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More PSYFrame Supports (HSR)


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http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12069

PSYFrame Gear Beta
Light Psychic / Special Summon / Tuner / Effect
LV1 700/0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect and cannot be Special Summoned by other ways. (1) When an opponent’s monster declared an attack while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. Banish all monsters Special Summoned by this effect during the End Phase.

 

http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12071

PSYFrame Gear Delta
Light Psychic / Special Summon / Tuner / Effect
LV2 1200/0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect and cannot be Special Summoned by other ways. (1) When an opponent’s Spell Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

 

http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12072

PSYFrame Gear Epsilon
Light Psychic / Special Summon / Tuner / Effect
LV2 1500/0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect and cannot be Special Summoned by other ways. (1) When an opponent’s Trap Card is activated while you control no monsters: You can Special Summon both this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

 

http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12076

PSYFrame Overload
Trap Continuous
(1) Once per turn: You can banish 1 “PSYFrame” monster that is in your hand or face-up on your side of the field, then target 1 card on the field; banish that card face-down. (2) You can banish this card from your Graveyard: Add 1 “PSYFrame” card, other than “PSYFrame Overload”, from your Deck to your hand. You cannot activate this effect during the turn this card is sent to the Graveyard.

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Yeah remember when people laughed at PSYframes when they were first shown because of the chintzy support they had?

 

...I'm not laughing anymore.  PSYframes can literally Infernity Barrier and Negate Attack + Sakuretsu Armor you at any given fornicating time and go for a Synchro Summon just because fornicate you.  And, if that's not enough, Overload also works as giving your opponent a bit fat middle finger just in case you don't have Circuit out.

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These are pretty great.  The monsters basically just cover every possible outcome of a turn now.  the question then becomes a matter of having the right one at the right time.

 

That trap is crazy AF though.  It's like UA Penalty Box but even less restrictive and can search anything

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Yaaaaay banishing face-down as a form of removal is finally a thing.

Damn, that Trap looks so good. At first I thought it was a Normal Trap, then I noticed it's actually Continuous. So, you won't get to use its first effect and then the from-grave effect in the following turn(s) as I initially thought, but this card staying on the field and allowing for OPT 1-for-1 removals should be deadly.

 

Also I found interesting how you can potentially take advantage of the Trap's cost by running generic support cards that make use of banished Psychics (e.g. Bright Future, Psychic Feel Zone), and not only that, but the Trap can even aid with making said cards live earlier.

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Interesting Overload becomes a (+1) each turn (in the grave) if omega is on the field and supports Psychic Path and Psychic Feel Zone.

Delta and Epsilon deal with the lacking defensive qualities of circuit and beta first of all can be used as a mega battle fader, by simply removing your synchros from the board or he is enough of a threat to prevent the opponent from actually attacking if you blank your board (also Beta is, even without circuit, save as he can be used for psychic feel zone and does not have to fear being destroyed in battle.

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