Blake Posted May 3, 2015 Report Share Posted May 3, 2015 Feel free to discuss it in general, I just want to cover its usage in D/D/D: What this adds to the deck: Putting a copy/copies of Abyss Ragnarok into the Grave for another Abyss Ragnarok/Temujin to revive Ability to draw cards faster (beyond Chicken Race and/or Upstart), and see your covenants/keplers faster Why this is a poor idea: At present, It requires Hell Armageddon to be efficient. You don't want to put your first Abyss Ragnarok in the Graveyard. That one is an invaluable spell card. So it's likely not a great usage early. If you search Abyss Ragnarok and then discard it... You likely could have just searched a monster that was more valuable in the situation (early) or it's actually kinda overkill and not planning ahead (late). If you discard Hell Armageddon, you're not getting good value, because you put a 1-of at most overkill card in the grave or you run too many copies. Sure, it's better there than in your hand, but... Why are you not just using your guys for fusion fodder if you want them in the grave? You run 5 Fusions, you can do it all you want. Not to mention One For One, which you sometimes DO search fodder for... Which lets you set up better than either 8 in the grave does. I mean, if Allure of Darkness was unlimited, I'd play it for sure... but that's all your maindeck monsters. As-is, Allure's terrible because it's rare that it will advance you as much as you need it to, and you don't have much you really WANT to ditch forever (I mean, you're trying to toolbox the hell out of your Grave), so it's not worth the 1-of slot. And this is terrible because you likely have to search to make it live AND it only has one okay target and one terrible target. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 3, 2015 Report Share Posted May 3, 2015 With a few exceptions, it's run in any deck that runs level 8s, because they for the most part like being in the grave. If a given deck doesn't have enough worthy targets (a la DDD) then it dies horribly. Link to comment Share on other sites More sharing options...
evilfusion Posted May 3, 2015 Report Share Posted May 3, 2015 It's funny, because Trade-In was essential in my original Photon Sanctuary build (the one with LADD and such), and still valuable in more Galaxy-focused builds when Knight and such came out. When they first released Cloud Dragon and Galaxy Soldier, my first build using them scrapped Trade-In (and Sanctuary) entirely. But...my RL build still uses 2 Trade-In and 1 Sanctuary. It mostly works with Decks that want to put a Level 8 in the Grave, but the trick is to actually run enough Level 8s (or have a way to search them efficiently, which Galaxy does, but more often you prefer Galaxy-Eyes in the Deck for Expedition, although I have searched it specifically to dump it for Trade-In before when that was my best play). Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 3, 2015 Report Share Posted May 3, 2015 Love this card in Sylvans. Also, in Igknight, there's an argument for this at 3 if you run the level 8(which is tbh not bad), since you can pull it whenever. Link to comment Share on other sites More sharing options...
The Warden Posted May 3, 2015 Report Share Posted May 3, 2015 It makes Puppets work. I could never hate on this card. Link to comment Share on other sites More sharing options...
Expelsword Posted May 3, 2015 Report Share Posted May 3, 2015 Dragoon Turbo? *sigh* Link to comment Share on other sites More sharing options...
Azuh Posted May 3, 2015 Report Share Posted May 3, 2015 As what Taylor Swift would say "It'll never go out of style" Link to comment Share on other sites More sharing options...
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