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Scrap-Iron Scarecrow


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Okay... so I didn't see a thread for this but... this is one of my fave traps that really doesn't get used. But with the current format... I see it being a big help.

 

ScrapIronScarecrow-LC5D-EN-UR-1E.png

 

 

 

When an opponent's monster declares an attackTarget the attacking monster; negate the attack, also, after that, Set this card face-downinstead of sending it to the Graveyard.

 

 

With less s/t removal this format... and seeing how this format has a lot of heavy hitters... this card seems really good. But I'm bad at this game so idk...

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It's so passive. Negating one attack is cool and all but you're using up a card for it and it's just a card that could have been used to actually stop your opponent building a field rather than stopping the attacks when they do come.

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It's so passive. Negating one attack is cool and all but you're using up a card for it and it's just a card that could have been used to actually stop your opponent building a field rather than stopping the attacks when they do come.

It's not to lean on for sure... but I've seen quite a few cards with protection... and this can be a life saver for those cards that just come back...

 

 

Negate Attack is basically a better version of this, though this is re-usable. It's really up to choice, but I think your opponent will just MST it after the first time it's revealed.

As said s/t removal is low this format... no reason to max on mst (unless you REALLY need it)

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But... gah I fucking hate when rulings make effects work differently than written. Scrap-Iron is still the same 1 card!

 

What?

 

Temple's errata lets you activate a Trap the turn it was Set, but only once that turn. It doesn't matter if it's the same Trap getting Set several times, you're only allowed to activate a newly Set Trap once that turn by Temple's effect.

 

Anyway, the issue with Scrap-Iron is that while it is a nice layer of defense, it doesn't do anything else. Very handy in anime standards, though, and it was one of Yusei's most useful defensive Traps (and hilarious against Z-ONE...for a while), due to how anime Duels tend to focus on one or two big monsters at once.

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