Resident Fascist Posted June 2, 2015 Report Share Posted June 2, 2015 https://www.youtube.com/watch?v=53tdy3hCxMc I have no clue what I'm doing. Just a fun deck. Link to comment Share on other sites More sharing options...
CLG Klavier Posted June 2, 2015 Report Share Posted June 2, 2015 Lose 1 Turn is pretty...iffy here. I mean, why? It is a sudo Skill Drain/Vanity, but you keep special summoning in this deck. Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 2, 2015 Report Share Posted June 2, 2015 RUM Argent Chaos Force is a fun inclusion, since it has a rather fun interaction with the deck: Discard it for Switchyard, return it to the hand when you Xyz Summon, use for Babylon or discard it for Switchyard again later. I'd also reccommend dropping Lionhearted Locomotive, it's not that great a card. I'd also swap out the Breakthrough Skills for Forbidden Chalices, as they can act as effect negation for opponent's monsters and reset the ATK on your Express Knights. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted June 2, 2015 Report Share Posted June 2, 2015 Triple D-Prison feels odd. Why not mirror force? Link to comment Share on other sites More sharing options...
VCR_CAT Posted June 2, 2015 Report Share Posted June 2, 2015 A lot of problems here, so I'll start with the monsters and work my way down. Since you don't run anything like Summoner Monk, Iron Call, Tin Goldfish, etc. those Trolleys are going to be brick city for you, and Lionhearted really isn't a very good card. The Lionhearteds pretty much need to go, and if you want to run rank 4's then you really need to consider cards like Summoner Monk and Tin Goldfish. You should also consider 2 Scrap Recyclers, or 3 Mathematicians, or 2 Scraps and 1 Math, etc. so that you can mill the Railcars and get at your main plays a lot faster. For the spells and traps, you're SERIOUSLY looking at Brick City with 12 traps. Since you don't run Hustle Rustle, I'd reduce the Special Schedule down to 2 or even 1; take out the Lose 1 Turns (or put them in the side-deck at the least) since they don't actually help a Train deck very much, and move the floodgates to the side-deck as well. You need to free up space for more monsters, and if you're going to run Rank 4's then I would recommend 1 or 2 Instant Fusions with an equal number of Nordens. For Trains, Forbidden Chalice is a better choice than Breakthrough Skill. You also might want to consider a 3rd MST; because of the attack-reduction effects of Trains a single backrow can really ruin your day before you get Dora out. Also throw in a Foolish Burial. You have way too many Rank 4 monsters for a deck that focuses on Rank 10's, and especially for a build that doesn't have a viable method for summoning 2 level 4 monsters in one turn in any way. Trim down the Rank 4's to only the staples, add in a Gear Gigant X, and boost yourself up to 3 Doras and maybe a second Gangaridai. If you have room, you also might want a 3-material Rank 10, and I highly recommend Number C9. Your build, overall, is far too slow and way too concerned with protecting itself with backrow as a means to get its plays out, and this in turn makes the deck very fragile. Not to mention it's way too possible to brick with your build as it is right now. If you want more information on strategies and builds, you should totally check out my guide here: http://forum.yugiohcardmaker.net/topic/333865-welcome-to-the-pain-train-a-comprehensive-guide-to-trains/ Link to comment Share on other sites More sharing options...
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