mshends Posted July 15, 2015 Report Share Posted July 15, 2015 Superheavy Samurai Souldouble HornLevel 1 EARTH Machine0/300You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can attack twice during the Battle Phase. If this card is equipped: You can special summon it. You can only use this effect of "Superheavy Samurai Souldouble Horn" once per turn. Superheavy Samurai Soul Shine ClawLevel 2 EARTH Machine500/500You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soul Shine Claw" once per turn. Link to comment Share on other sites More sharing options...
VCR_CAT Posted July 15, 2015 Report Share Posted July 15, 2015 Kind of disappointing... On the one hand, this makes putting damage on the board a lot easier. On the other hand, there's already so many non-engine equip cards or otherwise in the deck that it's starting to get very cloggy. Granted, it is a Monster Mash deck and they're probably trying to make a good selection of not-spells and not-traps for them to fill that extra space with. Link to comment Share on other sites More sharing options...
Toffee. Posted July 15, 2015 Report Share Posted July 15, 2015 Souls that become fodder. Sexy. Also the grenades will either be- 1) turned into red orbs 2) colored blue/yellow to match the rest 3) removed completely Link to comment Share on other sites More sharing options...
VCR_CAT Posted July 15, 2015 Report Share Posted July 15, 2015 4) untouched... because are those really supposed to be grenades? I can't tell. Doesn't really fit the Superheavy Style if they are. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 15, 2015 Report Share Posted July 15, 2015 Souldouble Horn, double attacking is decent enough, being able to SS itself right away is amusing. Superheavy Samurai Soul Shine Claw, decent enough, but it does too little honestly, probably already in monster mash. It's intersting how both of these basically have you get free Special Summons, being able to Synchro Summon very easily. Link to comment Share on other sites More sharing options...
evilfusion Posted July 15, 2015 Report Share Posted July 15, 2015 I like mostly they can be equipped and SSed in the same turn. That means they can be Synchro or Tribute fodder. The actual effects when equipped are just bonuses. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 15, 2015 Report Share Posted July 15, 2015 How about this? Equip from HandSS themEquip Soulpiercer to 'emRe-equip them (no OPT on equip)Soulpiercer searches Link to comment Share on other sites More sharing options...
~Faytl~ Posted July 15, 2015 Report Share Posted July 15, 2015 Cool, but unneeded. Especially Claw. Superheavys not named Shutenjogi don,t generally have to worry about being destroyed by battle anyway.Double Horn DOES have potential. Does Buster Gauntlet only apply till yhe end of the damage step or the end of the BP. If the latter, hello OTK. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 15, 2015 Report Share Posted July 15, 2015 Cool, but unneeded. Especially Claw. Superheavys not named Shutenjogi don,t generally have to worry about being destroyed by battle anyway.Double Horn DOES have potential. Does Buster Gauntlet only apply till yhe end of the damage step or the end of the BP. If the latter, hello OTK.Damage Step. And as evilfusion said, they're best for the ability to Special Summon themselves from an equip position, which means they can be used for Synchros and Tributes. Superheavy Quasar. Make it so. Link to comment Share on other sites More sharing options...
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