Link to comment Share on other sites More sharing options...
Zeaux Posted March 30, 2015 Report Share Posted March 30, 2015 Tested it on YGOPro and it actually works. Well, lets hope Konami do something, seriously. Link to comment Share on other sites More sharing options...
Miror B Posted March 30, 2015 Report Share Posted March 30, 2015 Tested it on YGOPro and it actually works. Well, lets hope Konami do something, seriously.Tbf YGOPro isn't a ruling source with it's glitches. Comparing it to Masked HERO Acid is the best thing to do to say it works. Link to comment Share on other sites More sharing options...
Krein Posted March 30, 2015 Report Share Posted March 30, 2015 Now that I know how this loop would work and seeing it in action in a Youtube video, I hope they'll change the effect to something like "destroy both cards in your Pendulum Zones" to keep this from becoming a problem. But watch them go, "Nah, the loop's got a counter in Magical Spring and its easy to get deal with Key Beetle. Totally balances it out." Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 30, 2015 Report Share Posted March 30, 2015 ...This is assuming a lot.What if your opponent throws up Vanity's, or does something to stop the whole combo before it can go off?And why stretch all the way out for 66 and Rhongo?What's wrong with the other Ranks? Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 30, 2015 Report Share Posted March 30, 2015 ...it's a turn 1 play. You can do this turn 1. It's a literal FTK. And yeah, what's the point of ANY combo since your opponent can drop a Vanity? Note that if this doesn't work off, only thing you lose is a Normal Summon since you summoned Arma Knight. Like really now. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 30, 2015 Report Share Posted March 30, 2015 And don't forget that Vanity's at 1 atm. Now with that out of the way.... Assuming this didn't get BKSS'd, Yuki becomes even better in the mirror since you can handle beetle using it. Veiler's also still a thing, and I think there'll be people that'll side Droll and Lock for this. Link to comment Share on other sites More sharing options...
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