mshends Posted June 7, 2015 Report Share Posted June 7, 2015 Normal Trap Activate 1 Quick-Play Spell Card from your hand. Link to comment Share on other sites More sharing options...
heraldry_lord Posted June 7, 2015 Report Share Posted June 7, 2015 Normal Trap Activate 1 Quick-Play Spell Card from your hand. So it's a Trap that lets you activate a Quick-Play from your hand during your opponent's turn; unless you wanted to avoid the Quick-Play getting MST'ed, why didn't you just Set the Quick-Play? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 7, 2015 Report Share Posted June 7, 2015 Only real use I can see with this card is during the opponent's turn; that's about it. But it probably has its usages as a surprise hand trap or something (in case you didn't leave it as MST bait or something). (I'm assuming Dennis is the one using this or something; I've not watched episode.) edit: ninja'd (but point still remains) Link to comment Share on other sites More sharing options...
mshends Posted June 7, 2015 Author Report Share Posted June 7, 2015 (I'm assuming Dennis is the one using this or something; I've not watched episode.) Actually it was Shun who used this card to active his RUM Link to comment Share on other sites More sharing options...
DuelSpectre Posted June 7, 2015 Report Share Posted June 7, 2015 Use this with MST. It can be activated from the hand during the opponent's turn! Link to comment Share on other sites More sharing options...
Expelsword Posted June 7, 2015 Report Share Posted June 7, 2015 If this was a Counter Trap, it might be interesting, but right now it's no better than setting the Quickplay. Link to comment Share on other sites More sharing options...
evilfusion Posted June 7, 2015 Report Share Posted June 7, 2015 I think it's kind of a cool card. In the context of the anime, it was an ingenious tactic because Shun's Equip let him add a RUM to his hand during the opponent's turn. And Revolution Force is hilarious. In RL, it's meh to the extreme, because very few cards give you Quick Plays during the opponent's turn. And the opponent's turn is the only time you'll want to use that effect. It's a plot device, but an amusing one that actually makes sense. Shun kept it in hand until the turn before, when he had a combo to benefit from it. Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 7, 2015 Report Share Posted June 7, 2015 So, disregarding the usefulness of this effect, does this seriously allow the activation of a card when resolving. A chain? Because that's what it reads like. Link to comment Share on other sites More sharing options...
evilfusion Posted June 7, 2015 Report Share Posted June 7, 2015 So, disregarding the usefulness of this effect, does this seriously allow the activation of a card when resolving. A chain? Because that's what it reads like. ...yes, it does. Which means that it'll stay anime-only because the anime can freely tweak rules slightly to allow for this. It'd have to say something like "send a Quick-Play from your hand to the Graveyard. This card's effect becomes the same as that card" or something, because yeah, otherwise you're doing something incredibly illegal because this card can be Link 2 or higher, and it's impossible to activate a new card mid-chain. Then again, GX also had Trap Booster, which was even more weird because it was a Quick-Play that let you activate a Trap Card from your hand without messing up timing. Of course, in context, Shun's use of this was totally fine because he wasn't chaining Light Speed Attack to anything. It was Link 1, so it could go by the "when this card has finished resolving, activate X". Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 7, 2015 Report Share Posted June 7, 2015 ...yes, it does. Which means that it'll stay anime-only because the anime can freely tweak rules slightly to allow for this. It'd have to say something like "send a Quick-Play from your hand to the Graveyard. This card's effect becomes the same as that card" or something, because yeah, otherwise you're doing something incredibly illegal because this card can be Link 2 or higher, and it's impossible to activate a new card mid-chain. Then again, GX also had Trap Booster, which was even more weird because it was a Quick-Play that let you activate a Trap Card from your hand without messing up timing. Of course, in context, Shun's use of this was totally fine because he wasn't chaining Light Speed Attack to anything. It was Link 1, so it could go by the "when this card has finished resolving, activate X". Ah yes, I remember Trap Booster. I predict you're right and the two will remain united in anime only-land. Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 8, 2015 Report Share Posted June 8, 2015 Could be used in conjunction with Quick Booster? That adds a quick play to your hand, doesn't it? Link to comment Share on other sites More sharing options...
evilfusion Posted June 8, 2015 Report Share Posted June 8, 2015 Could be used in conjunction with Quick Booster? That adds a quick play to your hand, doesn't it? Quick Booster only adds a Quick Play when it's destroyed by an opponent's card effect. But yes, it could theoretically synergize with this. It just...isn't consistent at all. Link to comment Share on other sites More sharing options...
The Highlander Posted June 8, 2015 Report Share Posted June 8, 2015 Yea it is definitely amazing to go (-1) just to use a quickplay spell card you could have set and used instead (and which would lead to the exact same scenario (except for not wasting one card). Yea why not use a card to waste a card just to do something you could have done (without it without losing anything) anyways ... Link to comment Share on other sites More sharing options...
Neutrality Man Posted June 9, 2015 Report Share Posted June 9, 2015 This only seems to exist as a means to activate a Quick-Play that was added to your hand somehow during the opponent's turn. Extremely situational, yet it saved Kursaki's ass. I'm going to just call this a plot device card and end the thread there. Link to comment Share on other sites More sharing options...
The Highlander Posted June 9, 2015 Report Share Posted June 9, 2015 This only seems to exist as a means to activate a Quick-Play that was added to your hand somehow during the opponent's turn. Extremely situational, yet it saved Kursaki's ass. I'm going to just call this a plot device card and end the thread there. How could Dennis attack a second time ? As far as things seem this card served no purpoise, except to create the illusion of shay having more speed than he had ... Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 9, 2015 Report Share Posted June 9, 2015 How could Dennis attack a second time ? As far as things seem this card served no purpoise, except to create the illusion of shay having more speed than he had ... Yeah, the Revolution Force play makes no sense in context. Raptor's Force would have been a better play in that context by far. Have all the nonsense plot devices made you all hate Masahiro Hikokubo as much as Neo Ark Cradle does yet? Link to comment Share on other sites More sharing options...
Airride Posted June 13, 2015 Report Share Posted June 13, 2015 Be pro and activate this WITH trap booster. Link to comment Share on other sites More sharing options...
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