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[The Fantasia Series] Warriors Order


Aix

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The Fantasia Series will be a mega-archetype consisting of numerous 7-card sets. The idea is to try to create an archetype card pool consisting of numerous cards without any card being more powerful that the others. Doing this hopefully allows for great variety in Decks built with this archetype. You are free to create a 7-card set to add to this archetype, which will automatically receive a review and rep from me~!

 

The core idea of this archetype is the use of Fantasia Counters. Several guidelines will be followed when making cards for the Fantasia Series in order to prevent abuse. What a lot of these guidelines do is moderate the difficulty of certain actions to make the dynamic of Fantasia Counters more complex.

  • Fantasia Counters should not be easily placed on non-"Fantasia" cards, particularly your opponent's non-"Fantasia" cards. This prevents too much abuse of "Hex Mistress Julia", and any possible future cards that affect non-"Fantasia" cards with Fantasia Counters.
  • Fantasia Counters should not be easily distributed en mass. Distribute means to freely place a certain amount of counters. This includes effects that easily place Fantasia Counters.
  • Monsters should have relatively low ATK and DEF to make up for the fact that they can gain immunity to card effects.
  • Effects should not have a continuous boost on ATK or DEF for the same reason as above.
  • +1 or +0 searching or toolboxing is a no without heavy restrictions or costs. I want to see if I can make a balanced card pool that searching will not be an absolute necessity like with most Decks.
  • Special Summoning should be kept to a minimum. Don't make many Pendulum monsters, as the Pendulum Spells are basically invulnerable.
Lore-wise, Fantasia is a vast fantasy world with countless hidden mysteries. This set in particular shall be the only Pendulum-centric set, and also is important for accumulation of Fantasia Counters, for whatever important reasons. Now that I think of it, this is probably the most important set. I need to make another engine that rivals this set in utility.


[spoiler=001 - Virtuous Paladin Captain]The epitome of a fair and honorable warrior, this warrior leader is a symbol of justice!

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Pendulum Effect: You cannot Pendulum Summon monsters, except "Fantasia" monsters. Once per turn, when a monster you control attacks: You can place 1 Fantasia Counter on it. Once per turn: You can Special Summon 1 Warrior-Type "Fantasia" monster from your hand.

Monster Effect: This is a "Fantasia" card, and is unaffected by non-"Fantasia" card effects while you control a "Fantasia" card with less Fantasia Counters on it, and cannot be used for a Summon or an effect while it has no Fantasia Counters on it. When this card is Normal Summoned: Place Fantasia Counters on it equal to the number of "Fantasia" monsters you control, and it gains its Pendulum Effect until the End Phase.

 

 

 


[spoiler=002 - Master Craftsman of the Dwarf Kingdom]The expertise of this diminutive smith is greatly sought after across the land, but she was won over by the integrity of the Fantasia Warriors Order.

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Pendulum Effect: You cannot Pendulum Summon monsters, except "Fantasia" monsters. "Fantasia" monsters gain 100 ATK for each Fantasia Counter on it. Once per turn: You can place 1 Fantasia Counter on a Warrior-Type "Fantasia" monster you control and it gains 500 ATK until the End Phase.

Monster Effect: This is a "Fantasia" card, and is unaffected by non-"Fantasia" card effects while you control a "Fantasia" card with less Fantasia Counters on it, and cannot be used for a Summon or an effect while it has no Fantasia Counters on it. When this card is Normal Summoned: You can place 1 "Fantasia" Pendulum Monster from your Deck in one of your Pendulum Zones, but its effects are negated this turn.

 

 


[spoiler=003 - Arya of the Magic Sword]The champion of the Warriors Order, she is the idol for all aspiring members of the organization.

q3LTwFw.png

Pendulum Effect: You cannot Pendulum Summon monsters, except "Fantasia" monsters. Once per turn, when a monster you control attacks: You can place 1 Fantasia Counter on it. Once per turn: You can Special Summon 1 Warrior-Type "Fantasia" monster from your hand.

Monster Effect: This is a "Fantasia" card, and is unaffected by non-"Fantasia" card effects while you control a "Fantasia" card with less Fantasia Counters on it, and cannot be used for a Summon or an effect while it has no Fantasia Counters on it. When this card is Normal Summoned: Place Fantasia Counters on it equal to half the number of "Fantasia" monsters you control rounded up. Once per turn, if this card battles: You can select 3 Warrior-Type "Fantasia" monsters from your Deck; banish 2 and add 1 to your hand.

 

 


[spoiler=004 - Whirlwind Blade Assassin Violet]This cool and mysterious assassin is actually a highly reliable agent of the Warriors Order.

e4GJpBF.png

Pendulum Effect: You cannot Pendulum Summon monsters, except "Fantasia" monsters. Once per turn, when a monster you control attacks: You can place 1 Fantasia Counter on it. Once per turn: You can Special Summon 1 Warrior-Type "Fantasia" monster from your hand.

Monster Effect: This is a "Fantasia" card, and is unaffected by non-"Fantasia" card effects while you control a "Fantasia" card with less Fantasia Counters on it, and cannot be used for a Summon or an effect while it has no Fantasia Counters on it. When this card is Summoned from the hand: Place Fantasia Counters on it equal to half the number of "Fantasia" monsters you control rounded up. When this card attacks: Distribute 2 Fantasia Counters on cards you control.

 

 


[spoiler=005 - Blessings of the Angels]WgIZ2b5.png

This is a "Fantasia" card, and is unaffected by other non-"Fantasia" card effects while you control a "Fantasia" card with less Fantasia Counters on it. Warrior-Type "Fantasia" monsters gain 700 ATK and DEF and cannot be destroyed by battle. This effect is not treated as a "Fantasia" card effect. During either player's Main Phase: You can banish this card from your Graveyard to target 1 Warrior-Type monster you control; this turn, it gains 700 ATK and DEF.

 


[spoiler=006 - A Grand Banquet]XdZaXzD.png

This is a "Fantasia" card. Place 1 Fantasia Counter on all "Fantasia" monsters you control. You can Tribute 1 "Fantasia" monster you control with 2 or more Fantasia Counters on it; add this card from your Graveyard to your hand. You can only activate 1 effect of "A Grand Banquet" per turn and only once that turn.

 


[spoiler=007 - Aries the Goddess of War]The patron deity of the Warriors Order who descends to give aid to her followers in their time of need.

zWrAQVO.png

2 Level 4 monsters

This is a "Fantasia" card, and is unaffected by non-"Fantasia" card effects while you control a "Fantasia" monster with less Fantasia Counters on it. When this card is Xyz Summoned: Place Fantasia Counters on it equal to the number of Fantasia Counters its Xyz Material Monsters had. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, a "Fantasia" monster gains 400 ATK for each Fantasia Counter on this card.

 

 


Reps for Reviews~!
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The proper wording for the achetypical effect is actually (This card is always treated as a "Fantasia" card.) What this does is that this makes it a condition that not only can't be negated, but means that the card's name and such are treated properly while in the hand or deck. It overall makes a lot more sense functionally.

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The proper wording for the achetypical effect is actually (This card is always treated as a "Fantasia" card.) What this does is that this makes it a condition that not only can't be negated, but means that the card's name and such are treated properly while in the hand or deck. It overall makes a lot more sense functionally.

I'm bending the OCG rules a little to save text space xP
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I don't have time for a detailed review this morning (Skype message me Saturday afternoon/night and I can do that) but I am a really big fan of the way their unaffected-ness works, since it requires you to strategically keep track of the counters, and there will always be at least one thing without immunity. It is a really clever implementation.
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Alright, here go my submissions. Surprisingly, the correct OCG doesn't take up much space.

 

[spoiler=Centurion of the Mine]

Guardian of the deep-mountain entrences; this Centurion ensures that none pass into the depths below.

 

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(This card is always treated as a "Fantasia" card.)
This card is unaffected by the effects of non-"Fantasia" cards while you control another "Fantasia" card with fewer "Fantasia counters" than this card. If this card has no "Fantasia Counters", it cannot be used as a Material for a Summon or be used as cost for an effect. During your Battle Phase, you can tribute 1 face-up "Fantasia" monster you control: Switch this card's ATK with its DEF until the end of the Battle Phase. If this card attacks or is attacked, at the end of the damage step: Change this card's Battle Position.

 
[spoiler=Purifying Hearth of the Mines]
A golem with a heart beating hotter than the hottest of flames; this walking refinery guarantees the most pure of metals.
 
ndCPvsa.png
 
(This card is always treated as a "Fantasia" card.)
This card is unaffected by the effects of non-"Fantasia" cards while you control another "Fantasia" card with fewer "Fantasia counters" than this card. If this card has no "Fantasia Counters", it cannot be used as a Material for a Summon or be used as cost for an effect. You can banish 2 Spell or Trap Cards from your Graveyard and target 1 face-up "Fantasia" monster on the field: Place a number of "Fantasia Counters" on the target monster equal to the number of cards banished. You can only use this effect of "Purifying Hearth of the Mines" once per turn.

 
[spoiler=Alloy Enforcer of the Mines]
With a body of metal, this golem acts as supervisor and manager over all the going's on in the deep mines.
 
AdC16R5.png
 
You cannot Pendulum Summon monsters, except "Fantasia" monsters. Once per turn, when a face-up "Fantasia" monster you control changes Battle Positions, place 1 "Fantasia" counter on that card.
 
(This card is always treated as a "Fantasia" card.)
This card is unaffected by the effects of non-"Fantasia" cards while you control another "Fantasia" card with fewer "Fantasia counters" than this card. If this card has no "Fantasia Counters", it cannot be used as a Material for a Summon or be used as cost for an effect. When this card is Summoned, you can target up to 2 "Fantasia" monsters you control: Change their Battle Positions. You can only use this effect of "Alloy Enforcer of the Mines" once per turn.

 
[spoiler=Stone Jaws of the Mines]
If there's anyone that can stomach the taste of stone, it's the fella. The primary diggers in the Deep Mines, the Stone Jaws leave no stone undigested.
 
xJouH1f.png
 
You cannot Pendulum Summon monsters, except "Fantasia" monsters. You can tribute 1 face-up "Fantasia" card you control, and target 1 other "Fantasia" monster in your Graveyard: Special Summon that target in face-up Defense Position. You can only use this effect of "Stone Jaws of the Mines" once per turn.
 
(This card is always treated as a "Fantasia" card.)
This card is unaffected by the effects of non-"Fantasia" cards while you control another "Fantasia" card with fewer "Fantasia counters" than this card. If this card has no "Fantasia Counters", it cannot be used as a Material for a Summon or be used as cost for an effect. You can target 2 Spell or Trap Cards in your Graveyard: Banish them, and if you do, add 1 Rock-Type "Fantasia" card from your Deck to your hand. You can only use this effect of "Stone Jaws of the Mines" once per turn.

 
[spoiler=Inner Forges of the Mines]
Some say sinister rituals are conducted in the deepest chambers of the Deep Mines; bringing stone and metal to life...
 
kqKBDqx.png
 
(This card is always treated as a "Fantasia" card.)
This card is unaffected by the effects of  non-"Fantasia" cards while you control another "Fantasia" card with fewer "Fantasia counters" than this card. Once per turn, you can target 1 face-up "Fantasia" card you control: Switch its ATK with its DEF until the end of this turn, and if you do, change that target's Battle Position at the end of the turn. Cards affected by this card's effect cannot change their Battle Positions until the end of the next turn.

 
[spoiler=Unearthing the Spirit of the Mines]
"If it is power that you seek, then I shall provide..."
 
cGgNKaW.png
 
(This card is always treated as a "Fantasia" card.)
Fusion Summon 1 "Fantasia" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials and place 1 "Fantasia Counter" on the summoned monster. If this card is destroyed by your opponent's card effect, draw 1 card.

 
[spoiler=Deep Goliath of the Mines]
"...Power to march over your enemies and crush those who oppose..."
 
qOzhPhu.png
 
(This card is always treated as a "Fantasia" card.)
1 Rock-Type "Fantasia" Monster + 1 "Fantasia" Monster
This card is unaffected by the effects of non-"Fantasia" cards while you control another "Fantasia" card with fewer "Fantasia counters" than this card. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card destroys a monster in battle: Place 1 "Fantasia Counter" on this card, and if you do, this card gains 100 DEF.

 

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