CLG Klavier Posted April 20, 2015 Report Share Posted April 20, 2015 So remember how we were talking Double Summon is bad in Ritual Beasts because it's not reusable and how it would be so much better if you could somehow use it multiple times? ...yeah. Link to comment Share on other sites More sharing options...
Spinny Posted April 20, 2015 Report Share Posted April 20, 2015 Oh look, mst, you lose. It isnt such a big problem in RB if you play soul absorption though. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 20, 2015 Author Report Share Posted April 20, 2015 Oh look, MST/Usagi, you just lost 1000 life points. Maybe 2000 tops. This won't EVER get to more than 2 counters really. Link to comment Share on other sites More sharing options...
BlackBeartic Posted April 20, 2015 Report Share Posted April 20, 2015 Oh look, MST/Usagi, you just lost 1000 life points. Maybe 2000 tops. This won't EVER get to more than 2 counters really. Problem is, if you get to like 5-6 counters and THEN it gets popped.. That's where the ugliness comes.... I've never played psychics so i'm not sure if there's a D'Arc for the deck or what. (It would be lovely gaining 5000 LP) Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 20, 2015 Author Report Share Posted April 20, 2015 How likely is the fact you will NS 5-6 Ritual Beast Tamers BY THIS EFFECT? You can always simply not use it and use it once or twice maybe. EDIT: Bolded the Ritual Beast part in OP because I might not have made it clear. Link to comment Share on other sites More sharing options...
evilfusion Posted April 20, 2015 Report Share Posted April 20, 2015 I'm not really knowledgeable about the Ritual Beasts, but are they all Psychics? If so, this has merit as a tech, but the real question comes down to space and consistency. Being a Field Spell makes it searchable by Terraforming, but it carries a risk that the card will be MSTed or something and you'll get nothing, whereas Double Summon can't really be stopped outside of outright negating it. The burn is a much bigger issue in dedicated Psychics, because you add Counters to avoid paying LP for many of their effects, although I'd usually consider running Rainbow Life or similar as a backup plan. Card is really nice with what's-it's-name...the Level 6 that pays 2000 to SS 2 Level 3 Psychics...Overdrive Teleporter? Link to comment Share on other sites More sharing options...
Hexanort Posted April 20, 2015 Report Share Posted April 20, 2015 i love using this and surgery to make cyber-stein a crazy summon beast but that's basically the only use i can find for this card.....since its really specific and have heavy drawback Link to comment Share on other sites More sharing options...
BlackBeartic Posted April 20, 2015 Report Share Posted April 20, 2015 Oh in RBs? This card is horrible. lol Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 20, 2015 Report Share Posted April 20, 2015 Oh in RBs? This card is horrible. lol Is it, though? It is a searchable way to make plays MUCH more explosive. Rampengu plays become more secure, because you aren't forced to wait a turn to do what you want. Link to comment Share on other sites More sharing options...
BlackBeartic Posted April 21, 2015 Report Share Posted April 21, 2015 Is it, though? It is a searchable way to make plays MUCH more explosive. Rampengu plays become more secure, because you aren't forced to wait a turn to do what you want. Someone should run a build with this then. Ritual Beasts are a deck that i probably will not be able to learn how to play anytime soon, so it'll be nice to see new techs and stuff. Link to comment Share on other sites More sharing options...
Toffee. Posted April 21, 2015 Report Share Posted April 21, 2015 The whole iffyness of this card, honestly, doesn't stem from the fact you take 1000 per counter, but rather.... It's when the card leaves the field. Doesn't matter if it's Banished/detroyed/returned/etc; You take the damage.Meaning you can't try and do some fancy shit to remove it and avoid all the damage ahead of time.....Personally, I'd just think nothing of it, and just accept it if you've been using it the whole duel. I mean, if you basically use this to go and win/etc, and you've it like once or twice, the 1000-2000 damage is nothing if your continuing more plays and setting up more shenanigans. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 21, 2015 Report Share Posted April 21, 2015 The whole iffyness of this card, honestly, doesn't stem from the fact you take 1000 per counter, but rather.... It's when the card leaves the field. Doesn't matter if it's Banished/detroyed/returned/etc; You take the damage. Meaning you can't try and do some fancy s*** to remove it and avoid all the damage ahead of time. .... Personally, I'd just think nothing of it, and just accept it if you've been using it the whole duel. I mean, if you basically use this to go and win/etc, and you've it like once or twice, the 1000-2000 damage is nothing if your continuing more plays and setting up more shenanigans. The real trade-off between this and Double summon is that this is searchable (with a card that may already be run to grab oracle of the zefra, for Pilica access), while also dying to Yuki Usagi. The more Yuki Usagi gets run, the worse of an idea this is. I really couldn't care less about the damage aspect. Link to comment Share on other sites More sharing options...
UltimateIRS Posted April 21, 2015 Report Share Posted April 21, 2015 Oh look, MST/Usagi, you just lost 1000 life points. The real trade-off between this and Double summon is that this is searchable (with a card that may already be run to grab oracle of the zefra, for Pilica access), while also dying to Yuki Usagi. The more Yuki Usagi gets run, the worse of an idea this is. I really couldn't care less about the damage aspect. This doesn't die to Ghost Ogre & Snow Rabbit. The extra Normal Summon effect doesn't actually activate. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 21, 2015 Report Share Posted April 21, 2015 Misread the comma as a colon. Well, in that case... The card is amazing. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2015 Author Report Share Posted April 21, 2015 Wait, Rabbit doesn't hit it? Fuck. Yes. Link to comment Share on other sites More sharing options...
ihop Posted April 21, 2015 Report Share Posted April 21, 2015 lolwut why would you even hit this with Rabbit? Just hit the Tamer and hope they haven't drawn 2 Tamers which is kinda likely. Link to comment Share on other sites More sharing options...
goodfusion Posted April 21, 2015 Report Share Posted April 21, 2015 This card is probably my favourite Field Spell card. I have never played a Ritual Beast deck and I expect I never will, but in my standard Psychic-Type deck this card is extremely useful as, well, it's Double Summon in Field Spell form. Along with not having to pay the cost for your effects, it makes cards like Psychic Jumper and especially Overdrive Teleporter very easy to use. To get around the LP cost if the opponent tries to destroy it, I tech in a Prime Material Dragon so that I can simply chain CotH to an MST or whatever that would remove Lab from the Field so that I gain 5000 LP instead of losing it. Link to comment Share on other sites More sharing options...
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