Resident Fascist Posted June 7, 2015 Report Share Posted June 7, 2015 In similar vein to boss duels, however much more accessible to anyone and has a much wider range of cards, I present Yugioh's equivalent of Archenemy, a Magic format where 3 players take on 1 player who has access to extremely powerful cards and an increased life total. Changed (basic) rules: The archenemy can be challenged by up to 5 players. The archenemy gains 4000 extra life points for each of their challengers. When a challenger is defeated, they may pass all cards they control to another player if possible. The archenemy wins if all the challengers are defeated. The challengers win if the archenemy is defeated. During the archenemy's draw phase, they draw 1 card for each remaining challenger. The archenemy does not have a hand size limit. The archenemy can have up to 6 cards with the same name in their deck, however their deck must consist of at least 100 cards. The archenemy can have up to 30 cards in their extra deck. The archenemy can control up to 23 cards, 10 spells and traps, 10 monsters and a field spell, as well as 2 pendulum monsters. Archenemy mode adds special cards called "Enemy Cards" to the game. Only the Archenemy may have these cards in their deck, and only 1 copy of each. The archenemy may have up to 5 enemy cards in their deck. Enemy cards have a red frame (Proxies coming soon, don't worry :p) Additionally, the Challengers may choose to take on a harder archenemy, if they choose to do so, these rules are also added: At the start of each Challenger's turn, they take 100 damage for each card in their hand. Each challenger may only control up to 3 monsters and 3 spell or trap cards. Challengers may not pass cards when they are defeated. At the start of the Archenemy's turn, they may choose a player and they choose 1 card they control, and give control of it to the Archenemy. The challengers all take their turns before the Archenemy. Assuming 5 challengers are challenging the archenemy, the turn order would be all 5 challengers, then the Archenemy. Regarding specific cards: Cards like Timeeater, Parallel World, and such that skip a player's phases now skip the phases of ALL players in the game. If the archenemy is told to choose a player, they may choose from any of their challengers. This was just a fun idea I came up with after having a ton of fun with Archenemy in Magic, thoughts? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2015 Report Share Posted June 7, 2015 OCG did something like this a while back. Boss duels IIRC. Super fun shit! Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 7, 2015 Report Share Posted June 7, 2015 OCG did something like this a while back. Boss duels IIRC. Super fun shit! She did mention boss duels, if you were paying attention, which you weren't. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2015 Report Share Posted June 7, 2015 She did mention boss duels, if you were paying attention, which you weren't. In my defense it's really early in the morning and the middle stuff is where my eyes went Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted June 7, 2015 Report Share Posted June 7, 2015 *walks in, hoping for YGO equivalent of MtG Archenemy* Shard doesn't disappoint. As for the enemy cards, I think it would be cool to use forbidden Spell and Trap effects, i.e. Harpy's Feather Duster, Pot of Greed, Delinquent Duo, Trap Dustshoot, etc. Link to comment Share on other sites More sharing options...
CLG Klavier Posted June 7, 2015 Report Share Posted June 7, 2015 Yeah, letting the Archenemy use banned cards (granted they're still limited to 1) is probably the most elegant solution. Also I think a rename would be fitting, the Archenemy can be a King of Games or something. Link to comment Share on other sites More sharing options...
Delibirb Posted June 7, 2015 Report Share Posted June 7, 2015 As a boss duel host, I think this would be a fun addition to casual formats in yugioh. And I'd enjoy making enemy cards for it, perhaps new archetypes meant for this format specifically. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 7, 2015 Report Share Posted June 7, 2015 As a boss duel host, I think this would be a fun addition to casual formats in yugioh. And I'd enjoy making enemy cards for it, perhaps new archetypes meant for this format specifically. I can help you with the enemy cards, if you'd like. Link to comment Share on other sites More sharing options...
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