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Superheavy Samurai Battleball


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300px-SuperheavySamuraiBattleball-CROS-J
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls; send both that opponent's monster and this card from the field to the Graveyard, then Special Summon 1 "Superheavy Samurai" Synchro Monster from your Extra Deck whose Level equals the total original Levels of the sent monsters. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.

So this can snatch level 4 and level 8 monsters. In TCG, only 8s since Shutendoji isn't there yet. Probably bad, but there's the fact it can steal a Valkyrus or a Construct away and get away with it most of the time.
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Once more Levels are available for Supa Sams Synchros, this little guy will become the next Chimeratech Fortress Dragon.

 

Superheavies need more Synchros, regardless of this guy, as Susanowo and Shuntendoji can't do too much by themselves, especially with the Monster Mash theme they have going on.

 

This guy does provide an additional compelling reason to definitely want them, if you're playing the archetype.

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But that requires to run Soulfire Suit, and that's just awful. Plus, you're even less likely to snatch up a 1 or a 5 than a 4 or an 8.

 

Odds are your best bet is snagging a 4 to make Shutendo-G, as it's rare to see an 8 unless you're facing something like Blue-Eyes or Galaxies.

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But that requires to run Soulfire Suit, and that's just awful. Plus, you're even less likely to snatch up a 1 or a 5 than a 4 or an 8.

Odds are your best bet is snagging a 4 to make Shutendo-G, as it's rare to see an 8 unless you're facing something like Blue-Eyes or Galaxies.


Because Construct isn't a card. And neither is Valkyrus.

I was so confused by this thing's TCG name when I first heard it, until I remembered Tama means sphere or ball by itself, which didn't occur to me because I kept parcing it as "Tamashii", or "soul".
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It doesn't really matter with Construct, since you're just giving them back Shaddoll Fusion which will play off of your Susano-O to get another one from the deck anyways. Granted you could steal it from out under their nose if the timing is right. As for Valk, maybe. Though it's highly likely you're Djinn-Locked by then anyways.

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It doesn't really matter with Construct, since you're just giving them back Shaddoll Fusion which will play off of your Susano-O to get another one from the deck anyways. Granted you could steal it from out under their nose if the timing is right. As for Valk, maybe. Though it's highly likely you're Djinn-Locked by then anyways.


You can chain Susanowo's effect and set Shaddoll Fusion to your own field. Djinn-Lock is trickierr but can be fixed.
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Soulfire Suit is a card I almost never use for the level effect, since it synergies so poorly with the tuners levels unless you go for Black Rose Dragon. If we get some level 7 synchros for the archetype it'll be freest. It's anti destruct effect is great though.
As for this, it's utterly hilarious to get this off.

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