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Oh look, MST/Usagi, you just lost 1000 life points.

 

Maybe 2000 tops. This won't EVER get to more than 2 counters really.

 

Problem is, if you get to like 5-6 counters and THEN it gets popped..

That's where the ugliness comes.... I've never played psychics so i'm not sure if there's a D'Arc for the deck or what. (It would be lovely gaining 5000 LP)

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I'm not really knowledgeable about the Ritual Beasts, but are they all Psychics? If so, this has merit as a tech, but the real question comes down to space and consistency. Being a Field Spell makes it searchable by Terraforming, but it carries a risk that the card will be MSTed or something and you'll get nothing, whereas Double Summon can't really be stopped outside of outright negating it.

 

The burn is a much bigger issue in dedicated Psychics, because you add Counters to avoid paying LP for many of their effects, although I'd usually consider running Rainbow Life or similar as a backup plan.

 

Card is really nice with what's-it's-name...the Level 6 that pays 2000 to SS 2 Level 3 Psychics...Overdrive Teleporter?

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Is it, though? It is a searchable way to make plays MUCH more explosive. Rampengu plays become more secure, because you aren't forced to wait a turn to do what you want.

 

Someone should run a build with this then.

Ritual Beasts are a deck that i probably will not be able to learn how to play anytime soon, so it'll be nice to see new techs and stuff.

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The whole iffyness of this card, honestly, doesn't stem from the fact you take 1000 per counter, but rather.... It's when the card leaves the field. Doesn't matter if it's Banished/detroyed/returned/etc; You take the damage.
Meaning you can't try and do some fancy shit to remove it and avoid all the damage ahead of time.
....
Personally, I'd just think nothing of it, and just accept it if you've been using it the whole duel. I mean, if you basically use this to go and win/etc, and you've it like once or twice, the 1000-2000 damage is nothing if your continuing more plays and setting up more shenanigans.

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The whole iffyness of this card, honestly, doesn't stem from the fact you take 1000 per counter, but rather.... It's when the card leaves the field. Doesn't matter if it's Banished/detroyed/returned/etc; You take the damage.
Meaning you can't try and do some fancy s*** to remove it and avoid all the damage ahead of time.
....
Personally, I'd just think nothing of it, and just accept it if you've been using it the whole duel. I mean, if you basically use this to go and win/etc, and you've it like once or twice, the 1000-2000 damage is nothing if your continuing more plays and setting up more shenanigans.

 

The real trade-off between this and Double summon is that this is searchable (with a card that may already be run to grab oracle of the zefra, for Pilica access), while also dying to Yuki Usagi. The more Yuki Usagi gets run, the worse of an idea this is. I really couldn't care less about the damage aspect.

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Oh look, MST/Usagi, you just lost 1000 life points.

The real trade-off between this and Double summon is that this is searchable (with a card that may already be run to grab oracle of the zefra, for Pilica access), while also dying to Yuki Usagi. The more Yuki Usagi gets run, the worse of an idea this is. I really couldn't care less about the damage aspect.

 

This doesn't die to Ghost Ogre & Snow Rabbit. The extra Normal Summon effect doesn't actually activate.

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This card is probably my favourite Field Spell card. I have never played a Ritual Beast deck and I expect I never will, but in my standard Psychic-Type deck this card is extremely useful as, well, it's Double Summon in Field Spell form. Along with not having to pay the cost for your effects, it makes cards like Psychic Jumper and especially Overdrive Teleporter very easy to use.

To get around the LP cost if the opponent tries to destroy it, I tech in a Prime Material Dragon so that I can simply chain CotH to an MST or whatever that would remove Lab from the Field so that I gain 5000 LP instead of losing it.

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