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ITT: Sifr is clutch as f*** [Zai's synchrons]


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[spoiler=Monsters]Jet Synchron x3

Junk Anchor x2

Junk Synchron x3

Synchron Carrier x3

Tuningware x3

Synchron Explorer x2

Junk Servant x2

Junk Forward x2[/spoiler]

 

[spoiler=Spells]Tuning x3

Limitover Drive The Sifr Button x2

Machine Duplication x3

RotA x3

Raigeki x1

One for One x1

Scrap Fist x2

MST x2[/spoiler]

 

[spoiler=Traps]Call of the Haunted x1

Jar of Avarice x2[/spoiler]

 

[spoiler=Extra deck]Stardust Sifr x1

Quasar x1

Stardust=Warrior x1

Shooting Star Dragon x1

Stardust Spark x1

Beelze x1

Clear Wing x1

Goyo x1

Accel Synchron x2

Jet Warrior x2

Junk Warrior x1

Catastor x1

Formula Synchron x1[/spoiler]

 

[spoiler=Things that Have tested wellish but don't fit/stuff for quasar-less synchrons]Mind control x1

Synchron explorer x1

Rush Warrior x2

Junk destroyer x1

Hot RDA x1

Moonlight Rose x1

Junk Warrior x1

Limitover Drive x1

Chicken Race x2

Upstart x3

Jar of Avarice x1

[/spoiler]

 

General schtick of the deck is, obviously, to make quasar and win with it. Its admittedly not the best at doing so (i've gotten Quasar out or had the combo available to me maybe 5 times in the few days ive been playing it), but what i've discovered is that limitover drive into stardust sifr wins games anyway, and so despite the lack of quasar the deck has been doing surprisingly well (I even managed to beat stellarknights with it)

 

Rest of the stuff is pretty self explanatory. Junk and jet for their respecitve warriors/accel synchron/catastor, junk anchor + junk forward for any of the above mentioned, rest of the s*** for machine duplication and janky synchro stacking shenanigans. My s/t lineup is in flux a lot though, since even in the current build i can't seem to find a balance between having enough search/draw to not brick and stuff that helps the deck function. Stuff in the side deck is there either for testing, or to convert the deck into a more robust quasarless scrap fist/stardust warrior thing with a side order of stardust sifr. That build is probably more consistent (since its wincon isnt the 5 card quasar combo), but lacks the outright victory that summoning quasar means.

 

Help pls?

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I've found that the better Synchron engine involves Quickdraw with Level Eater and Quillbolt moreso than Tuningware and the Junk Monsters; and then with that I would highly recommend the field spell. It's really good and comes in handy for summoning the Quasar stuff a lot!

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There's a cool lock with Majestic Star Dragon.

Magestic Bounces, Quasar Negates, Sifr Stops destruction. Side out Stardust warrior IMO for that

Majestic star dragon is terrible and the only feasible way for me to go into it would be limitover drive, and if i have that i'm making sifr anyway. I can make stardust warrior easily and its a superior card.

 

 

I've found that the better Synchron engine involves Quickdraw with Level Eater and Quillbolt moreso than Tuningware and the Junk Monsters; and then with that I would highly recommend the field spell. It's really good and comes in handy for summoning the Quasar stuff a lot!

quickdraw is good, but i don't run it because the only two things i can actually make with quickdraw are jet and junk warrior, and those require level eater, which i can't search. Higher level warriors that aren't junk destroyer aren't good enough to run, and quickdraw can't go into my generic synchros. Junk anchor can do what quickdraw  does more easily while also making an easy goyo with junk servant or going into clear wing on top of jet warrior. its also searchable.

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So you don't even run Based Drill Warrior. He makes Quickdraw so FREAKING worth it, and is the best Warrior synchro monster dare I say. Also how can you run Tuningwares and Machine Dupe but not Junk Destroyer? That combo gives you a massive lead in advantage, and you are guaranteed to do it every time you're able to Dupe 3 Tuningwares with a Junk Synchron (or Quickdraw if you ran him), then pop 3 cards and draw 3. It's completely worth it if you're running that combo.

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So you don't even run Based Drill Warrior. He makes Quickdraw so FREAKING worth it, and is the best Warrior synchro monster dare I say. Also how can you run Tuningwares and Machine Dupe but not Junk Destroyer? That combo gives you a massive lead in advantage, and you are guaranteed to do it every time you're able to Dupe 3 Tuningwares with a Junk Synchron (or Quickdraw if you ran him), then pop 3 cards and draw 3. It's completely worth it if you're running that combo.

might swap spark (which i never play) for junk destroyer and see how it goes, though if im duping tuningware it means that im probably going into quasar, so im not sure ill be playing it much. Drill warrior is inferior to goyo guardian and harder to make, and i don't really have the room so no sense in running it.

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