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[CC Daily #5] The Weak Will Overcome the Strong Today!


Maeriberii Haan

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2 level 2 monsters
When a level/rank 2 or lower monsters you control battles a monster, at the end of the damage calculation, destroy the monster with the higher ATK instead, and you take no battle damage during the battle. During either player's turn, you can detach 1 Xyz Material from this card; double or halve the level of all monsters on the field (level cannot exceed 12 and is also rounded up).

 

Might've made this a bit too powerful for a generic 2-mat R2. Perhaps...should this be a 3-mat instead? How should the either player's turn effect be balanced while keeping it either turns? Or perhaps should the first effect only active if it has Xyz Materials? Or perhaps the giant-slaying effect should be reworked so it does not actually make your weaklings utterly invincible in battle?

 

Comments, critique, and suggestions will definitely be welcomed this time~

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Well given the fact that it's merely a fancy Catastor with the ability to funk up Xyz plays/etc, you could.... Like... I don't know, say the "either turn" effect only works when it has Materials? Would mean you have to pick and chose if/when you want to mess with Levels, seeing as how the 2nd effect is a bit of a self-defense in it's own right, because it can block stuff like Castel, that would otherwise dodge having to run into it. And if they play other monsters in the same turn, and attempt another similar move, it would mean giving up it's 1st effect in order to stay around a bit longer.

Or whatever.

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Well given the fact that it's merely a fancy Catastor with the ability to funk up Xyz plays/etc, you could.... Like... I don't know, say the "either turn" effect only works when it has Materials? Would mean you have to pick and chose if/when you want to mess with Levels, seeing as how the 2nd effect is a bit of a self-defense in it's own right, because it can block stuff like Castel, that would otherwise dodge having to run into it. And if they play other monsters in the same turn, and attempt another similar move, it would mean giving up it's 1st effect in order to stay around a bit longer.

Or whatever.

 

You mean the catastor effect, right? Ah, I think I can do that. So basically having to choose between maintaining the first effect or spamming the second effect.

Alright then, that sounds good. This still make it being a pseudo fieldwide catastor fine, no?

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You mean the catastor effect, right? Ah, I think I can do that. So basically having to choose between maintaining the first effect or spamming the second effect.

Alright then, that sounds good. This still make it being a pseudo fieldwide catastor fine, no?

1200 ATK isn't an impressive stat by any means, so forcing it to chose between being able to do one thing, instead of both, will force it into awkward moments dependong on the speed of which the opponent wishes to play.

And forcing a card to being awkward is typically a balance in it's own right.

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Right now, only Decks I can think of that can run this are probably Raccoons/Ojamas (if they're still relevant) or Burgesstomas.

From some testing, latter can make Rank 2s, so granting a Castor-esque clause to them might not be a good idea (although again, there aren't too many R2 decks to really play this).

 

I would probably say that effect should apply only if it has Xyz Materials, or restrict it to the first instance that a Level/Rank 2 of yours fights.

Or just restrict it on your turn, though that would require that your 'mons attack in order to blow things up.

 

One thing of note that this card is also protected by its own effect, so probably might want to look into this (i.e. just add, "except this card").

 

Basically, just have other L/R 2 monsters get that effect, but not this card (though depending on how you do it [restrict the name or just the card itself], another copy can just provide the effect back).

 

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Otherwise, I think R2 Decks will enjoy having a way to run over bigger monsters without resorting to effect removal, though the way it currently is might make them a pain in the neck to remove.

 

So yeah, protection effect should either be toned down or be active only if it has mats.

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You could limit the catastor effect to only her instead. And to weaken the quick play level-change effect, you can make it affect the monsters summoned that turn, so the opponent can still work with monsters summoned in previous turns.

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