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[Written] Energy Sling Cannon


Arimetal

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this even puts warning to shame , glad you arent a konami creative member xoxo :) 

this needs nerf lol

Idk how this relates to warning other than being a counter trap card. Can you clarify how it is overpowered? It simply negates a monster effect (one time only) and destroys 2 cards on the field. (not necessarily the monster) I was thinking of a opt clause but idk.
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I think he only compared it to Warning cuz it is a powerful stun card, which this is as well. As for the card itself...well...it's a huge game changer and because it's a counter-trap, it's tough to respond to. Also the card has no cost to you. If you had to destroy 2 of your OWN cards, it might be a bit more balanced, but still totally abusable in certain decks.

 

I mean, the closest cards to what this does are Divine Wrath (discard a card to negate a monster eff + destroy it) and maybe the hand traps Effect Veiler and Ghost Ogre (discard this card to negate/destroy respectively).

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I can kinda see where your getting at, but I think its fine for the most part. What if I added a opt clause, as I said before? (in reality its a +1 with you gaining nothing, and that's if you don't pop your own) The game is fast enough to where most decks can recover from a card like this. That is why I placed it here, its not meant to be a casual card, its meant to be at least decent against meta.

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Out of three cards in your deck, you think you'll draw into this often enough to warrant an opt? It's doubtful your opponent will even have cards left to destroy after this.

This thing negates a monster effect, thus preventing your opponent from plussing and disrupting his strategy, then destroys two cards. Most decks cannot recover from that, and I'd personally just rather not. So what if it's technically a +1? You are absolutely wrecking your opponent's strategy and then will probably otk them next turn. This card seriously needs a nerf.

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It negates the effect, even if it is just for 1 turn, that could be an effect that only activates on summon, thus negating the whole effect. Then you destroy any two cards on the field, plus possibly destroying your own to activate effects like in Shaddolls. The thing is, there isn't many ways this card can have any drawback, unless you have to destroy something on your side of the field that you need.​

 

My point is, a card like this isn't healthy for the game, especially with it being a counter trap. I'd say add some sort of drawback, and maybe an OPT.

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^ These. It may only look like a +1 on paper, but you are probably negating a search or a removal of your resources, so it ends up being worth much more. Also, with Exciton punishing OVERextending, this card single-handedly destroys those who fail to commit enough.

 

...Also, how many generic +1 cards are there, anyway?

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Yeah, this card is crazy. The opponent can lose up to 2 cards and a monster effect that in some cases translates to another card (draw a card, destroy a card, etc.) while you only spend 1 card (this trap), and that's an unfair exchange (a 1 for 2~3). It doesn't even have an additional cost, restriction or drawback such as a discard, LP payment, an specific activation condition, etc. If anything, the only inconvenience this card has is that the destruction effect is mandatory and can affect your own cards, so in the worst case, you can end up losing 2 cards of your own if the opponent doesn't have anything that you can destroy; but that's unlikely and, in that case, chances are you will refrain from using this card, or you can take the hit anyway.

 

Monster effect negation should be handled very carefully since monster effects are a vital part of the game. Making a Counter Trap against monster effects that not only lacks costs, drawbacks or restrictions, but also further punishes the opponent is not a good idea. Just look at Fiendish Chain, Breakthrough Skill, etc.: they don't even destroy the monsters they negate, and yet they are practically staples in most formats. And this card outclasses them by a mile.

 

I would suggest fixes but at the moment I cannot think of anything, plus I don't know what direction you would like this card to take.

 

 

That aside, the card text is a bit off: you cannot target cards at the middle of an effect resolving; for this card to work properly, either you make it target on activation, or simply make it not target at all. The former is the fairest option.

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