Thomas★Zero Posted June 26, 2015 Report Share Posted June 26, 2015 After making Chrono Gear (which will be linked under this text) I decided to make Chrono Gear a thing where it uses its ability to cycle through the deck to both set up your deck for good draws and boost your monsters through space and time. Chrono Gear -> http://forum.yugiohcardmaker.net/topic/336389-written-chrono-gear/?do=findComment&comment=6653751 [spoiler=Monsters] Chrono Gear lv 1 Dark Machine/Effect When this card is Normal or Special Summoned: you can place the top 5 cards of your deck to the bottom of your deck in any order, then draw 1 card. ATK/500 DEF/100 Chrono Gear Watch Gazer lv 2 Dark Machine/Tuner When this card is Normal Summoned: send the top 3 cards of your deck to the bottom of your deck in any order; add 1 "Chrono Gear" Monster from your deck to your hand (you do not shuffle your deck after you use this effect). You can only activated "Chrono Gear Watch Gazer" once per turn. ATK/800 DEF/400 Chrono Gear Steam Punk lv 3 Dark Machine/Tuner Once per turn: you can send the top 2 cards of your deck to the bottom of your deck in any order; target 1 Spell/Trap card your opponent controls: destroy the targeted card. ATK/1000 DEF/500 Chrono Gear Railgun lv 4 Dark Machine/Effect Once per turn, you can send the top 2 cards of your deck to the bottom of your deck in any order; increase this cards ATK by 500 until the End-Phase this turn. ATK/1500 DEF/500 Chrono Gear Time Phazer lv 4 Dark Machine/Effect Once per turn, during your Battle-Phase only when your opponent activates a Trap Card: you can send the top 2 cards of your deck to the bottom of your deck in any order; Negate the activation of a Trap Card and return it to its original position. ATK/1800 DEF/600 [spoiler=Extra Deck] Chrono Gear Nexus Chronicle lv 4 Dark Machine/Synchro/Tuner 1 Dark Tuner Monster + 1 or more Non-Tuner Monster(s) When this card is Synchro Summoned: you can send up to 4 cards of your deck to the bottom of your deck in any order; this cards level becomes equal to the number of cards send to the bottom of your deck. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect). ATK/1000 DEF/500 Chrono Gear Fate Chronicle lv 6 Dark Machine/Synchro/Effect 1 Dark Tuner Monster + 1 "Chrono Gear" Monster This card can only be summoned by Synchro Summon and cannot be summoned by other ways. Once per turn, during either player's turn: you can send the top 5 cards of your deck to the bottom of your deck in any order; target 1 face-up card on the field; negate that target's effects until the end of this turn. ATK/2400 DEF/1200 Chrono Gear Paradox Chronicle lv 7 Dark Machine/Synchro/Effect 1 Dark Tuner Monster + 1 "Chrono Gear" Monster This card can only be summoned by Synchro Summon and cannot be summoned by other ways. Once per turn, you can Excavate the top 4 cards of your Deck, if any of the Excated cards are "Chrono Gear" Monsters: Special Summon them, also, after that, return the rest to the bottom of your deck in any order. This card gains 200 ATK and DEF for each other "Chrono Gear" Monster you control. ATK/2800 DEF/1400 Chrono Gear Time Distoration Chronicle lv 10 Dark Machine/Synchro/Effect 1 Dark Synchro Tuner Monster + 1 "Chrono Gear" Synchro Monster This card can only be summoned by Synchro Summon and cannot be summoned by other ways. Once per turn, you can can reveal the top 4 cards of your deck, also, after that, return them to the bottom of your deck in any order, if they are all "Chrono Gear" Monsters with different levels: After this turns End-Phase, it becomes your Stand-by Phase. You can only activated this effect of "Chrono Gear Fate Chronical" once per turn. ATK/3500 DEF/2000 [spoiler=Spell & Traps] Gear Chronicle Continuous Spell You do not shuffle your deck after a card effect that would either add a card to your hand or Special Summon monster to your side of the field is activated. Memory Gear Spell Card Activated this card while you control 2 or more "Chrono Gear" Monsters. Look at the top 5 cards of your deck and add them to the bottom of your deck in any order, then draw 1 card. You can only activated "Memory Gear" once per turn. Back to the Past Spell Card Activate this card while you control a "Chrono Gear" Monster. Excavate the bottom 5 cards of your Deck, add 1 of them to your hand, also, after that, return the rest back to the bottom of your Deck in any order. You can only activate 1 "Back to the Past" per turn. You cannot conduct your Battle-Phase during the turn this card was activated. Reverse Gear Counter Trap Card Activated this card when your opponent activates a card effect that would target a "Chrono Gear" Monster(s) you control. Send the top 3 cards of your deck to the bottom of your deck in any order; Negate the activation of that card and destroy it. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 26, 2015 Report Share Posted June 26, 2015 Watch Gazer's cost is pointless, because you'll be shuffling your Deck and ruining the order of your cards. And the only situation where you can't use the effect is when your Deck has less than 3 cards in it. Actually, to be honest, the archetype doesn't feel very well thought-out and a lot of their effects are effectively free - putting cards away from the top of your Deck to the bottom doesn't have any significant impact that you otherwise couldn't control. If you want to build an archetype around putting cards from the top of your Deck to the bottom, then I expect some of the archetype to be able to interact with cards on the bottom of your Deck or consistently change buffs depending on what card's on the top. Be very careful with cards that search through the Deck and inevitably shuffle it as you lose out on the ordering of the cards on the bottom. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 26, 2015 Report Share Posted June 26, 2015 Well, this deck has a unique gimmick that appears to be a foil to Sylvans. However, this one is much harder to actually hold onto. Since the cards go to the bottom with the ultimate hope of reorganizing your entire deck as you'd like, it means that you'd be forced to not search/SS from Deck (machine dupe) since you'd have to shuffle afterwards. That said, Watch Gazer is pretty counterproductive. I'd also say that the Synchros are also kinda imbalanced. Nexus I like and plays with the theme. Fate and Time Distortion's effects woulbe better switched imo. And then there's paradox... It forces you to wreck your own theme for a chance to Special Summon + a big beater? It just seems disproportionate for ditching your entire deck theme. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted June 26, 2015 Author Report Share Posted June 26, 2015 I made fixes as advised plus I also edited Watch Gazer so it effects prevents shuffling after it searches but its a OPT effect. Edit: Also added Spells and a Trap in now and added Chrono Gear in the Monsters list to make it easier for them to see. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 26, 2015 Report Share Posted June 26, 2015 I have a better idea - with Watch Gazer, you search your Deck, then put the top 3 cards on the bottom after shuffling. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 26, 2015 Report Share Posted June 26, 2015 I have a better idea - with Watch Gazer, you search your Deck, then put the top 3 cards on the bottom after shuffling.Then again, wouldn't that ruin any previous setup? In any case, not shuffling presents its own problems. The player can see their next Draw Phase cards for free and cards like Archfiend's Oath plus you every turn. I do, however, find the potential setups between this archetype and Convulsion of Nature to be hilarious. Link to comment Share on other sites More sharing options...
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