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Covenant of the Mistaken Seal (Beware Large Picture)


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Gofuu no Keiyakusho / Covenant of the Mistaken Seal
Trap Continuous
(1) Once per turn, if you control a “D/D” monster: You can activate this effect; until the end of this turn, negate all Trap Effects on the field, except for this card’s. (2) During each of your Standby Phases: You take 1000 damage.

 

So it's a searchable royal decree. Neat.

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So, this is a searchable, OPT Trap Stun. What does this mean? Other than setting multiples, at least, it means...

 

Well...

300px-SkillDrain-TU08-EN-UR-UE.png300px-Mistake-MP14-EN-ScR-1E.png300px-VanitysEmptiness-THSF-EN-SR-1E.png

 

If not mained, you can side all the flood/d/dgates in the world. At least, in theory.

 

You can apply floodgates to your opponent and just not give a fuck once your turn comes around. And vanity's will never die unless MST is aimed AT it... which means not taking out a covenant or something else, even if Vanity's is shut off for the turn.

 

Who the fuck needs Kali Yuga

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can having two copies of this out prevent itself from hurting you?

 

You can prevent 1 from hurting you, but the other one will hurt you regardless. If you activate one of their effects to negate the other Traps, even in a chain, it'll end with all Traps but 1 of them being negated, and you taking 1000. And if you don't have a D/D during a Standby Phase, you'll take 2000 for no reason other than you can't negate all Traps.

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You can prevent 1 from hurting you, but the other one will hurt you regardless. If you activate one of their effects to negate the other Traps, even in a chain, it'll end with all Traps but 1 of them being negated, and you taking 1000. And if you don't have a D/D during a Standby Phase, you'll take 2000 for no reason other than you can't negate all Traps.


it's not that hard to get a D/D on the field during the standby, since Leonidas exists
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That looks shit out of context. I'll look up the rest of the archetype when I can be bothered.

Context is that this archetype revolves around Covenants, aka what you see in the OP. All are continuous spells/traps with the "During your standby phase, take 1000 damage" drawback. One is a RotA, other is a Raigeki Break, and then there's also a Miracle Fusion on a stick. So essentially D'Arc is piss easy to summon and lets you hit like 15k life easily.

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That looks shit out of context. I'll look up the rest of the archetype when I can be bothered.

I'll give you a very quick rundown. Keep in mind, the majority of the deck is combo-oriented. Just lots of combos.

 

All the maindeck monsters are DARK (so viruses ahoy) and the D/D/D ARE D/D

 

Covenant with the Infernal/Hell Gate

Continuous Spell

You can add 1 "D/D" from deck to hand

Only once per turn

burn yourself 1000 each Standby

 

Covenant with the Swamp King

Continuous Spell

You can fusion summon 1 Fiend-Type Fusion using monsters in your hand/on your field and/or banishing "D/D"s from the grave

Only once per turn

burn yourself 1000 each Standby

 

Covenant with the Valkyrie

Continuous Trap

Either turn, you can discard 1 "D/D" or "Covenant" to target a card; Destroy it

Only once per turn

During opp's turn, all Fiends you control get +1000 ATK

burn yourself 1000 each Standby

 

D/D Magical Sage Kepler

Level 1

Scale 10

Fiend/Pend/Effect

P-Eff: Loses 2 scale each turn, then destroy all non-"D/D" with a higher level than it has scale. Can only Pendulum Summon D/D
Monster effect: Hard OPT. When NS/SS, you can either:

1. Search a covenant from deck

2. Bounce a D/D card you control

0/0

 

D/D Lilith
Level 4

Fiend/Eff

Hard OPT. When it's NS/SS'd, you can either:

1. Target 1 D/D in grave; Add it to hand

2. Add 1 face-up D/D Pendulum Monster from ED to hand

100/2100

 

D/D Night Howling

Level 3

Fiend/Tuner/Eff

When NSd: You can target 1 D/D monster in Grave; SS it, but its stats become 0/0 and you take 1000 if it gets destroyed. You can only SS Fiends for the rest of the turn.

300/600

 

D/D Cerberus

Level 4

Scale 6

Fiend/Pend/Eff

P-Eff: OPT, you can target a D/D with a Level that isn't 4; Its level becomes 4 and it gains 400 ATK/DEF.

M-Eff: When PSd from the hand, you can target 1 Continuous Spell in your grave; Add it to your hand

1800/600

 

D/D/D Abyss Ragnarok

Level 8

Scale 5

Fiend/Pend/Eff

P-Eff: Hard OPT, when you SS a D/D: Target a D/D in grave; SS it, and if you do, take 1000 damage. All battle damage you inflict this turn is halved.

M-EFF: Hard OPT. When NSd/SSd, target 1 D/D/D in grave; SS it. Once per turn, you can tribute 1 other D/D to target a monster the opp controls; Banish it.

2200/3000

 

D/D/D Leonidas

LEvel 7

Scale 3

Fiend/Pend/Eff

P-Eff: When you take burn: You can destroy this card; All burn you take for the rest of the turn heals you, instead.

M-Eff: When you take burn: You can Special Summon this card from your hand, and if you do, heal the damage you took.

 

Other stuff of note is ether new or in the ED. There's more to the archetype, but these are the most important members.

 

And note that your P-Scales are used as spells, not pendulum summoning support, 95/100 times.

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