directingbroom2 Posted August 15, 2015 Report Share Posted August 15, 2015 Send 1 monster you control to the Graveyard; Special Summon from your Main Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn. I'm surprised that no one really discusses this card. As we get more and more pendulums, this card gets better. I found that this card combos well with performages such as tricklown or damajuggler. Send them to summon another pendulum i.e. luster pendulum, flame mascot, mirror conduct, etc and get back your tricklown or get a free search by banishing juggler then you can go for synchro or xyz plays. Link to comment Share on other sites More sharing options...
Toffee. Posted August 15, 2015 Report Share Posted August 15, 2015 Performapal Pendulm Sorcerer. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 15, 2015 Report Share Posted August 15, 2015 The issue with this plan is that Luster and Higurumi want to be scales, predominantly, and conductor is completely useless as a monster. Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 15, 2015 Report Share Posted August 15, 2015 Send any entermage, get a sorcerer, pop a higurimi, get a joker, higu, and if you sent juggler or clown, plus even more. It's worth playing around with Link to comment Share on other sites More sharing options...
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